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How is Comic Jumper?

Redeye
Monday, October 04, 2010

I think it would be best to start out this review with some background. I didn't like Splosion Man. It was my first review on this website and I tore it a new one with constant bitching about it's game design. I didn't even think about reviewing games before I played that game and I was so pissed at Splosion man that it got me to post a review because I needed to vent my dissatisfaction.

I recognized that it had some fun humor and the controls were good and the simple game design worked in it's favor to keep things focused but....I just had no fun with it. The game was just so full of balls hard sequences where their was no room for error. It ended up making the game pure torture for a gamer like me. I've never had any patience for being a perfectionist with super hard games and I've always been of the opinion that any game that is difficult on purpose on it's lowest available difficulty setting is punishing people who don't like hard games for being unlucky enough to be suckered in by it.

Yes I did feel suckered by Splosion Man

 

So I never paid attention to Twisted Pixel after that fact. I didn't like the first game I played of theirs and didn't want to give them a second thought as a developer. I had never really heard of Comic Jumper, and had no idea Twisted Pixel was responsible for it. When asked out of a list of games which ones I would like to get for free to review on Bitmob during the recent giveaway for writers I included Comic Jumper on the list because I'm a fan of comic books, and I was interested in the idea of parodying them in a game format. So when I won the free download code I was pleased. It was a chance to try a new game and have some fun.

A new challenger approaches

 

It's been four hours and I'm not sure I've had anything resembling fun with this game.

 
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Comments (7)
Mikeshadesbitmob0611
October 05, 2010

Fair review. Sounds like a pretty difficult game.

Redeye
October 05, 2010

@Michael actually it wasn't really too terribly hard compared to other games I've played recently. It had some frustrating moments but if it was just hard I would have probably been easier on it. The real problem is just how unfinished and thrown together it feels and how bad the writing is in my opinion. If you are looking for a game that challenges you in the same way that Splosion man does I would actually wager some people would be disappointed.

Still i've seen positive reviews of it so a higher tolerance then mine for difficult games couldn't hurt. I am just personally floored by how many different ways this game disappointed me.

Edit: oh. I just thought of something. It isn't hard to finish, but it's hard to not die a bunch in. Getting from one end of the game to another is easier then other games I've played recently dispite being still a bit of a pain in the arse at times....it is ' sort of hard to pick up, hard to master' I suppose would be the idea.

Lance_darnell
October 13, 2010

The worst fear for a game publisher - having Jeffrey Sandlin not like the game AND review it!

I enjoyed this review! I like how the pictures add to your thought process, and your writing has improved so much over the last year! I ain't touching this game though.

Redeye
October 13, 2010

@ Lance I'm sure that the publishers of this game have no idea who I am and don't care. I have to wait a long time before I am feared, I reckon. Oh well oh well. One day. LOL. Thanks for the compliments. I really have taken this review pretty seriously and it's nice to see at least someone getting a kick out of it.

Shoe_headshot_-_square
October 21, 2010

How could you not like Splosion Man??? :)

Redeye
October 22, 2010

@Dan I wrote a review about it! Twas my first review on bitmob!

http://www.bitmob.com/articles/an-overly-judgemental-gamer-complains-about-splosion-man

Long story short I didn't like the game because it's very errattic difficulty spikes made my progression through the game a tortureous frustrating mess. I considered it to be bad game design and a sign that the developer was so interested in making their games hard that it got in the way of making them playable or fun.

Comic Jumper didn't do a lot to change that opinion.

I would basically say that one of my primary traits as a game reviewer is I am interested in fun before challenge, and if a game's challenge gets in the way of my fun I'll definately mention it and hold the game accountable.

I figure someone has to review games from the perspective of a person who is frustrated and put off by brutally hard games. Might as well be me.

Shoe_headshot_-_square
October 22, 2010
Yeah, I hear you. That game was tough!

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