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Musings of a Gamer: What's Japan Got To Do With It?
100_0005
Tuesday, September 01, 2009

As a gamer and a historian, I know my roots. I know that the business of video games almost completely went under in America, and that Nintendo saved us all with their Famicom and NES systems.

I also know that, in the present day, two out of the three major video game hardware manufacturers are Japanese based. However, with the huge success of the XBox 360 among American console gamers, I wonder if the era of Japanese dominance is over, at least in North America.

A few things make me think this way. For example, I would argue that the most popular genre, or at least the most exploited, in America is the FPS. This genre is not nearly as popular in Japan, and so is neglected by most Japanese developers. There are more FPS games being played in America than I could probably even count.                                                        Â
Call of Duty: One of many                           Â

"But Mr. Mike", you say, "I love my RPG's and Japan is the best place for them!" Well, you may have a point there, but it's no longer a 100% clear argument. The emergence of Fallout, Elder Scrolls and Mass Effect show that Western developers have begun to carve out some of the profits for themselves.

Even a game such as WoW, despite being a PC game, has more people playing RPG's now than ever before. I am a big RPG fan, but I do realize and acknowledge that this genre is perhaps the most stale. Final Fantasy XIII may change that, but it is only one of the few titles from Japan that I am eagerly awaiting.



"That's well and good Mike, but what about all those companies that I love from Japan and the games they make?!" Well, I wonder whether folks are more emotionally involved in these series' than they are excited for the actual product. This emotion may even be negative, as Nintendo could certainly say.

The Wii is the biggest thing in videogames for a long time, and yet is shunned by the hardcore. I troll messageboards and listen to feedback and about 80% of the Nintendo talk is how abandoned and neglected the enthusiast gamer feels.

Even when Nintendo talks of doing games that I as an enthusiast gamer am interested in, the negative wave is almost suffocating. Nintendo, it seems, cannot make hardcore gamers happy unless they throw away the audience that is giving them gobs of money. An unlikely occurence I would think.


The Wii: Apparently, the enemy of all who game

Konami has been rehashing the concept behind Castlevania: Symphony of the Night for..what, 8-9 years? Capcom and Mega Man...well, let's leave that alone. Dolphins will evolve into the dominant species on Earth before Dragon Quest ever evolves into something new.

The emotional investment we have in these series' are certainly a factor. It's called branding, and it's the reason most kids want McDonalds over Burger King, regardless of whether they like the food better. That clown makes it happen.Â

DQ IV: Not to be confused with I-VIII



I am beginning to think that these days we have an American gamer and a Japanese gamer, and that they are going down different paths. XBox is the preferred means of play in America, while the Wii, DS, and nostalgia seem to be sating the thirst for Japan.

That isn't to say that convergence won't happen at all. I personally like Japanese style games, and will continue to like them. But I am aware enough to realize that I am a niche, and that catering to niches is not profitable, especially with the limited income most of us now have from this economy.

A Japanese game about Europe? Crazy!

Don't get me wrong, many American companies have left creativity by the wayside too. This is why they continue to crap out Madden titles once a year and why the FPS genre has so much representation that I really think the saturation point might be coming.

Activision is essentially holding you hostage with each new plastic factory they make you buy every 6 months. But if all companies are feeding you the same junk, why would Japanese companies be running the show.

Japan has run the console industry for over 20 years. Do you think this trend continues? Am I insane for believing that Americans may now be dominant in their own territory? Let's have a discussion. And remember, this is not intended to be a xenophobic article, so let's keep it civil shall we?

 
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Comments (6)
Default_picture
September 01, 2009
BlazBlue:Calammity Trigger
Tekken 6
Street Fighter IV
Muramasa:The Demon Blade

Japan is not only RPG's Mike.Why every discussion about Japan have rpg's dominating the entire debate?
Default_picture
September 01, 2009
Wow i have been thinking about writing something like this for along time. I have noticed this. I have a theory/rant that I discuss with my gamer friend all the time. I believe the current North American video game climate can be traced directly to the arrival of the first Xbox. Think about it, before the original Xbox, most american developers that were good were working on the PC front. American console game developers usually made crap games - with a few exceptions. Japan ruled the roost here. We had Nintendo, Sony and SEGA - all japanese developers and console makers. In my opinion Japan makes the best games, but not always the most innovative and original games. See Japan puts so much into their stories, characters, settings, music and presentation.

They treat their properties as more then just a product, thats why they have art books, soundtracks CD's, Figures, wall scrolls etc. they put more stock into their IP's.

American developers focus more on gameplay and game structure over story, characters, music and setting. Think about that. How many modern American game characters do you actually think about fondly, or even care about? How many characters in recent American made games do you actually give a shit about? Marcus Fenix? Master Chief? Gordon Freeman? Call of Duty guy? the main character of Fallout 3? Elder scrolls? Mass Effect? yeah those characters look cool, but they are as shalow as a kiddy pool, or they are silent protagonists. Those games were amazing and intense gameplay-wise, but can you really say you were emotionally attached to those characters or stories in those games?

When Xbox 1 arrived, it kicked down the wall seperating the PC and Console world. Now consoles would have hard drives and online connection, this opened the gate for PC developers like Epic, Bioware, Blizzard and others to make console games. Now all of a sudden gamers not versed on PC games were getting to see what all the PC players had enjoyed for years. Big open world RPG's, MMO's, FPS games in their full online glory, online multiplayer, DLC etc. Rockstar and GTA brought the Sandbox style to the masses as well. suddenly Japanese games seemed old, stale, kiddy and shalow. Now we had DLC, online multiplayer, dark gritty graphics, adult content, nudity, swearing etc. this would not have happened with out the original xbox breaking down that barrier. (sure dreamcast tried to do online gaming and FPS online to a lesser extent, but there was no hard drive)

Now we see Japanese developers realizing this and now they are trying to emulate these American developers by westernizing their games and/or outsourcing their franchises to western companies or european developers (see Dead Rising 2, recent Silent Hill games, Castlevania Lords of shadow etc.) this is not good in my book because once great series' like for example, Resident Evil 5, shook off their survival horror roots and now plays like an action shooter. It should be called Gears of Evil 5! did you ever think Resident Evil would have online co-op? or deathmatch? or duck and cover mechanics? did you ever think you would see a "zomibie" with machine gun?

Now we have this mentality in American/Japanese game development where every single game must have DLC, Online multiplayer, Co-op etc. or once great franchises are adopting a me too copy and past mentality by including game mechanics that have no place in said game.

If Japan wants to emulate American games, create new franchises, dont shoehorn American style mechanics into Classic IPs that dont fit with it.

I guess my point is, the modern American game industry has always been like this, it was just confined to the PC. Now its standard on consoles. Japanese game design had been stale and formulaic for a while, we just didnt know it fully until that PC wall was broken and we saw what PC gamers had been playing.

This worries me since i was never a PC gamer. Im no good at FPS games, i like my RPGs with deep interesting main characters (not silent protagonists) and amazing stories. I hate online gaming due to the immaturity, overly skilled players, cost and lack of in-person competition. I like deep stories, well developed characters and single player adventures. Those it seems are becommig rarer and rarer. Now it seems every big game is like a Michael Bay movie; big budget, intense, super fun, linear roller coaster rides that are amazingly exciting and then over and disposable. Too much focus on the online components will make most of these games useless in 15 years when you cant connect them to the internet anymore.

well thats my two cents. great blog!

100_0005
September 01, 2009
@Alexander: You're right, it's not just RPG's. I believed I mentioned 2 non-RPG series inside the blog. Besides, almost all of the games you mentioned fit the criteria because they're rehashes of the fighting game genre. They may be fine games, but I don't think most people would call them unique, and I'd be interested to see whether a Western developer could make a decent fighting game.

@Matt: You're right on a lot of topics. I'd agree that many RPG's from Western developers sacrifice story for gameplay. Thinking about it objectively, Japanese developers wrote a lot of the stories people care about in RPG's. It's also true, however, that a lot of RPG's that come from Japan these days have borderline ridiculous stories. The most famous JRPG, Final Fantasy VII, had a plot that I still have to retread over and over to understand. This may be poor translating, but Crisis Core was the first time that I actually made sense of what was happening with that world. Storytelling in games might make for a different blog, but it seems that the taste of most gamers is not Japanese-centric anymore.
Default_picture
September 01, 2009
yeah its odd how all of a sudden after 25 years of playing japanese games, japanese games seem so foreign to the modern gaming audience. i guess thats due to the all new type of games that are now being played on consoles now that consoles more resemble PCs.

Thats why i dont really play modern games anymore, its lost its magic to me, its hook. every now and then ill play some of the new stuff but i mostly play retro stuff from NES, SNES, GEN, SAT, PSX, DC, PS2. something about those generations of gaming just ignite the nostalgia in me from the days when gaming was fresh and exciting and new. a simpler time :)
100_0005
September 04, 2009
@ Matt: I know what you mean. I haven't finished a new game in awhile. In fact, I just popped Suikoden 2 back in because I feel the presentation is still quality. Another interesting note, I realized that most of my PS2 era games and on have a lot of numbers after the titles. I may just be part of the problem.
September 06, 2009
This is a great article. I dunno if Japanese dominance is completely over(Nintendo is obviously making bank with their casual games), but they have lost a lot of ground in North America, especially in the RPG area. Ultimately, the kind of experience you want will determine what game you buy: the highly polished, well-presented story driven Japanese game or the more gameplay and action oriented Western game.

@Matt: I completely agree that Japanese developers shouldn't shove out of place ideas into established IPs just so they can say, "Hey, we've got that too." Resident Evil 5 wasn't a horrible game, but it just wasn't Resident Evil. The cookie-cutter gameplay made it a completely different game.
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