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PAX East 2011: FireFall could be the first great MMOFPS
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Friday, March 18, 2011

FireFall

I've always wanted to play a massively multiplayer first-person shooter (MMOFPS?), one where I level up a character, explore a world, learn abilities, and do all that other stuff that has kept me a slave to World of Warcraft. Just, you know, with more shooting.

Sure, I've played some games that attempted to fill this void in my life. PlanetSide comes to mind, but that title was an unconventional mess (apologies to my brother, who loved it). It also came out in 2003. That was the last serious attempt at an MMOFPS I can remember.

But multiplayer shooters have changed a lot since 2003. That was before Call of Duty 4: Modern Warfare popularized the implementation of leveling in its online mode.  In my mind, once you add experience points to the equation, you're halfway to an MMO already. So I waited for someone to connect those dots and finally create the World of Warcraft equivalent to shooters.

It figures that it would take a studio full of ex-Blizzard employees to do it. They're called Red 5 Studios, and their game is FireFall, an open-world shooter filled with team-based combat. And I got the chance to play it at PAX East.

 

Actually, I played it twice. The first time was in total ignorance. I had never heard of FireFall, so I was surprised to see the game's giant booth on the show floor. Out of curiosity, I got in line to play what appeared to be a standard game of Team Deathmatch, with colorful visuals and classes, not unlike Tear Fortress 2. Each player also had a jetpack, like in Starsiege: Tribes (or Halo: Reach if you're under the age of 20).

However, this game featured abilities mapped to an action bar, similar to many MMORPGs. One allowed you to charge at your enemies. Another allowed the medic-type class to revive all fallen allies in a certain radius. And just like with any classic MMO, each ability had a specific cool-down time after use before it was available again.

After my first chance with the game, I began to talk to the attendants running the booth, trying to learn more about FireFall. I discovered that the game will in fact take place in a persistent open world, where characters can level up, find better gear, and learn new abilities. What was shown on the floor was just an example of one of the competitive modes (in MMO language, PVP, or player versus player). Still, they were hesitant to call it an MMO, even though what they were describing to me sounded exactly like one.



Get it? He's on fire and he's falling. FireFall! OK, forget it.

Most astonishingly, they told me that the game was going to be free-to-play. The cynic in me began to envision a nightmare scenario where players would be forced to buy guns, bullets, and maps, but I was assured that most of the buyable goodies were going to completely cosmetic. Perhaps more options for your clan's tag or some flashy helmets?

The notion of an free-to-play MMOFPS with gorgeous visuals really got me excited. Of course, there are still a ton of questions, especially concerning the non-competitive parts of the game work (PVE, player versus environment, in MMO speak). It's also unclear how connected (or not) the competitive and open-world parts of the game will be. But what I saw at PAX East was enough to make me hopeful.

Besides, even if it does turn out to underwhelm, at least I'll know I didn't waste any money on it.

 
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Comments (2)
230340423
March 18, 2011


I'm SUPER intrigued by this game. I saw a hands-off demo last year at PAX Prime, and its potential blew me away. Good to know the guys are still on track -- I'll have to try it at a show later this year.


Redeye
March 19, 2011


whenever I hear 'free to play MMO' I have numerous concerns that keep me from biting dispite being very enthused with the idea. Firstly that my computer can't run anything more impressive then wow or TF2 most days and I can't afford to upgrade it (which is why I want something free) , secondly that whenever they say the purchaseable items will be 'only cosmetic' I get worried that that means that it would be impossible to have a decent looking character without spending money.



I also have a few concerns when it comes to any shooter with character customization/leveling system in it. Firstly does it include the option to choose to play as a female character (all MMOs seem to do this, but few shooters do this, so it's a grey area that needs to be addressed) and secondly are their cooperative modes and single player activities that still allow you to build and customize your character without competing in PVP vs annoying jerks?



If FireFall has the right answers to all those questions i'll be all over that thing like flies on crap.


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