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An unlikely concoction: Do politics and video games mix?

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Sunday, March 20, 2011

For those of you who've read any of my politically inspired articles, it should come as no surprise that Homefront, a game that eagerly capitalizes on international tensions and fears, has fallen into my sights. By drumming up a tale of communist expansionism, Homefront delivers a poorly received message: Be wary of the North Koreans. 

When pressed on the subject, a THQ spokesperson told Kotaku, "Recent real-world events on the Korean peninsula are obviously tragic and, like everyone, we hope for a swift and peaceful resolution." But the publisher's clarification didn't placate the South Korean government, which forbade the sale of Homefront within its borders.

Surprisingly, this kind of confrontation isn't unique. The Venezuelan government banned Mercenaries 2: World in Flames for the critical jabs it aimed at its president, Hugo Chavez; Saudi Arabia embargoed Call of Duty 4: Modern Warfare for its negative portrayal of Arabs; the Chinese government prohibited the sale of Command and Conquer: Generals, claiming the game smeared the country's image.

Whenever governments complain about the lack of political sensitivity (or accuracy) which developers display, I tend to agree. Games like Homefront and Call of Duty: Black Ops, whose drama depends on perpetually evil foreigners, do little to propel political dialogue amongst gamers. The excuse is usually the same: "We're in the business of entertainment," as Mercenaries 2's Pandemic Studios bluntly explained. Yet, judging by international responses, these games have real implications on how we see real-world political actors. 

I've spent the past five years studying and working in the field of political policy and, as an avid gamer, I'm intent on questioning who we demonize, why, and with what aim. Games like Homefront are quickly making me aware that politics and video games, my two great passions, don't always mix. So how do we change that?

 

UK Defense Secretary Dr. Liam Fox had some strong words to share with publisher EA after discovering that Medal of Honor allowed players to kill British troops as the Taliban. Fox found it hard to believe that "any citizen of our country would wish to buy such a thoroughly un-British game." Despite decades of video games which encouraged and portrayed the killing of Nazis, Soviets, and communists in general, he only raised objections when "his guys" were the victims of virtual gunfire. Peter MacKay, Canada's defense minister, joined the chorus of government officials to explain the obvious: "Canada and its allies have fought far too long in Afghanistan...it's not a game."

These politicians are either too sensitive, too nationalistic, or simply have too much free time. Sadly, the answer may be all three.

Sensitivity is the most immediately obvious factor which affects the intersection where politics and video games meet. Despite being Somali, I'm perfectly capable of enjoying the thrill and spectacle of Ridley Scott's Black Hawk Down, a politically obtuse film which ignores the historical facts in favor of over-the-top explosions. The reason: Black Hawk Down isn't a commentary on Somali civil disorder -- it's just an action movie. Having acknowledged that, I can comfortably eat my popcorn and gawk at the violence.

The same goes for Homefront. Once we're willing to accept that THQ isn't actually demonizing the North Koreans out of malice, the faster we can sink our teeth into Homefront's embarrassingly short campaign and lackluster multiplayer. (Sorry THQ, but you don't get a pass that easily.)

So why do politicians take such stern stances on video games which criticize them or their militaries? The problem stems from political constructivism, a popular school of thought which suggests that social expression (including the development of games) eventually translates into public and foreign policy. This means that, if unchecked, video games which negatively portray the Chinese government (with or without cause) will lead to increasingly negative opinions in the public about the administration. Ipso facto, China bans Football Manager 2005 for recognizing Tibet as an independent country. It sounds stupid, but it happens.

The solution is simple and one which the Americans and Russians were first to rigorously implement.

The constitutions of Russia and the United States both have embedded provisions which protect the freedom of speech to impressive lengths -- luckily, video games fall under the realm of "speech" in both countries. Any slanderous content aimed against the Russian government, for example, is a-OK. Battlefield: Bad Company 2? Protected. World in Conflict: Soviet Assault? Protected. How about Call of Duty: Modern Warfare 2, which allows players to mow down droves of Russian civilians? Protected.

Old stereotypes are hard to kill. Yet, Russia and America have found that it's best to simply ignore them. Maybe I should, too.

Homefront may paint the North Korean people, who are really just the unwilling pawns of a dictator, with a negative brush, but it certainly isn't training America's children to hate them.

So here I am, ignoring Homefront....

 
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Comments (13)
Sexy_beast
March 20, 2011

When it comes down to it, we're not exactly in the most "sensitive" industry. Video games lack liberal tendencies the same way Marshmallow Fluff lacks nutritional value. I'm pretty sure a lot of it all comes down to sales, and the fact that Americans don't want to play a game that glorifies a Nazi, Russian, or Korean soldier. It's a shame, too. "Letter from Iwo Jima" was a pretty good film. If only games were also willing to explore opposing sides of a conflict or argument.

Pict0079-web
March 20, 2011

To tell the truth, I think all these political video games are similar to the patriotic war movies in the early days of cinema. They're supposed to depict the national courage and patriotism of America, but they really end up imbalanced and biased. Right now it's also hard to take as many risks with the political message of video games.

I'd really like to see more video games that really takes more stabs at its own home countries. I thought GTA: San Andreas was a fun and stinging satire on crime in Southern California. Sin and Punishment 1 (N64) was an especially interesting sci-fi shooter which took some clever potshots at the problems of war and the Japanese military, among other things.

I'm not sure if that'll happen too often, but I like the few games that surprise me with their subtle poltical messages. I'm hoping for a wider variety of games in the future.

Default_picture
March 20, 2011

There's actually a much better reason to avoid Homefront--it's a lousy game.

Stoylogosmall
March 21, 2011

I think video games SHOULD start pushing the envelope in how they tell stories. Video games can be seen as a protected form of speech, just like movies and books. Movies like Saving Private Ryan, Black Hawk Down, and even fictional war movies based off of real-life conflicts like The Kingdom, Rendition, and The Green Zone are all lauded for their "awesome action sequences", getting the viewers on the edge of their seat in suspense and excitement, but yet understood for their message.

When can video games become a similar story telling device? People can watch those movies and be excited and thrilled, but walk out of the movie knowing the message and point behind it. Why can't we make video games like that as well? I think this genre of games, obviously targeted at adults, can push the envelope and be more political and be more true-to-life. We can play a game like Medal of Honor, or Delta Force Black Hawk Down (a game which was a disservice to those soldiers, in my opinion!) and be excited and thrilled, yet understand the message and reality behind it.

All in all, video games need to grow up.

Robsavillo
March 21, 2011

Interesting piece, Omar, but I have a few fundamental disagreements. I'll only speak toward American-instituted freedom of speech (since that's what I'm familiar with).

The First Amendment doesn't mean we "ignore" offensive speech. It means we [i]tolerate[/i] such speech [i]and[/i] allow for further speech. The government takes a sideline approach, which gives a society and culture the opportunity to talk about these issues at great length, even if they are at odds with an image the government wants to promote (nationalism, militarism, etc.).

I also can't get behind the "it's just entertainment" camp. Sure, Black Hawk Down is an action flick, but that doesn't absolve it from making real statements about the real world. Images hold meaning whether the author intends them to or not. Embracing your perspective means that we must disregard the insights of those who consume media (and thus, the culture at large). I'm not ready to do that.

Brett_new_profile
March 21, 2011

Homefront is particularly nasty in its portrayal of Koreans. I have to say, I was a little embarrassed while playing it -- not because the game was asking tough questions, but because the villains were so cartoonishly and nauseatingly evil. C'mon, developers: Can't we do better than this?

1072475
March 21, 2011

I agree with Brett: The vilification of the Korean aggressors within Homefront sometimes reached stratospheric levels of ridiculousness. I realize the conveyed message is one of rebellion against tyranny, but honestly, I felt like I was shooting cardboard cut-outs.

Sexy_beast
March 21, 2011

Wow, was the portrayal of the Koreans in Homefront really that bad? You guys are enticing me to play this game, just to see what all of the fuss is about.

Robsavillo
March 21, 2011

I'm just as intrigued by their portrayals, Ryan. My impression from an interview with single-player Lead Designer Chris Cross at last year's E3 was that Kaos Studios aimed to have a more humanizing approach to enemy design, and that this was supposed to become evident through a Korean-American character fighting alongside the player. I guess that vision wasn't realized in the final product?

Default_picture
March 21, 2011

I didn't notice a negative portrayal (beyond their brutal treatment of American civilians), but I didn't play very long. Maybe the stereotypes come out later.

Pict0079-web
March 21, 2011

Gosh, maybe I should rent this game just to find out how bad it really is. Lol. From what I've heard in these comments, it must be chock full of goofy Asian stereotypes.

Sexy_beast
March 21, 2011

In terms of North Korea being a perceived threat: even in its impoverished, third-world-like state, the country boasts the fourth largest army in the world. The country houses several war memorials and museums that commemorate the Korean War, and paint Americans as imperialist war criminals. There is also a large anti-American attitude in the form of North Korean entertainment and propaganda. Go to YouTube and check out "Fucking USA". It's fairly logical to perceive North Korea as somewhat of a threat to the U.S.. In this game's defense, having NK as the enemy makes a lot more sense than, well, almost every other enemy we end up shooting in FPS titles.

Nonetheless, I assumed this game would be no different than any other form of propaganda and would probably go a little overboard with it's pro-America sentiment and anti-Korean imagery. American shooters love to boast the fact that you're playing an American, and often exaggerate that an American is his most patriotic when he's got a gun in one hand and an even bigger gun in the other. One can only imagine how many non-Americans were about to vomit after the 500th WW2 shooter.

Default_picture
March 22, 2011

I heard that the game was going to be China. But they changed it because they didn't want to piss off the Chinese government.

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