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Resident Evil 5: Gold Edition Content Originally Planned For Regular Version

1072475
Friday, December 25, 2009

Following an established tradition of franchise prolongment, Capcom announced the reveal of Resident Evil 5: Gold Edition at the Tokyo Game Show in September. The augmented version of the survival-horror would take advantage of the PS3's motion control technology, along with adding two new scenarios.

What's that, Lassie? The new content isn't really new? And it was supposed to be in the regular version? Capcom is up to their zany tricks again? Such a good dog!

Lassie's name in dog language is Xertok, Eater of Suns.

Assistant Producer Mie Suzuki spilled the beans during a recent interview with Japanese magazine Dengeki PlayStation [via PS3Center.net]. Branding plot pacing problems as the culprit for yanking the two scenarios (Desperate Escape & Lost in Nightmares) from the original RE5, Suzuki feels confident that players are now capable of exploring more of RE5's lore after playing through the original scenarios.

Thanks for the vote of confidence, Capcom.

Resident Evil 5: Gold will be released in February 2010 for North America and March 2010 for Europe.

 
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Comments (4)
Default_picture
December 25, 2009
Is this the edition that lets you play as Jill? I stayed away from RE5 but now there is this version plus that wii version coming out. Not sure the differences and what is included in each version.
1072475
December 25, 2009
David: Yes, Gold Edition features Jill Valentine as a playable character along with Josh Stone.
Default_picture
December 25, 2009
DLC and expanded content has become an elephant in the room over the past year or so. Assassin's Creed II, Heavy Rain, and Resident Evil 5 are all high-profile games that have been received with great reverence but all of them are guilty of holding content back in the retail package for DLC. It's a touchy subject because the developers always claim that they do this in order to focus on the quality of the content that matters in the retail copy, or that the content in the DLC doesn't flow well with the rest of the game. The obvious equivalent are deleted scenes on a DVD, which you don't pay for. They were part of the projects budget, made along with the rest of the film, and given for free when you buy the film. This comparison doesn't work perfectly since the resources that go into making this new content is probably greater once they decide to release it as DLC so there is definitely extra work put into it, but is it enough for the price they usually ask for? Not to mention that some DLC feels desperate in pleasing the angry minority of a game's audience, like how Prince of Persia and Fallout 3 both had DLC that rewrote their endings. Can you imagine a film doing that? OK, Butterfly Effect and other lackluster films have done that (remember the alternative ending where Ashton Kutcher's fetus strangles himself with his own umbilical cord?), but no self-respecting filmmaker does that--it's always a shameless push from the studio or DVD publisher. The biggest problem I have with stuff like this, is that there are still some games that offer quality DLC for free. What about the Professor Layton games that give you new puzzles to download every week or Naughty Dog offering up a free map pack for Uncharted 2 recently. You don't need to look further than Epic Games' history to see how DLC has transitioned from once being a love letter to fans into now being a way for publishers and console manufactures to take advantage of our dedication to a game, which only makes things like this more bittersweet.
Default_picture
December 26, 2009
Capcom was very naughty this year, making people pay for DLC that was already on the disc, and now this. Also, I didn't even particularly like RE5, so I guess that's why I'm even more mad. What a broken game with a stupid real-time inventory system coupled with shooting that requires your feet to be planted on the ground.

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