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After 20 Years of Gaming, I've Become a Noob
Brett_new_profile
Monday, July 20, 2009

Editor's note: I've never understood why gamers look down at others for playing on easy. Can't we all just get along? Brett discovers the joys of gaming on easy. -Jason

 


 

I'm about to tell you something that may cause you to immediately stop reading this article.

It's something so shocking that you may never read an article of mine again. It's so heinous that you may actually fly to San Francisco and spawn-camp my apartment building just so you can nail me with a rotten tomato every time I walk out of the door.

OK, here it is: The last two Xbox 360 games that I played were on easy. And I had so much fun that I'm going to play more games that way, too.

 

Yep, after 20-plus years of gaming, I've become a noob. And it's frickin' liberating! No more thrown controllers. No more yips of frustration. No more pounding pillows, shutting off systems mid-fight, or pulling a game out of the tray and immediately walking it over to GameStop.

I'm a noob, a rookie, a novice, a pwnee. And you know what? I don't care. I'm having the time of my life.

It started with Splinter Cell: Double Agent. Hyped up on coverage of Splinter Cell: Conviction at E3, I dug Double Agent out of my pile of shame. After playing through the training missions, I felt that I had a solid handle on the game.

But then I started the campaign, and guards spotted me left and right. I stared at the screen in disbelief. How did that guy see me? Where the heck did he even come from? I totally snuck by him! No matter what I did, those guards had some sort of unholy sixth sense that allowed them to sniff out my movements. A familiar frustration began to boil up inside me.

I paused the game. Is this what I wanted from Splinter Cell? Sure, it was easy to take the guards out with a pistol once they noticed me, but I didn't want to play this game like a shooter. I wanted to be a kickass superspy.

Checking the options menu, I noticed that it lacked any way to change your level of difficulty on the fly, which meant that going easy would require me to replay the entire first mission (thanks, Ubisoft). I hesitated because I didn't really want to negate the hour or two that I had already put into the game.

But I then thought of the aggravation that would gnaw at me in later levels. I saw myself angrily turning off the game, sticking the disc back in its case, and never playing it again. Where's the fun in that? Did I want to play this game for a challenge, or did I merely want to have a good time?

So I did it. I restarted, selected easy, and never looked back. I'm positive that taking it easy increased my enjoyment of Splinter Cell. I could be cavalier in my movements and still take the bad dudes by surprise, just like James Bond or Jason Bourne. I could use all of the tricks and gadgets at Sam Fisher's disposal, but they weren't required. I could be less artful during difficult sections and still successfully sneak around. In short, I felt empowered.

And that's what I want from games these days. Maybe it's my aging fingers. Maybe it's the grown-up commitments that limit my playing time. But I really don't feel like playing a game that's going to repeatedly kick my ass. I want to breeze through, play at my own pace and with my own style, and have a rollicking good time.

But old habits are hard to break. When I booted up my next 360 game, Red Faction: Guerrilla, I selected normal without even thinking about it. Soon I was meekly playing hide-and-seek with what seemed to be infinitely respawning enemies. I'd poke my head out, fire a few rounds, and then hide and wait for my health to recover. Rinse and repeat, ad nauseam.

It was boring, annoying, and definitely not fun. So I switched to casual -- a word so much more apt than "easy" -- and now I'm running headlong into the action with my sledgehammer, smashing up bad guys, and tossing some remote charges on a nearby building and then setting them off as I smack around the remaining stragglers.

Red Faction: Guerrilla

Playing on casual, I'm the biggest badass on Mars. I am the Red Planet's Michael Bay. Everything I touch turns to a heap of dust and a bit of scrap metal. And I wouldn't want it any other way.

So if your ready to punch a wall after dying 20 times in a row, here's my advice: head into the options menu and take it eeeeeeeeasy. There's no shame in it. And maybe, like me, you'll remember what drew you to games in the first place.


Follow me: http://twitter.com/bbretterson

 
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Comments (22)
Default_picture
July 21, 2009
I was playing Star Wars Force Unleashed on easy and it felt awesome. Picking guys up and throwing them off buildings and into shields makes me feel like a jedi. Dying from a stormtroopers and his friend does not make feel like a jedi.

If the character is suppose to be a total bad ass I try to make him a bad ass. If that means going on easy, so be it. It just feels satisfying.
Default_picture
July 21, 2009
I was so hoping your link to YouTube would be Takin' It Easy from Metalocalypse: http://www.youtube.com/watch?v=VHxZHp1g0ns
Default_picture
July 21, 2009
I had exactly the same experience when reviewing Guerrilla. It is MUCH more fun on easy. Didn't 'fess up about it in the write up though. Feared a potential hardcore backlash.

I'm sure there are plenty more of us waiting to be outed!
Dan__shoe__hsu_-_square
July 21, 2009
You wimp! :)
Default_picture
July 21, 2009
I totally agree with you Brett!
I've got quite a few games and I have been recently playing them on easy so that I can get through them faster, less frustrating and most importantly, still enjoy the fun.
ps. also helps to play on easy when playing co-op with the wife (RE5) ;)
Default_picture
July 21, 2009
I totally laughed when I read the title of this article and then when I saw the note about RF:G it occurred to me that I did the exact same thing!

I don't know why I had trouble with Red Faction. At first I thought that perhaps it was because I was totally new to the series, but I remembered having fun with the demo (which is what encouraged me to buy it) and not thinking it was this difficult.

What ended up putting me over the edge was the message that appeared on screen which said "If you find yourself dying more times than you would like, change the difficulty to casual."

If it wasn't for that message I probably wouldn't have done it. I ended up scrapping the first hour of my save game to go through it again on easy. And, like you Brett, I had a much better time with the game.

So call me a noob too, but at least I can lay claim to beating the game... And with the amount of good games coming out these days, seeing every once of love that the developers put into their project is really all that counts for me. ;D
Default_picture
July 21, 2009
It really depends on the game for me, as different genres illicit different styles of and ultimately, different difficulty. Stealth-action games like the Splinter Cell series I almost always play on normal or hard, as I really enjoy the challenge. I tried playing on easy before in Pandora Tomorrow but it just felt too easy. But for badass action playgrounds like Red Faction: Guerilla, I totally agree. The focal point of that game is blowing stuff up, watching things explode, so why would I want to play hide and seek because getting shot at a couple times takes my health down too low? The game is about destruction, no frustration.
Me
July 21, 2009
I normally play games one easy because I cant bother dying a bunch of times, and with my limited amount of time I need to get in as much gaming as possible.
Default_picture
July 21, 2009
If a game's only fun when it's on easy, it's not a very well designed game.

A "normal" difficulty should be designed so that a competent player can make an occasional mistake and still beat the game without too much frustration, whereas higher difficulties should require the player to intimately know the levels, tricks, and skills necessary to win while still remaining fair.

The Gears games are excellent examples of this - just about anybody can beat Normal, but you've gotta be pretty good to beat Insane.
Andrewh
July 21, 2009
I used to play on easy.

Until my dad got a job!
Photo-3
July 21, 2009
Do we play games to be entertained or for a challenge? Personally I'm the latter and I feel like I really get to know a game after playing a level 20 times to the point where it's like second nature. Then to come back to the game after a couple of years and still have it all down to me is what's fun about videogames.

I understand getting frustrated and how disappointing it would be to not play a game that's too difficult again but to me, watching a CGI movie with the occasional button pressing to keep the action moving isn't as inviting as a challenging but fair game. Forget poorly designed games.
Jason_wilson
July 21, 2009
On my first playthrough, I enjoying playing on easy. It helps me learn the game's concepts while seeing if I enjoy its basic gameplay. This is especially useful with strategy games.

For reviews, I would play either on normal or the mode that I felt the game's players would enjoy the most (or at least try the mode that I feel its fans would appreciate the most).
Brett_new_profile
July 21, 2009
It's great to see all you guys coming out of the woodwork! I feel like we should start a support group or something.

I think Red Faction in particular has become a turning point for gaming on easy -- especially on the supposed "hardcore" consoles. I've read all sorts of articles about dialing down the difficulty to casual. Maybe that's partly due to poor design (the game doesn't exactly shine as a shooter), but I also think Volition anticipated people wanting to play on easy. Hence them calling it "casual."

With the success of Red Faction, I have a feeling we're going to see more supposedly hardcore games following a similar route. Keep the challenge for those who want it, but let those of us with shorter tempers and less time for gaming have fun, too.
Default_picture
July 21, 2009
I always find that the hard modes in most games are almost unplayable/unfair. It sounds weird to say that about a "hard" mode but just hear me out. I tried playing Killzone 2 on Elite, only to find that my first few headshots on the Helghast didn't kill them. Yet, they'd take one shot at me and I was dead. What the hell?

Same thing in Uncharted, some guy will run across my screen and take one shot and I'm dead. Yet I just fired an AK burst into his chest/head area only to have the guy shrug it off. The guy was wearing a fucking ripped t-shirt, that makes absolutely no sense.

I think that if Developers are going to include achievement and trophies for the harder difficulties, then those same rules should apply to the AI. If I can die from 1-2 well placed shots, so should they. I think Resident Evil 5 did it correctly. Professional mode will kick your ass, but at least you can bring your fully upgraded weapons to make the game a fair fight.
Pshades-s
July 21, 2009
One of the things that drove me nuts about Street Fighter IV was how impossibly difficult the "VERY EASY" setting was. Sure, they'd throw you a free win or two, but by the time you reached Seth he was absolutely insane.

I'm currently playing BioShock on "easy" and I am having a blast. Initially it really was way too easy but the enemies are quickly closing that gap. I'm loving the abundance of ammo and supplies and the confidence it gives me that I might make it out of Rapture alive.
Default_picture
July 21, 2009
I have so many games to play and so little time. That's why I play games on easy. At my age, i don't want to spend more than 2 weeks trying to finish a game and see all the cutscenes when i still have tons of games in the backlog.
Default_picture
July 21, 2009
I had to do the same thing for the original Viewtiful Joe. That game completely rocked me at about halfway through the game on the Adult difficulty.

Unfortunately, while switching to the Kids level helped me overcome the hump that is a particularly brutal helicopter fight, I could not beat the final boss (or what you think is the final one - this is a Clover/Capcom game, after all).

I really want to get back into it, even at the easier difficulty, but the game keeps breaking me. :(

(FYI, the game calls its difficulty levels Adult and Kids.)
Default_picture
July 22, 2009
I have to say that I have only ever found this to be a truly enjoyable experience once. Saints Row 2 just seemed to be a game that was so ridiculous anyways that it didn't matter to me if I played through on normal or not. I thoroughly enjoyed playing on easy, and blasting through missions without a care in the world. I am picking up Red Faction: Guerrilla today, and from what I have read hear I am expecting a similar experience.

For other games though I would rather play on a standard mode or higher. This is simply because I tend to find easy modes harder to emotionally connect with, often due to their lack of danger and consequence. I don't want the game to make Sam Fisher a bad ass spy, I want to do that myself. If I suck, I want a game like Ninja Gaiden to kick me in the balls until I can kick it back.

I definitely see the appeal of casual modes, and there is nothing wrong with playing them. Its just not normally for me.
Brett_new_profile
July 22, 2009
@Chris: That's interesting you say playing on easy makes it hard for you to emotionally connect with a game. For me it's the exact opposite: dying and having to restart completely takes me out of the experience. I want my games (and here I'm specifically referring to action-adventure games) to play out like movies, where I control the main character.
Default_picture
July 23, 2009
for me, the revelation came playing halo3. the first time, played it on normal and could NOT get past an early level (BTW i love halo). restarted on easy and finished it! went back and played again on normal, and, surprise, i didn't have as much trouble getting through the levels! maybe getting the experience and level knowledge helped, i don't know...i'm just a noob, i guess (and an OLD one, yikes!)
Default_picture
July 23, 2009
I had the same experience with Far Cry 2. Like Red Faction, playing on the normal mode was a game of hide-and-seek-or-get-shot-in-the-face. Changing to easy mode was the best decision I ever made in the game.

Great article. "I am the Red Planet's Michael Bay," priceless, haha.
Default_picture
July 29, 2009
Brett, thanks so much for allowing us all to reveal our secret delight at wantonly smashing enemies with rock-stupid AI! I'm in total agreement with the "play on easy" thing. If I'm going to invest $30 - $60 on a game, I'm going to by-God have FUN with it. And if that means easy mode, so be it. I have long since lost my gamer pride. Besides, I find that Easy mode is a HUGE help in getting my wife and 4-yr-old son into more games.

And I also think that's a big factor, too. Since I'm (ostensibly) a grown-up now, I don't have a whole lot of time for games, and I definitely don't want to be frustrated by them. The best example I can think of in this arena is "Rock Band," where I can't play anything other than Vocals on any setting above Medium. I'm amazed by the people who have the skill to full-clear "Rambling Man" on Expert, but I feel like I've got better things to do with my time...
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