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What's Wrong With the FIFA Series: A Soccer Coach's Perspective
Stoylogosmall
Monday, September 20, 2010
Tags: FIFA 11
EDITOR'S NOTEfrom Demian Linn

Last week we had a former soldier writing about first-person shooters, and now a soccer player weighs in on FIFA (with similar complaints). Are you a real-life expert in a video-game genre? Start writin'!

"Check to the f&%$# ball!" I scream at digital players on my TV.

"Why the hell do you play the game if you scream at it all the time?" my fiancee asks, rolling her eyes at me.

"I'm trying...actually, I don't know."

It's the same story every time when it comes to FIFA. I grew up playing soccer, from when I started walking until, well, what time is it right now? I coach a high school varsity team, I play in a men's amateur division, and I also ref as well. You could say I'm pretty into it. So why does the FIFA franchise always disappoint me?

In a word, realism.

 

Being a soccer coach has conditioned me to think that soccer should be played a certain way. It's what a coach does: teach the game. You start with individual skills -- checking to the ball; making good, accurate passes; shooting on frame with accuracy; dribbling with short, quick steps; and so on.

Then you progress to team tactics and strategy. This is where practice becomes key, because during a soccer match you cannot "time out" to plan your next move. Soccer is a free-flowing, 360-degree game and in order to survive, you and the other 10 players need to be on the same page. A coach is necessary to convey the tactics to the players, so they can apply them on the field without managed instruction.

FIFA does a great job at keeping the players spaced out and where they're supposed to be, and gives you a great amount of formations to choose from. What it sorely lacks is the individual players' skills. They're horrible.

What professional player boots the ball over the net when he's three feet in front of the goal? If there was a way to time the button press right, they sure made it difficult to master.

I think that in order to remedy the issue I have with the franchise you need look at the A.I., and see it from a player's perspective. As EA Sports Creative Director David Littman told Game Informer:

"I believe that every team that's making a sports game needs at least one former professional athlete, or at the very [worst] one division-one college athlete. You don't truly know the sport until you've played it for a living."

Littman is a former NHL athlete, and I totally agree with him. I don't know if FIFA has an ex-pro on staff, but I feel that they need one (hey EA, call me! Division three college player here, but still).

Here are some ideas I have to push the series in the right direction:

On the ball skills: The players' dribbling patterns and maneuvers need to change. Coaches teach pro players to make quick, fast steps with light touches on the ball, and the dribbling I see in FIFA is close to U-8 level soccer -- pushing the ball forward and running to it isn't dribbling, it's chasing.

Better movement off the ball: If you're attacking in the midfield, one player needs to make a checking run to the ball (in that once the ball is passed, the player makes his way to the ball instead of waiting for it like a douche). Checking to the ball reduces the length of the pass, and helps prevent the defense from picking it off. Meanwhile, other players need to make runs forward. FIFA  has too many linear runs (straight forward and back), and in the professional game you are always taught never to run straight for a through-pass, but rather diagonally (I won't talk your head off explaining the tactical rationale behind this). And if you're passing a through ball, the player needs to sprint to it. Not jog.

I've got a longer list than that if you really want to see it, but that's a good start.

Realism in video games isn't just about better graphics and sound; the A.I. needs a similar boost as well. It's hard to learn the professional game of soccer if you have not lived it first-hand, and this is where employing someone with experience can really help (the NHL series has made huge strides thanks in no small part to Littman). I know that programming A.I. probably isn't the easiest thing in the world, but with the right direction I think the series can make great strides, and turn naysayers like me into hardcore players.

 
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Comments (15)
September 05, 2010


I can relate with you dude coming from south america where pes was the game everyone played because of its realistic game play I can't bring myself to play any of the FIFA games.


Enzo
September 06, 2010


Historically, ISS & then PES was the favoured game among my friends and I, but when we felt it fell apart a couple of years ago (just our opinion, Rodrigo!) we all switched to FIFA and we've been really happy with it.



Just on the points you make:



- I'm not convinced players push the ball too far when dribbling. Sure, the ball goes farther when you're running at full pelt, but you would generally only do that if you're running into space. There's a button for 'close control' that enables quick turns and skills & coupled with the new 360 degree control mechanic it gives a lot of control.



- I agree that off-the-ball runs could be improved, but I don't see them as being as terrible as you do, especially if you one-two without immediately making the return pass. Those runs can be quite intelligent.



- You *can* customise set pieces on the training ground and activate them with a button press just as you describe, at least for free kicks. (http://www.sweetpatch.tv/index.cfm?articleid=4585). It was one of the main features of the last release.



AI is important but I think it's come on in the past few years. There are fewer occassions where centre halves inexplicably end up in full-back positions, fewer times when the goalie's poor positioning directly leads to a goal, and so on. That's not to say current-day AI hasn't got a long way to go, but credit where due, both PES and FIFA have improved considerably over the years.



In my opinion, the biggest fix needs to be a proper punishment for players quitting online matches when they're losing. Oh, and the fact it's so easy to win the ball when the opposing goalkeeper passes it out from a goalkick.


Scott_pilgrim_avatar
September 06, 2010


I seem to have the opposite reaction to the game, but that could be because I only played in rec leagues and coach a U10 team, haha!


Jason_wilson
September 06, 2010


Maybe you have too much soccer in your life? As I got deeper into my career as a sportswriter and editor, I played fewer sports games. It was just too much -- when I got home after putting the paper to bed, I wanted to distance myself from work. Maybe the same's happening to you?


Stoylogosmall
September 06, 2010


@Ben: I never realized that you COULD set up set pieces in practice mode. I suppose it pays to pay attention to every aspect of the game before I pass judgement.



 



I can agree with Jason's observation in that my coaching has kind of spoiled me to a degree that I become so enveloped in soccer in my real life that I sit down to play a game and I'm so quick to pick out imperfections (my coaching side). I've even stated that my coaching life has spoiled me to think soccer should be played a certain way. I even think that when I watch a professional game. That could be why I can never get into a game like this.



 



To make the FIFA game as perfect as it "should be" in my eyes (in which I'm not saying it can be) can be quite difficult, and I do agree that the AI has made tremendous strides over the past few years. FIFA 10 has made the biggest leap in this category compared to the past few editions, I'll agree as well.



 



And so long as these so-called "imperfections" are there (in my eyes of course) the team working on FIFA can constantly look for ways to improve with each passing edition.



I think I need to stop being so critical and just play the damn game. HA!


Enzo
September 06, 2010


Heh -- that said, if we were all less critical and less willing to point out areas for improvement, we probably wouldn't have too much to say about games. I didn't mean to come down hard on what you wrote, I can see where you're coming from in a lot of what you say. It's just as a weary player of football games down the years I finally think they're starting to get it right so I got a bit defensive. And as an Arsenal season ticket holder, most of my trophies are virtual these days anyway, so these video games mean a lot to me...!


Stoylogosmall
September 06, 2010


Wow Ben, if I ever visit England again I'm going to call you up and have you take me to an Arsenal game! I didn't think you were coming down hard on me at all really, I just seem to be overly critical of a sport game based on a sport I grew up with and love. Ha, ask some of the hardcore "football" guys in America what they think of the Madden games! 


Demian_-_bitmobbio
September 13, 2010


I've met David Littman on a number of occasions and I love talking to that guy about the NHL series. He definitely knows what's up.


Demian_-_bitmobbio
September 20, 2010


Hey Stojan -- I edited out your paragraph about set pieces, because as I understand it FIFA 11 (and possibly earlier FIFAs) does allow you to create your own set pieces.


Jonathan
September 20, 2010


Lol, I can definitely see where Jovic is coming from. I usually just see these soccer video games as minor upgrades to Mega Man Soccer. Most of these characters just push the ball in front of them, without any real athletic feats.



 



http://www.youtube.com/watch?v=hlc9PYmWK1g&feature=related



 



Of course, the quality of soccer games has improved dramatically since then, but I can't help but perceive them as realistic upgrades to Megaman Soccer. Keep in mind that I haven't played any other soccer games since then. Lol.


Stoylogosmall
September 21, 2010


Thanks Demian, I went back to FIFA 10 and found the option to set up set pieces. Like I stated before, it sure does pay to study the game inside and out before you say anything negative about it. FIFA 11, from what I've read, sounds like it has the same thing. I've played the FIFA 11 demo and already I'm more impressed than FIFA 10!



Thanks for the front page opportunity Demian/Bitmob!


There184
September 21, 2010


The only things that consistently annoy me with FIFA is when a pass goes to completely the wrong player, or when I press the tackle button and the player interprets it as a shot from the halfway line. Those probably won't improve until Nintendo releases its mind-controlled console in 2015.


10831_319453355346_603410346_9613365_6156405_n
September 21, 2010


(Regarding the editor's note: ) Someone send me Dance Central, an Xbox 360, and Kinect so that I can write about it from the perspective of a dancer and dance teacher/choreographer :P



 



I switched to Pro Evo ten years ago, then stopped playing when the new console generation kicked in. Neither FIFA nor Pro Evo have impressed me enough to jump back in yet - Pro Evo lost its touch while FIFA still doesn't feel quite right. I haven't tried the demos for the new versions yet, though, so maybe this season will be the one that I return to soccer sims.


Img_20100902_162803
September 21, 2010
@stojan, did you play be a pro mode? Or just the classical version, where you control every player?
Stoylogosmall
September 21, 2010


I've played the "Be a Pro" mode and it's actually real nice, because it allows me to do what the position demands. But it can get kind of boring playing as one player...unless it's online.


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