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Why Online Gaming Shall Always Be a Part of My Diet
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Friday, October 30, 2009

Editor's note: Online play has never been very important to me. I'm happy playing the single-player modes of a number of titles with great multiplayer options. Brian's a big fan of multiplayer games, and he details how playing with others without leaving the comforts of home has inspired and entertained him. I wonder if it's too late for a old grumpy guy like me to join in the fun? -Jason


In pop culture, online gaming's often portrayed as an addiction, a hangout for juvenile or socially awkward males -- and even a breeding ground for racists. So unfortunately, the positive aspects of these online experiences often get swept aside. It's a shame, because I know that I'm one of the millions of people who've had thrilling experiences in the virtual realm that I couldn't get anywhere else.

Online games have allowed me to form my own organization, make international friends, communicate with people that have similar interests, and most importantly, they've made for a damn good time.

My first online gaming experience was with Starcraft, a real-time-strategy title that made Blizzard enormously successful. I already detailed my experiences with this wonderful title in another article, but to summarize, Starcraft enabled me to communicate with friends that lived far away, gave me the opportunity to create my own clan full of people with similar interests, and allowed me to engage in strategic multiplayer battles without any real bloodshed. In addition, forming a clan in Starcraft allowed me to immediately have friends when I entered my next online experience: Diablo 2.

 

Unlike Starcraft, Diablo 2 didn't inspire me to hold regular Friday and Saturday night mutliplayer sessions, but it did provide for an enjoyable cooperative experience that I'll never forget. When my friends were online, I was able to team up with seven other players to slay demons and gather loot in this famous dungeon crawler. Whenever we weren't hindered by lag, my friends and I had a blast coordinating attacks with our various characters: Barbarians, Amazons, Necromancers, Sorceresses, and Paladins.

Class-based Diablo 2 was enjoyable for awhile, but the next title on my plate was the last bastion for Blizzard RTS fans. This title that was all but forgotten with the release of World of Warcraft is none other than the finale of Blizzard's Warcraft series proper: Warcraft 3.

In Warcraft 3: Reign of Chaos and its chilly expansion's servers, I enjoyed taking part in ranked ladder matches -- until I started getting beat by those pesky Night Elves every game. No matter how often I changed my strategy, my bases would quickly become smoldering rubble. Still, I'll never forget this highly competitive RTS because of the amazing comebacks I was able to stage with my army of Steam Tanks.

The last two titles in my online library were merely warm-ups. The real fun began with my purchase of an Xbox and Crimson Skies. I had missed out on the Dreamcast and only had a few forgettable online matches of Madden and SOCOM on my PS2, so the Xbox was where my online-console fun began.

In Crimson Skies, I took part in online 16-player dogfights -- sometimes with my brother in splitscreen play. The controls were a bit hard to get used to, but once I learned the ropes, I had a blast flying around Crimson Skies' spectacular arenas.

Whether I was evading enemy fire by darting through a narrow skyscraper window or escaping through the mouth of a cave with the enemy's flag, the experience was a rush that I imagine could only be eclipsed by a real dogfight. Sadly, online gamers cast aside Crimson Skies only two months later. But I didn't shed any tears. Why? Because Halo 2 arrived.

In November 2004, the game that I'd bought an Xbox for had finally arrived. I enjoyed the first Halo, but Halo 2 was the title I'd unknowingly dreamt about several years preceding its release. Its debut was certainly a milestone, with a late night launch that was celebrated by all kinds of individuals.

Halo 2 was one of the first midnight launches I can recall for a console game, but sadly, I was not a part of it. My friend decided to stay up all night playing Halo 2 before our 8 a.m. class, but I wasn't that crazy. When I finally got to Halo 2, however, I couldn't put it down. For the first time since Starcraft, I had an online game that I'd rather play than an engrossing single-player experience.

It amazed me that Bungie was able to develop a 16-player online title with graphics that were significantly better than those of the original Halo. Players could now pilot an assortment of vehicles with improved abilities, and they could jack vehicles, Grand Theft Auto-style. And with awesome weapons such as the Beam Sword and a lock-on Rocket Launcher, what was not to like?

Even better were the amazing multiplayer arenas that never seemed to grow old, even after three years and hundreds of matches. Each of the arenas were intricately designed with numerous switches, gates, and hidden passages. Who could forget the sandy beaches of Zanzibar that led to a rotating Ferris Wheel and a heavily fortified base with multiple entrance points? Likewise, how could a person forget the unforgettable Headlong that allowed players to enter a skyscraper via a crouching jump on a narrow beam, or by the more conventional teleporter?

Halo 2's courses made for unforgettable battles that were full of heroic exploits, teamwork, and strategy. One of my favorite memories is performing epic flag runs on the gigantic course known as Coagulation.

When players were cooperative, it was fun organizing a two-pronged Warthog assault while leaving a shotgun-toting defender or two in our base. If our team had expert drivers, we'd usually be able to evade enemy air support and ground vehicles while making our way into the base. Once we arrived at our destination, a player would hop out and enter through the side while crouched to assassinate the flag guardian. Then, if everything worked out, the circling Warthog would pick up the flag carrier and make its way back to our team's base. Sure, strategies like these didn't work all the time, but they proved that 16-player matches could be thrilling when players coordinated their actions.

Working as a team in Halo 2 was one of my greatest online experiences, but I also enjoyed making bold moves in seemingly hopeless situations. When my team happened to be incompetent, I'd often stage daring assaults on courses like Headlong. While most of our forces messed around or entered the enemy base through the teleporter, I'd lob a grenade at the Rocket Launcher's position, cross into the enemy's base via a narrow beam, and peek through the skyscraper window while waiting for an opening to grab the flag or plant the bomb. Sometimes, I actually succeeded on my own and managed to carry our team to victory. Situations like this were just as thrilling as defeating a skilled opponent in a real sport.

However, on the occasions in which my team struggled, I'd sometimes resort to tricks that I'd learned from playing hundreds of Halo matches. While playing on a particular desert course, I'd rush to the Sniper Rifle and quickly hop in a Ghost (if one was still available). I'd then boost up a hill on the opposite side of the course that you couldn't climb on foot. There, I would snipe opponents from the heavens until players figured out that I wasn't god.

In other courses, I'd use similar tactics, such as taking the Banshee (Halo 2's sole air vehicle) to normally inaccessible locations where I'd snipe my foes from afar. In addition, I'd use clever hiding spots, arc Wraith projectiles into the enemy's base, and I'd splatter as many opponents as possible with any accessible Ghosts. I once even managed to splatter an entire team of eight in quick succession, which resulted in me receiving one of Halo 2's most prestigious titles.

Unfortunately, no multiplayer game since Halo 2's been able to hook me, but I did have one last memorable online experience on the PS3: LittleBigPlanet. In this cutesy platformer, I had a grand (albeit slightly frustrating) time creating a level based on the initial area of one of my favorite Super NES games: Secret of Mana. With LittleBigPlanet's level editing tools, I managed to re-create the battle with the Mantis Ant and the hero's subsequent banishment from Potos village. In addition, I composed a music level with partially complete sheet music, some improvisation, and my ability to identify notes. My levels weren't the greatest, but it was fun hearing other players' thoughts on my simple creations.

Surprisingly though, some of the most fun I had with LittleBigPlanet came from interacting with other players while earning the game's tools online. On LBP's servers, I was able to chat with players from Japan, Spain, and even Norway. Fortunately, most of them communicated in English, but I had fun communicating with Japanese players in their native tongue. It'd been awhile since I practiced my Japanese, so it was fun typing back and forth with players from another country.

Even though I despise the racists and other foul-mouthed individuals that I sometimes encounter in online games, I'm appreciative of the opportunities these titles provide. Online games have allowed me to meet people with similar interests and take part in activities that require teamwork, and they've allowed me to compete with individuals from across the world. Without titles like Starcraft and Halo 2, my life would feel a bit hollow, because there aren't many other opportunities where I get to share my passion for games with others.

Hopefully a multiplayer title will appear in the near future that'll once again distract me from my engrossing single-player adventures in the way that only Halo 2 and Starcraft have done before. Perhaps it'll be Blizzard's upcoming Starcraft 2.

Let's just hope that I won't have to wait until 2020 to play it.

 
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Comments (22)
Alexemmy
October 17, 2009
Not having entered the "next generation", I haven't experienced a ton of online gaming save for older PC games like Ultima Online and Diablo. While I had fun playing online with those games, I still don't really feel like I'm missing out on online by not owning a PS3 or 360. I mean, I'm sure it's fun and all, and I will love it when I have it, but I love my single player games a lot.
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October 17, 2009
For me online games are why I play games as regularly as I do. I love single player and buy single player only games, but multiplayer is where my active life exists. Were it not for multiplayer I'd pick up a game, finish it in a week or so and then do nothing until the next game. There is just no interest for me to replay a story I know or play a level I already know how to master.

So, yeah, multiplayer for all its perceived flaws and negatives will always be the meat to my sandwich.
Me_and_luke
October 17, 2009
In the days of Halo 2, I used to do just about nothing but play online. My online gaming has slowly decreased over the 360 generation, but really only over the last year have I started to bank most my game anticipations on the single-player. I feel like I've missed out (and am still missing out) on so many great games due to being sucked into one game's multi-player.
Lance_darnell
October 18, 2009
Online gaming was something I stayed away from for a long time. Rainbow Six 3 and Halo 2 were awesome, but it was not until Team Fortress 2 that I found myself hopelessly addicted to an online game.

Great Post as always Brian!!!
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October 18, 2009
@Alex- I missed out on both of those games. Well, I got to play Diablo, but only offline. Online gaming is fun for sure, but I agree, with so many single player experiences out there on systems like the PS2, DS, and PSP, missing out on the latest online games isn't a big deal.
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October 18, 2009
@Stephano- Yeah, that's the bad part about single player games -- how so many of them are over with so quickly. I'm glad that developers are still making plenty of great single player games in addition to multiplayer titles though.
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October 18, 2009
@Bryan- Same here, man, I felt that way too. I was really into Halo 2, but I realized that I missed out on several great titles when I was playing that game. But I guess I didn't have much time back then, so a quick multiplayer fix was easier to make time for than a lengthy single-player experience.
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October 18, 2009
@Lance- Thanks. Team Fortress 2 seems to be a huge hit just like Halo. I still hear people talking about it regularly, so I guess it had a similar impact, especially among PC players. So would you rank Fat Princess up there, or did that title bore you pretty quickly?
Lance_darnell
October 18, 2009
@Brian - I am still waiting for some of the bugs that FP has to be fixed, but apparently its not going to happen. It is a very simple game. I sometimes find that it plays itself. Yet, other times when I have a few people working with me it is not too shabby!

Also, it needs more classes, a pyro, and turrets! :)
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October 18, 2009
@Lance- It's too bad they still don't have the bugs ironed out. And I second turrets! Did they ever add pirates and ninjas?
Lance_darnell
October 18, 2009
@Brian - No pirates or ninjas.... :'(
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October 18, 2009
I share the same sentiment as Lance...I had never really been sucked into an online game until TF2 came along. I played L4D on the 360 pretty consistently, but last summer I bought a PC along with the Orange Box and TF2 hooked me after a while. I still play it all the time - I've even donated to a server and am an active community member on their forums.

I honestly never thought it'd happen - through Halo and Starcraft and everything else, I played them and enjoyed them, but never got super into it. I think because TF2 was my first PC venture (dedicated servers? the joy!), along with the fact that it's just a damn good game and gets updated constantly, has fostered an addiction in me. Joining a server with regulars has allowed me to forge friendships, and playing huge matches where everyone has a mic is an experience that can simply not be matched in a single player game.

So after this experience, I agree with you - there is definitely a great argument for online gameplay. If this was a year ago, I'd be singing a different song, but that just furthers the argument that online holds a little something for everyone.
John-wayne-rooster-cogburn
October 30, 2009
I loved Crimson Skies!

Oh and Warcraft III was an extremely fun LAN game! You're right though, the Night Elves owned. Every time. I refused to play as them because I felt like it was, somehow, cheating. :)
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October 30, 2009
Makes me want to pull out the 'ol Halo 2 disc and take it for a spin. Anyone want to join me?
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October 30, 2009
great piece Brian!

I'm hoping to expand my online experience as well. I hope one day soon they'll have an online game that will hook you in because if they can get you excited it will be a killer game! :D
Greg_ford
October 30, 2009
Great memories here, Brian. I totally agree that multiplayer has become a pivotal part of the gaming landscape. A few early ones I'd add would be Red Alert and Age of Empires 2 on PC. Just love your Halo 2 stories -- brings back some good memories.

And I like this line: "Situations like this were just as thrilling as defeating a skilled opponent in a real sport." Certainly there's a key difference when you pull off an upset on the field, but overcoming 3-to-1 odds in a Gears of War match definitely is thrilling.
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October 31, 2009
Halo 2 really opened my eyes to the fun that could be had online. Since then, online will always be an integral part of my gaming "diet" as well. Good article.
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October 31, 2009
@Travis I'm totally down for more Halo 2. Always looking for good reasons to play.

Halo 2 was the game that converted me to the xbox's possibilities. I had been a devoted PC/Nintendo/Sony fan and saw the xbox as an overbearing computer trying to fit in with the cool/established crowd. So I ignored and detested it. I had just moved to San Diego in January of 2004 (my mother was moving before my father as she had already secured a job there) and being without any of my old mates was slowly breaking me.

The hype machine for Halo 2 was already in full swing when I got a job working for Sprint and it was partly due to overwhelming hype, copious amounts of expendable income and only one friend in SD that had me buying an xbox. I had gotten off work at 9 and the Best Buy across the street was still open. I walked in and purchased an xbox and managed to snag Crimson Skies and MechAssault for free (they had 0.00 price tags as they were meant to be pack-ins but someone left them on a shelf) before taking it home and hooking the whole mess up in my tiny room, to a tiny 17-inch flat screen.

The next day, while on my lunch break, I went and reserved 4 copies of Halo 2 from both software stores in the mall. I attended the midnight release with my one friend and after rushing through the campaign, we were quickly devoured by multiplayer. I had so many incredibly memorable battles that I wished there was a record/replay feature (Halo 3 offered it but not the epic battles...harumph) and played for 8 hours a day with my friends from home. I've been an xbox devotee to this day.

Sorry for the long comment. :-)
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November 01, 2009
@Greg- I never got to play Age of Empires 2 online, but it looked like a lot of fun. I also had a great time with the old Red Alert games, but it was campaign-only for me.

Thanks everyone for comments, and it's nice to hear about the multiplayer games you've all enjoyed.

@Travis- Halo 2 would be fun. There aren't many people who play now, but maybe we could organize a group of 4 or more to play at a convenient time.

@Tom- We had a similar experience! That's awesome that you had a lot of fun with Halo 2 (and I felt similarly towards 3).
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November 01, 2009
@Brian I'm pretty sure there are still plenty of people playing Halo 2. When I've gotten on there have been 100k+. Microsoft won't update the basic xbl architecture because there's still that community playing.

I definitely think we should organize a night of Halo 2 with Bitmob. I'm sure we can get a game of 4v4 going. I'd be down.
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November 01, 2009
@Tom- Crazy! Maybe I need to change my connection settings or something, because it only showed 4 people the last time I was on. Halo 3 gives me a message about my NAT sometimes, so I might just have to mess with it a bit. 4v4 would be a lot of fun.
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November 01, 2009
@Brian Hmmm, well, I've never seen less than 30k on at a time but I've also never heard of a connection stopping anyone from seeing all the players online. A moderate or strict NAT seems to affect Halo 3 more than 2 but getting that fixed would be a big help.

I wonder who else on here is willing to do a throwback match in Halo 2. Anybody reading these comments interested?
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