Or
I make a breif (very brief) analysis of five games whose narratives I feel are extra special.
I'm not convinced on the PSP phone rumours, here's why.
Instead of just cashing in on current events with soulless and uninspired games, App Store developers could do something more interesting.
One gamer ponders the downside to video games becoming a service.
I hate mainstream games journalism mostly because those craving intelligent discussion don't have a place to call home. It's about time that changed.
Since finishing Heavy Rain, I've been reading different people's reaction to it. Many of them say that this is the future of videogame narratives, and that it signals the death to linearity. But do we really want all our games to be a bland shade of grey, complete with both a happy and a sad ending that lacks any real emotional punch?