Rural rebellion on the rise in Albion! A mysterious hand-shaker had swayed the savages of the Mistpeak Mountains to speak ill of our beloved King Logan!
A little rant on how difficulty and reward, as game mechanics, are improperly utilized in games
Part 3 in my series on game worlds. This week: The post-apocalyptic non-wasteland.
On days like today, there's really nothing else you can do but game. But which games are the right games?
The final frontier: strange new worlds, exotic alien life forms, bizarre cultures and civilizations -- the wonders of creation. So why do games like BioShock and Red Dead Redemption feel stranger and more unique than sci-fi games like Mass Effect?
Arc Rise Fantasia: a Japanese role-playing videogame that exists.
Part 1 of a series of posts about world-building. This week's theme: Game worlds that make you feel at home (Mario's Mushroom World and S.T.A.L.K.E.R.'s Chernobyl Exclusion Zone).
Introduction to a series of articles about my experiences with the fascinating subject of WORLDBUILDING!
Sega and Obsidian Entertainment's Alpha Protocol: The could've-been king of a never-was genre.
Deus Ex turned 10 on June 22, 2010. If you've had your fill of tributes and retrospectives, then turn away now! If not, then I hope you enjoy!
The final entry of my tardy E3 diary.
Day 2 of my belated and delayed E3 journal.
Thanks to a combination of a lot of work and a malfunction wifi connection at my motel, this a very late diary of my first E3.
Mario endures because he's always got your back, no matter what.
A re-edited review of Machinarium for the Fog of War writing challenge.
A letter forgiving a demon from my past.
A cautiously optimistic review of Machinarium.
A fashionably late review of Darksiders for the Xbox 360.
One of the most complex 4x strategy games of this generation somehow captures my casual heart.
Indie games are often accused of being pointless and not fun. Perhaps it's OK if some of them are those things.




















