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5 Ways to Fix Kotaku
Franksmall
Monday, June 07, 2010

If you follow me on Twitter then you probably know how often I use Kotaku as a pinata. What you don’t know about my pointed barbs and infuriated declarations is that I only complain because I actually really, really like the site.

Sure, they mostly just take other people’s original stories and then do a rather haphazard job summarizing and sourcing them.

What most people don’t notice is just how good some of Kotaku’s original work can be. Brian Crecente, Stephen Totilo, Michael McWhertor and the rest of the Kotaku crew do some truly top notch original work of their own. It’s just a shame that they don’t get more credit for it.

This situation exists for a reason though, and that's why I offer up these simple steps Kotaku could take to become a better site.


#1. Do a better job highlighting original sources.

Kotaku operates mostly under a policy of “find a story, summarize and then put in a small link in the text.” They do offer up a full link and name these sources, but this is almost always buried at the bottom of the post. I suspect many readers move on after reading Kotaku’s summary and never even bother to look at the original source.

I also think they need to provide the name of the writer who wrote the original post, not just the site name.

This problem is not unique to Kotaku, and I think many other sites need to heed this advice as well. True journalism is hard. As a matter of fact I would say that I have never really reached that level and would only call myself a commentator. Still, just because it's standard practice to operate this way, that doesn’t mean this is the way we should be operating.


#2. Edit your work.

I can’t tell you how often I have seen bad editing on Kotaku. I understand they want to get posts up quickly, but they could at least go back and clean posts up after people point out misspelled words. This sets a sloppy tone for the many sites out there that follow this model and Kotaku needs to…


#3. Admit they are a leader in games journalism.

I also can’t tell you how many times I've heard people try to excuse Kotaku for their actions by saying that “they are just a blog.”

I'm sorry guys, but Kotaku simply gets too many hits to claim that they're “just a blog.” They have dipped their feet into the pool of true journalism far too many times to try to claim that they don’t have a responsibility to act more legitimate than a guy who runs an underground blog dedicated to the game Seaman.

One response to my Twitter complaints about Kotaku was “With great reader base comes great responsibility.”

I think that says it all.


#4. Quit with the filler posts.

I understand the guys at Kotaku have a set number of posts they are expected to put up each day, but at least use a tiny bit of restraint. Talking about manga or porn actresses is fine, but it often seems like Kotaku has absolutely no filter on what is worthy of posting and what is not.

I would suggest Brian Ashcraft make a series where he complies all of his wacky ideas about what is post-worthy into one big post a week, since he seems to be the biggest offender of this rule.


#5. Take some pride in what you do.

A lot of these rules kind of revolve around this point, but I think this is worth having as a separate rule for because Kotaku is just so cool in so many ways. Maybe they could try a redesign that puts more emphasis on original work. Anything would be a welcome improvement over the cluttered, yet still oddly sparse look they have right now.

I think in many ways Kotaku is ready to take the training wheels off. Amazing things could happen at the site with just a little bit of work and a belief that it is worth trying to be the best.

Look, I'm a nobody. I’m not the best writer in the galaxy and I have no pull with the guys at Kotaku what-so-ever. All I can do is offer up these suggestions and pray that someone agrees with me. I truly do enjoy Kotaku and I only write this piece because I care. If you are like me then I guess, for now, we will just have to keep our fingers crossed and hope that someone is listening.

 
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Comments (11)
Bitmob_photo
June 07, 2010


I never got into Kotaku, I don't really have an opinion either way, I just always hear people shitting on them, probably even more than IGN.  If they can turn their reputation around, maybe I'll give them a second chance in th\e future.


Chas_profile
June 07, 2010


I go to Kotaku for the convenience, but I cannot stand the fact that they're getting paid to do the job I'm striving for but often doing a shoddy job of it.



Your five suggestions are spot on, but I have one more to add that drives me crazy: Stop hiding "information" behind the jump. Vague headlines and leads that tell the reader nothing because they are half-hearted jokes do not make for good journalism. They're just cheap attempts at getting more hits, and they often fail to deliver.


Pshades-s
June 08, 2010


Chas: I'd recommend using their RSS feed to deal with that "behind the jump" problem. That's the only way I read Kotaku now.



While I agree that there's more off-topic/porny stuff on Kotaku than I would like, I don't know if it really needs to be "fixed." This is a case where the masses have spoken and they obviously like cosplay galleries, random musings that have nothing to do with games, and the occasional total crap.



My suggestion to frustrated readers is, again, RSS feeds. You can quickly cut through the junk and just enjoy the good stuff.


Robsavillo
June 08, 2010


I agree with all of these, particularly points two and four. The tangentially related-to-games porno posts are particularly annoying and reinforce the notion that video games are a boys club.



And I also can't count the number of simple grammatical errors or poorly edited, wall-of-text posts (Tim Rogers guest articles in particular) on Kotaku. It's distracting enough that I don't always finish what I actually want to read on the site.


Lance_darnell
June 09, 2010


Fair points, Frank. I think that #3 justifies you making the rest of the points. They should hire you as a site advisor!!! ha!


Default_picture
June 09, 2010


I agree fully with point #1, and today's article that they used directly from here is a perfect example.  They used the "My Four-Year-Old Son Plays Grand Theft Auto" story that was posted here last week, and the only mention of the original writer (Matthew Orona) was his name in small font at the top, and their usual italic footnote at the bottom.



http://kotaku.com/5558741/


Jason_wilson
June 09, 2010


Editing is a problem with just about every video-game-related site in the world. Copy editors are useful. Just ask my fellow staffers. 


Lance_darnell
June 09, 2010


@Jason - In ancient Egypt, Copy Editors (scribes) were in the highest caste of society. They knew what was important!


Img_20100902_162803
June 09, 2010
@Goldberg, I imagine Matthew had no complaints on getting front-page treatment.
Franksmall
June 09, 2010


Yeah, I thought they did fine with the two Bitmob posts they recently put up. I am more concerned with how they link and credit news stories that they take from other sites. Both of those people had their actual names attributed to their work. In news stories they almost never credit the actual writer of the original post. That is where I see the problem.



 



Jason- Without copy editors we would all just be monkeys whacking away at our typewriters! You guys rock!


Franksmall
June 09, 2010


Why do my comments keep double posting? Is it because I am impatient and click reload in the middle of my comment posting... I think I just answered my own question.


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