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Mindjack's "Sanctioned Griefing" May Redefine Multiplayer
Brett_new_profile
Friday, December 10, 2010

I thought I had Mindjack figured out. The Square Enix title, due out in January, bears all the hallmarks of a standard modern shooter: Cover-based action? Check. Some conceit to separate it from the pack (in this case, the ability to jump from person to person by hijacking their minds)? Check. Title succinctly explaining that conceit (see Fracture, TimeShift, Portal, etc.)? Check. Hybrid single-player/multiplayer experience that allows people to infiltrate your campaign and inhabit the minds of enemy soldiers? Che--

Wait, what?

That bullet point took me by surprise, and it was the element Mindjack's developers were most eager to show off during a recent demo.

 

In Mindjack's future, most people hook into a device that allows you to control basic actions with your mind, like turning on the TV. Quite handy for your average lazy American -- except that these devices also allow shadowy corporations to secretly hack your head and take control of your body. Hey, that's the price for convenience.

As you shoot your way through the 8-10 hour campaign to uncover the global conspiracy, random online players -- ostensibly corporate agents -- can enter your game and pop into the heads of generic bad guys. Your campaign doesn't change at all; in effect, the impromptu "match" ends when you've eliminated all of the enemies in that area, the same as when playing offline. Once the area has been cleared, a results screen pops up showing kills, deaths, and how much XP each player earned. Then your campaign continues as normal.

That's it. There's no separate deathmatch mode.

 

So why jump into another person's game? To screw with them, mainly. The developers called it "sanctioned griefing" -- a legit expression of the sophomoric (and often very funny) antics some players engage in online. (For a recent discussion of griefing at its best (or worst), see Mobcast 81).

I'm not sure if encouraging this sort of activity is genius or bat-shit insane. What I can say is that Mindjack sits with a vanguard of recent multiplayer experiences -- including the global post-it notes of Demon's Souls and the reverse Turing tests in Assassin's Creed: Brotherhood -- that seek to radically redefine what the word "multiplayer" means on consoles. It will no longer only conjure up images of 16 heavily armed bodies dropped into an arena to see who can rack up the most kills. Online play will now have the breadth of meaning it's capable of.

Even if Mindjack fails completely, there's value in that.

 
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Comments (7)
John-wayne-rooster-cogburn
December 10, 2010


That's a really neat multiplayer idea. 


Dscn0568_-_copy
December 10, 2010


I agree, but if I was just getting into the game I would stay offline while I learn the controls and how things work. I also wonder what the difference in health and weapons between the player and the griefers are.


Brett_new_profile
December 10, 2010


Health and weapons are pretty subjective concepts, since each side can jack into different minds at any time. The protagonists "win" when they eliminate all of the soliders, and the hackers "win" if they manage to kill all of the protagonists.


December 10, 2010


It actually sounds quite similar to Demon's Souls Black Phantom concept (as opposed to the post-its), except without the 1 player invader cap. Should be fun!


Default_picture
December 11, 2010


Wait a minute, so let me get this straight: While I play the single player game, just me against the computer, some jerk with an ego that needs to be stroked by harassing other players can just jump into my game without my permission and grief me? And not only is this permitted, it's encouraged? The last thing I want while playing a single player game is to be forced into multiplayer against my will.



Why is it that companies seem to want me to pull the plug on my net connection while playing my games?I swear someone watched the matrix and thought the jacking idea would be a great idea for a game. While I won't argue that, the execution is in my mind messed up.


Demian_-_bitmobbio
December 11, 2010


Bobby - actually you can also specify that you don't want other people showing up in your game if you want.


Default_picture
December 11, 2010


Anyone remember when Shawn Elliot covered "The Crossing" in CGW (or GFW) a few years back? It had a similar concept. I really dig this idea, at least in theory, I know I had a blast playing counter-ops in Perfect Dark, maybe this could turn into something great, or at the very least, set a trend into motion.



Elliot's Article: http://www.1up.com/do/previewPage?cId=3156951


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