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Bitmob Mailbag: Fixing Zelda, Minority Developers, and Our Favorite Community Member

Brett_new_profile
Thursday, May 13, 2010

Time to break out my trusty antique letter opener (the guy I bought it from said Teddy Roosevelt's butler's servant used to open up TR's "crazy mail" with it) for another edition of Bitmob Mailbag!

Mailbag will be arriving every other Thursday now, which means I need a steady flow of mail from you guys. Otherwise, I'll be forced to take up this space with Shakespearean sonnets about characters from the Sonic universe. Send your comments, questions, and game-related poetry to letters@bitmob.com (Subject: “Mailbag") to make sure that never happens.


Hey, just wanted to hear your thoughts on what the Zelda series needs to evolve. New playable characters? New story? I think they should give you the option to play as Link, Zelda, and Ganondorf with an overarching story that connects all three characters.

-Brandon G.

Brett: Gears of Zelda: Modern Warfare.

Shoe: I think your idea about having different characters to play as is spot on. That’s my main problem with the Zelda series now: I’m sick to death of Link. This mute, personality-less protagonist is always the same from game to game (including from a gameplay perspective, more or less) -- getting to play as Ganondorf would be an incredibly refreshing twist!

Jason: Nintendo needs a new approach to The Legend of Zelda. I don't mind the puzzles -- I'd like to see more complex puzzles, in fact -- but I'm so tired with the "get a sword and then a shield and then a bow and then a boomerang and then a grappling hook" progression the games take. I would like to see the current formula ditched in favor of something new.

Jay: Zelda did evolve. It's called Darksiders.

Seriously though, I don't think I'm going to get interested in Zelda again unless I see some radical changes in setting, gameplay, and characters. Gimmicks and new modes of transportation just aren't doing it for me.

Maybe they could do more of a Metroidvania mash-up, or perhaps Zelda reimagined as sci-fi. Replace the master sword with a lightsaber and you've got yourself a winner...

 

Jasmine: I'm a pretty vocal Zelda hater, but that comes from years of trying to get into the series and finding that you really can't do much with the same game over and over. The best way to overcome series stagnation isn't to add wolves, boats, or trains, but to work on a new adventure with the same main character -- if you even have the same main character. That's why I like Link's Awakening. It had a similar layout to Link to the Past, sure, but it had a completely different feel because the world had changed and so did many of the items, tricks, and dungeon puzzles.

Andrew: I don't think they should change the story. The "coming of age" narrative is universal and timeless -- I'm pretty sure you could substitute characters in Catcher in the Rye with Zelda characters and still come up with a pretty good approximation of Ocarina of Time. And I don't think you can get away from the item-based puzzle mechanics, as it's the defining feature of the game. I would play up its strengths and suggest something similar to your idea but tweaked slightly: online co-operative play. Think about the potential in terms of dungeon puzzles and boss fights! Of course, this would break Nintendo's mandate of "no quality online functionality," but I am pretty sure it would be my dream game.


People often talk about the lack of visible minorities as protagonists in games, but what about the lack of minority authorship in games? Throughout history, we've really only ever seen games by white American dudes, white European dudes, and Japanese dudes. What are the chances of seeing games created by other cultures anytime soon? Is it inevitable, or does the fiscal imbalance between countries (i.e., only ridiculously rich countries having the resources to develop games) necessarily prohibit it? Also, supposing we do see this kind of thing, what sorts of innovation do you think it might lead to? Personally, I'd love to see a video game developed in China, Africa, or India.

Keep up the awesome, you guys.

-Jayson Young, Toronto

Brett: Aw, thanks Jayson. Keep up the awesome letters! I passed your question on to one of Bitmob's minority staff members (and fellow Torontotonian), Omar Yusuf.

Omar: Thanks for the question, Jayson. It's something which I've spent some time thinking about. In fact, before I joined Bitmob as an intern, I wrote an article on the subject. Without looking far, it becomes clear that most video game protagonists are white men, usually between the ages of 20 and 40. As you mentioned, the issue may lie in the authorship of these games. After all, 88% of game developers are indeed of European descent. While the correlation exists, I'm not convinced that developers imagine mostly-white, mostly-male protagonists simply because they themselves are white men. I don't think that an author's race or upbringing necessarily precludes them from writing a genuinely enlightened story about a foreign culture. Generally speaking, companies like Valve, Bethesda, and BioWare have always provided accurate portrayals of characters from different ethnic-cultural backgrounds, despite the fact that their employee body isn't necessarily diverse.


How good at games do you have to be to write about them accurately and professionally for a media outlet?

-Michael Rousseau

Shoe: You better be as good as the audience you’re writing for, generally speaking! Just like you wouldn’t want to read a film review from a guy who knows or appreciates movies less than you do -- same with games. You should at least know the culture (and not just on a superficial or academic level), and you should be fairly capable with them, too. You don’t have to be a tourney-level expert by any means, but you should be able to hang with a good majority of your intended audience.

Jason: Who cares how good you are at games? Someone's who's good at games may not be able to string three words together. I'm a poor golfer -- horrid, in fact -- but I was a damn fine golf writer. Like sports, games are really about people. I want to learn about the thoughts that went into the game, how developers' experiences influence a game, how a game's story may have its roots in events of our past (and have an interesting lesson about those events to deliver). Someone skilled at shooters but ignorant of the significance of Ayn Rand's philosophy would not be able to comment about BioShock in the same way as a gamer with average skills but a knowledge of Rand and the history, architecture, and culture of mid-20th-century America.

Greg: You don't have to be the next wizard to write accurately about games. In fact, plenty of editors are downright bad...at least at certain genres. While it helps to be able to hold your own when wielding a controller (especially if a reviews editor assigns you a toughie like Ninja Gaiden), once you pass a certain level of competence, it really doesn't matter. The real key is having the perseverance to actually get through games you wouldn't normally stick with.

But gaming skills make up just half the equation. You also need to get across your impressions in a way that actually connects with the reader. For many aspiring writers, that can far more demanding than reaching the top of the Modern Warfare leaderboards.


Who is your favorite community member?

-Alex R. Cronk-Young

Brett: This one is easy. My favorite community member is the one who can create the best drawing of me and my beard. Post your pics in the comments section!

 
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Comments (14)
There184
May 13, 2010

I can haz favrit? Taht wuz suppozd 2 b a hat, but now yew haz kewl her.

I'm so very very sorry.

Default_picture
May 13, 2010

BioWare is a pretty diverse company. Have you seen the names in the credits of any of their latest games?

Photo-3
May 13, 2010

"I'm not convinced that developers imagine mostly-white, mostly-male protagonists simply because they themselves are white men."

Take into consider too that the video game industry (both Western and Eastern), much like the film industry, seem to believe that audiences need a strong white lead character to identify with, that they can just project themselves onto for better immersion in the media. I personally think that with more people making games who just happen to be people of color, the higher the likelihood we'll see game characters who just happen to not be white. 

Picture_002
May 13, 2010

@Omar & Jason - I mostly agree with you on the minority developer issue, but I do think there's one thing concerning it that may be an issue you didn't mention or think about. I do love and appreciate the efforts of developers cited (and I'll throw Rockstar into that mix for San Andreas, IV, and Gay Tony), but they are on an island onto themselves of sorts in storytelling in this industry. Primarily, because of the make-up of most developers, I do think there is some degree of shying away from potentially controversy that may come up in terms of not necessarily the presence of minority characters, but actually touching on gender, racial, or sexuality issues within those games. Or even the appearance. I honestly believe most of those developers, even if they have the interest,  don't want to risk an unnecessary PR nightmare if something is perceived the wrong way.

Take the RE5 controversy, which never should have been one if not for Capcom (mind you a Japanese company in a culture that if you pay attention has a bad history of representing blacks as most of their cultural imagery is based of American media stereotypes) not having their PR ahead of it apparently assuming everyone knew what Resident Evil was. Like it or not, to an eye uneducated to the RE world, the imagery of this juiced up white guy popping off what appears to me fairly poor African villager was disturbing to a lot of people. And while gamers (and some, particularly conservative, social commentators) may take the US too sensitive on many cultural issues, there is the reality of those issues are a reality and business public relations don't have the luxury wishing for a better tomorrow. They have to deal with quagmire of today.

Think the outtaking of "lesbian" (yeah, the Asari are in canon asexual but it doesn't take much to think of why Bioware might have modeled the entire race as humanoid-females) relationships in their more mainstream Mass Effect sequel was an oversight? While I give all the credit in the world to them for going full male-male on the far less mainstream Dragon Age: Origins, there are just some battles a company just doesn't want to take on.

And Bioware has all of the clout to take it on. Can you imagine how unwilling a less established company may be to tackle that sort of stuff unless they are really invested?

Me_001
May 13, 2010

How to fix the Legend of Zelda? Make the next game in high-definition, allow gamers to play as Zelda, up the difficulty level, give the game a RPG twist and, of course, toss in epic battles. Viola! A better Zelda. I agree with Andrew, the narrative is priceless. Don't fix what isn't (too) broken.

Default_picture
May 13, 2010

(1)Thanks for posting my Zelda question guys. Considering the fact that Link is still not speaking is a down-right tragedy. I actually rented Nier for 360 (which by the way, is terrible), and it at times it will have a dialogue without speech. This is the 2010's-- give me a break. Games feel so much more alive and believable with voices, so I could care less for people to complain if something came out of Link's mouth. Hyrule, Ganon, Zelda, hell, the triforce, it's like a damn twilight zone.

(2) How good you have to be at games? Im not experienced as you guys by far on writing reviews or in games in general, but anytime I write a game review I play the hell out of it to see what it offers to the max. Now, that's not to say unlocking every achievement--i think it's just how much you get out of it. I see people write reviews the day the game comes out--making statements about how they just bought it and how much it sucks. Now grant it, I just said earlier that  Nier sucks and I just started playing it, but I sure won't write a review about it unless I continue on. Unless it's E.T. for Atari or of that caliber-- take the time to at least play the game and understand it's story, unlockables, characters, etc.

But then again you don't have to be an "Expert Gamer" to write about it. Feelings about general or controversial topics is all about someone's gutted opinion.  Get to know it before you trash it is all I am saying.

(3) haha the worst toupee i have ever seen.

Default_picture
May 13, 2010

For Zelda I'd say focus on Zeda herself.  She was pretty badass looking in some of the scenes in Twilight Princess, so lets take that as the focus.  I'd say have Gannondorf try to learn from his mistakes and captures Link before taking on Hyrule.  With no Hero to save the land, its up to the princess.

With her Triforce piece being that of Wisdom, her game would have a more complex puzzle element.  New and unique items should complement the series, (this is a LoZ game we're talking about,) Yet they shouldn't be the sole mechanic.  Combat should be light and fast with her nimble sword.   Change static things like the amount of dungeons and what order items are gathered.

Yeah, I've thought about this.

Default_picture
May 14, 2010

@David- That's not a bad idea. After all, her name is always in the title!!

Brett_new_profile
May 14, 2010

Haha, is Alex Martin going to win by default??

Robsavillo
May 14, 2010

I didn't speak up in time for this, but regarding Zelda -- just play 3D Dot Game Heroes. Zelda doesn't necessarily need "fixing" -- A Link to the Past is the final word on the series as far as I'm concerned.

Default_picture
May 14, 2010

Hahaha...my god that's horrible. I think Alex wins by a long shot, mine is far worse.

100media_imag0065
May 14, 2010

I completely agree with Jay, Darksiders is the evolutions of Zelda. It took Zelda's kiddie nature and beefed it up for adults, added awesome combat, awesome dungeons, awesome enemies, awesome graphics, and awesome varied gameplay and turned it into one of the best games of this console generation.

Default_picture
May 14, 2010

I don't know that Zelda ever has to really evolve. I know I'm playing the same game every time, but there's something comforting about that. I don't play that particular series for innovation. Because of that, 3D Dot Game Heroes is rocking my world right now.

Also, we can stop taking submissions for best community member. Brandon Guerrie has won by virtue of his straw-zombie.

Brett_new_profile
May 16, 2010

Nice one, Brandon! Although just to be clear, I don't have thing, stringy hair. It's definitely more 'fro-like at the moment.

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