Separator
Bitmob X-Com: Week Five, Part Two: Terror Strikes in the City of Lagos
Robsavillo
Tuesday, May 25, 2010

(Mission eight continued)

The aliens’ turn reveals that even more menacing threats loom around our position. The Floater thought to have burned to death from Edgar’s spray of incendiary shells fires on the HWP through the store’s window.

And where we thought only three Floaters patrolled, we see a fourth! The stakes are quickly racketing up. One mistake could take this operation for a turn toward the worst.

On our turn, The HWP scouts ahead, only to feel the hot death of plasma rounds from a hidden Floater across the street.

Next, sharpshooter James lines up his iron sights and places a carefully aimed laser blast right through the Floater in the burning convenience store.

Kevin drops another smoke grenade behind the Skyranger in order to give us cover as we move toward the park to the south of the transport. Edgar runs for cover by the front landing gear; however, he spots a Floater with its sights set dead on him. Jason is unable to get a clear shot, so Edgar tries going back to the exit ramp. Unfortunately, he never makes it.

What’s a little weird is that we see the ghost of Edgar continue walking to the back landing gear after his body hits the ground....

Not wanting a repeat of Edgar’s grisly death, Jason chucks a proximity grenade near the Floater who killed our auto-cannon wielding brother-in-arms.

But against direct orders, Kevin fires on the alien anyway, despite the risk of receiving a lethal dose of reaction fire. Lucky for him, he kills the Floater, and I let this insubordination slide.

James again resurrects his hidden sharpshooting abilities and snags an alien across the street with an auto-fire shot, which has the lowest chance to hitting the target. Where were you last mission?!

The HWP takes aim at the three Floaters down the street, but only manages to kill one of them.

The aliens retaliate during the next hidden phase, but they mostly target civilians. We hear their screams, but we can’t do anything about it yet. From across the street, another Floater hurls plasma at the HWP as it scouts forward. Thomas lines up his sights from the foot of the Skyanger and scores a direct hit that kills the alien.

Jay, who’s usually dead on with his firearms, misses another Floater beyond the park in the street. And he nearly kills Jason in the process! Now our way is blocked by deadly fire -- we'll have to walk around.

 
Pages: /6
< 1 2 3 4 5 6 >
1
ROB SAVILLO'S SPONSOR
Comments (13)
59583_467229896345_615671345_7027350_950079_n
May 25, 2010


Personal armor, heavy laser


Robsavillo
May 25, 2010


Michael, we've already developed personal armor. Do you have another choice?


Purple_night_lightning_storm
May 25, 2010


Stick with Heavy Plasma for now then Heavy Laser so we can get Laser Tanks then on to Alien Grenades. Hopefully enough of those should be recovered from missions so we won't have to build them. We have to seriously make a plan for live capture or we are going to be vulnerable to mind control in the future. We also simultaneously need to head towards an Avenger so we can have double tank action otherwise Chrysalids(sp?) are going to destroy us. I vote for more scientists in the next buying round. Good job so far Rob. I doubt I could do so well at this difficulty level.


Default_picture
May 25, 2010


Heavy Laser and for the second option I'll vote for Sectoid Navigator again.



Motion Scanners are useless in combat, the only thing I've used them for is mass production and selling to make some extra money, but then again I've read else where that other people use Laser Cannons for that.



I'll leave kit selection to you.  I haven't played with XcomUtil or UFO Extender yet so I don't know how to make best use of it.



Well I'm off to find my desk for the next three weeks. (I can't do math can I)


Bitmob_lost_woods
May 25, 2010


Would anyone mind if my ghost haunts the Skyranger? Instead of the sound of rattling chains, it's the sound of auto-cannon fire. :)


Robsavillo
May 25, 2010


Not at all, Edgar! Perhaps you can snap us out of a mind-control stupor, should the worst happen....



Kenn, no one's interested in the small launcher, so looks like I'll have to equip a few soldiers with stun rods. We'll see how that turns out next week!


Jamespic4
May 25, 2010


So I guess I'm basically Longshot from X-Men.



Heavy plasma. Stay the course.


Default_picture
May 25, 2010


Wouldn't Elerium make Heavy Plasma easier to research? That would be my guess.



In any case, stick to H. Plasma and I'll second the motion for Sectoid Navigator again.


Bitmob_photo
May 25, 2010


Heavy laser, Floater Corpse


Robsavillo
May 26, 2010


Alejandro, I wish tech trees in games worked like that -- it makes sense intuitively and would also make research planning more strategic.


Default_picture
May 26, 2010


I'll say stick with Heavy Plasma and Heavy Lasers. Lets see some laser tank action.



If need be my half brother from south of the border, Nathaniel "totally not made up" Juárez  would be more then willing to fill out the rookie ranks. 


Default_picture
May 26, 2010


Nooo!!! Lilly, Tommy, I shall avenge thee...or something Shakespearian.  I'd love to join in and die horribly for the cause.


Robsavillo
May 27, 2010


A small update: Memorial Day weekend is upon us, which means that I won't have another episode ready on Monday. Instead, I'll update sometime later in the week. This means that you all have extra time to vote on research options or discuss strategy.


You must log in to post a comment. Please register or Connect with Facebook if you do not have an account yet.