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Disappointed with Perfection
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Monday, August 23, 2010

Spoiler Warning: There are minor spoilers for Mass Effect 2 and Heavy Rain contained in this article.

I was the savior of the universe and I had caught the Origami killer, but all I could think about was how disappointed I was that no one died. In videogames, we’re meant to succeed, save the world, and live happily ever after, but lately, I’ve found that being the flawless hero has left me envious of those who have stumbled along the way.

In Heavy Rain, as I drove down the wrong side of the highway dodging traffic trying to save my son, who had been kidnapped by the Origami Killer, my heart raced. I could only play for about an hour a sitting because the game was stressful. I was worried at almost every moment that a misstep would result in the death of someone I cared about.

Heavy Rain

The choices you make in Heavy Rain change the outcome of the story. Just because a main character dies doesn’t mean you get to go to a game over screen and hit retry. Death is permanent, and the story moves on without that character. This extra burden of life I carried made me try for perfection at every moment. When I was playing, I didn’t like people talking to me. I didn’t snack or sit comfortably slouched on the couch–I was a bit intense. No one was dying on my watch.

The moment I finished Heavy Rain, I called up my friend. That entire week he had been sending me text after text asking me if I had finished the game. The ending was “heavy” according to him, and he wanted to discuss it. I told him, “I beat Heavy Rain,” and he replied with an anticipated,” So…what did you think?” “I liked it,” I said before letting out a sigh, “but no one died.” For the next several minutes, I listened with envy as he told me how Heavy Rain had played out for him. There was death, sadness, triumph—everything a good story needs. I had gotten the Hollywood ending, and I was jealous of my friend because of it. He told me that this was a game he would never forget, and if I had experienced what he had, I’d probably agree with him.

While the stress in Mass Effect 2 wasn’t as constant, I was preparing for what the game literally called a “suicide mission.” I was Commander Shepard and if I didn’t do something, the universe was going to end. BioWare, the game’s creator, even announced that it was possible for Commander Shepard to die if you didn’t make the right choices. This activated my completionist mentality. I finished every quest, I recruited every team member, and I mined for enough minerals to upgrade every piece of equipment I had. I was going in as ready as I could be. If there was a way to win a suicide mission, I was going to do it.

In the end, I escaped the suicide mission with barely a scratch. Mass Effect 2’s ending left me with a very similar feeling to the one I had with Heavy Rain. I saw where things could have gone bad, but I didn’t let that happen. I wanted to win; Mom didn’t raise a loser. The same friend I had mentioned earlier has less spare time than I do, so he did not spend countless hours preparing for the worst. Again, he was met with some tragedy, which made his ending to Mass Effect 2 bittersweet but memorable.

Since I’ve been playing games, the purpose has always been to beat them. If you want to see the end credits, you don’t die. If you want the high score, you try and live as long as possible. If anything bad ever happens that is under my control it is because I failed, and failing is the opposite of what I’ve been told to do in games and in life.

After 23 years of being told failure leads to disappointment, I have run into two moments this year where being a bit less Type A would have made my gaming experience better. Hearing my friend gush over his endings to both Heavy Rain and Mass Effect 2 made me wish I had given less than 110 percent. It may be that the games themselves failed to deliver satisfying happy endings, but all I know is I was envious of tragedy I didn’t get. While games are thought to be in their infancy as a medium, it is interesting to see them elicit a response from me that I had never had before; disappointment in my success.

 
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Comments (2)
100media_imag0065
August 23, 2010


Jeez, I had beaten every mission, bought every upgrade, and made all of the logical decisions in Mass Effect 2 but still I lost a character in the end. Sometimes I think it is randomly generated, since a friend of mine made almost all of the same choices I did (except one small choice earlier in the game that had nothing to do with the actual mission) and he lost a different character. It made no sense.



I also lost a cahracter at the end of Heavy Rain. What made it so upsetting to me is that I had no control over the situation, and I couldn't even try and survive it. I know what you are trying to say here. For me, I have a problem with endings. I like it too when games run the entire gambit of emotions. Sometimes I would like a sad ending instead of a "Hero Saves The Day!!" ending. I think some games could be more powerful if they drop this idea that everything needs to work out in the end.



Obviously this isn't the rule, since there are a few games that don't give you that happy ending. Half Life 2: Episode 2 comes to mind. Yet I can see video games falling into the same trap as film.


Mario_cap_avatar
August 23, 2010


Huh. That's an interesting way to look at it. For me, I felt a sense of rewarding that I got through Heavy Rain without messing anything too bad up and was happy to see all of the characters get the endings they deserved.



But I can totally see your point, especially since these games are supposed to make up feel tragedy, etc.


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