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Easy Does It: A Case Against Fast Gameplay
Imag0074
Thursday, February 04, 2010

Editor's note: How do you play your games: at a breakneck pace or a leisurely stroll? Like Omri, I also prefer to take my time and explore every corner -- no matter how inconsequential. I attribute this to the 16-bit role-playing games that taught me that the best secrets always unlocked after talking to some random nobody in a small town far off the beaten path. -Rob


My roommate has become something of a shut-in.

When he gleefully got his hands on Mass Effect 2 for PC, the last memory I can recall of him was his eagerly gleaming eyes staring hungrily at the box as his bedroom door slowly creaked shut like the portal to some hallowed tomb.

While the rest of the world continued on, my roommate was locked into the deep and myriad webwork of ME2's story, seemingly hell-bent on wolfing down -- in one sitting -- all that the game had to offer.

 

Sure, he had to leave his chair for the occasional bite of food or restroom break, but his griping at being interrupted only got stronger as the day wore on. He had the game beaten in record time -- far into the night when sane people are asleep.

Do games with high-caliber quality such as ME2 deserve to be completed in such a short amount of time?

I can certainly attribute the ravenous attitude of experiencing an anticipated game to launch-day madness, but there seems to be a trend among contemporary gamers that goes above and beyond that.

My roommate's surging through the content of his video game simply for the sake of experiencing how well-crafted it is could lead to missing the beauty in the details. Rather, a game's myriad features can really impart stronger memories when we take the time to meticulously value them.


Bioshock's gorgeous visuals would be wasted if the player sped through each level

That each of us seek to reach that sweet, sweet goal of beating a game is an obvious aspiration -- but when we cut to the chase by eschewing immersion for exposure, it can drastically change our opinions of how the structure of the game fared.

Granted, if someone naturally plays fast, then the game would probably progress rather quickly. After all, it's the simple methods that we employ to experience video games that defines us as gamers; however, such methods probably wouldn't translate well into playing the game with other people. We nullify the lore or exploratory elements inherent of sharing gameplay experiences by blazing through a game.

I'll readily admit that I am a staunch completionist when playing games. I leave no quest unfinished, no nook unexplored, and no dialogue unspoken. But I tend to plod along the pathways of a game at a manageable speed; if it takes me days -- or even weeks -- to complete a game, I would feel none the worse for having put an exorbitant amount of time into the experience.

We all have a certain comfort zone as to how fast we play our games. Do you try and complete a brand-new game within the first day? Do you strive to complete games as fully as possible, or by some other criteria?

 
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Comments (16)
Lance_darnell
February 04, 2010
Yes, I always try and beat a great game as fast as possible, and then I usually go back and play it again and try and do everything!!! It is only during the second play-through that I take my time and enjoy the sights.

So, have you seen your roommate lately? Are you sure he is not dead on the floor in his room? Maybe you should go and check on him? ;)
Default_picture
February 11, 2010
I couldn't help it! I worked through BioShock 2 in ten hours or so in a Wednesday without any lectures to take up my time but would by amazed if I'd missed anything of note or any interesting detail. I did achieve the Rapture Historian achievement. I am a naturally quick player - got through Dragon Age in 44 hours though followed every available quest line.

That being said, I immediately started on a second play through of both games and take them somewhat more leisurely. And likely will a third time. :)
Jason_wilson
February 11, 2010
I like to take my time with games, especially since I favor RPGs and tend to be a completist. I don't see why anyone would want to "wolf down" anything they're looking forward to and want to savor -- and don't guzzle a glass of exceptional wine or a plate of succulent steak. Why would anyone do this with a game? I really don't understand...doesn't it leave you dissatisfied in a sense similar to how wolfing down food leaves on gassy?
Default_picture
February 11, 2010
Most of my friends are the types to do most of the side missions and see all the sites, but I actually think that in a lot of games, doing so hurts the immersion. When the world is often in danger, or lives are at stake, or Zelda is held captive, there really wouldn't be time to chase chickens, scan every planet for element zero, or help every village person find their missing cat. To me, doing all of the side quests (and by that, I mean things that aren't beneficial to advancing the central story arc) means you are admitting to playing a video game, rather than immersing yourself fully into the world and your character.

I would love to have found every treasure in Uncharted 2 on the first run, but because the characters were so compelling and the story kept pushing me forward, there wasn't anytime to scour every corner. In RPGs, I don't like to deviate from the main quest because the stakes are usually so dire. When I do take the time to do a few side missions, it usually means the game world and plot aren't engaging enough or it makes me take the story less seriously.

Does that mean I'll probably miss a lot of cool things on the way to the end? Yeah, but if I really love the game, then I'll go back and play it though a second time, doing all the things I missed before. After I've already saved the world.
Normal_f3c8726ca7d523c031f09eb7d4e54430
February 11, 2010
I got Bioshock 2 on the 9th and I've been going through the single player at a very slow pace, exploring every corner of every area and gathering up all the Little Sisters. It's definitely enhanced my enjoyment of the game, and anyone who speeds through the single player is missing out on a lot.
Jason_wilson
February 11, 2010
@Nathan It took me two months to finish Bioshock. I spent most of that investigating every corner of Rapture that I could.
59583_467229896345_615671345_7027350_950079_n
February 11, 2010
I consider myself a consumer. Not in the respect that I purchase media, but in the way I consume it. I like to devour games at the pace I feel comfortable with. With Mass Effect 2, that was 12-hour days with little sleep, because I was so taken. With No More Heroes 2, it was a boss and a half a day, because the game tired me.

Sometimes, it helps to be able to rip through games like that. As someone aspiring to be a professional game journalist, I need to be on top of as many games as I can, and I need to improve my skill if I'm going to write features and reviews. Being able to hammer through a game is a definite asset.
Default_picture
February 11, 2010
I move at the speed the game takes me. Mass Effect 2 didn't let me stop when I started playing it. The game certainly didn't have the best pacing in the world, but the pacing seemed to be complementary to my preferred style - main quest event, several loyalty missions, mining, main quest event, rinse, repeat.

I think the game did something right when I stayed up until 4 AM to play a video game for the first time in years.
Imag0074
February 11, 2010
@Michael: As someone who harbors the same aspirations as you, I can definitely see the benefit in being able to speed through a game in order to construct a well-written review or article.

However, does having the capability of voraciously gobbling down a game during the first 24 hours quantify an informed opinion of the game?

Don't get me wrong. I'm not eschewing efficiency over enjoyment. When I land a position within the professional game journalism industry, I fully plan to utilize my game-playing skills that I've honed since childhood. My musings here simply acknowledge the speed of which we play games having the potential to change our perceived opinions of them.
Default_picture
February 11, 2010
Like others, I played through Mass Effect 2 in a few lengthy sittings rather than taking the time to absorb the minutiae of each planet and environment I visited. I was just far too gripped by the experience to let anything else distract me.

Late in the game I was given a really shocking reminder of all I was missing, though. If you visit Ilium with Thane after recruiting him he will say something along the lines of "with all the the assassinations I was doing I never did take a moment to look at the sunset." I realized then that I'd been doing the same thing -- plugging away on mission after mission while ignoring the beauty of everything Bioware created.

I guess that's what the second playthrough is for. :)
59583_467229896345_615671345_7027350_950079_n
February 11, 2010
@Omri, I wouldn't say that it does, or it doesn't. It's up to my critical mind to determine whether I have an informed opinion or not. Speed just makes me more capable of doing my job on deadline. As long as I can separate the "fatigue opinions" then I can have an informed opinion.
Robsavillo
February 11, 2010
Chris, I also feel compelled by the main quest to drop side adventures and get going, but then I step back and realize that too many games suffer from hoisting a false sense of urgency onto players.

But that's a separate issue, of course....
Default_picture
February 11, 2010
I think another thing that can compel people to finish the game in a hurry is all the flippin news sites and other people trying to spoil the game. All these sites seem to be in a hurry to get the spoilers out first. I find that very annoying and I feel like I have to beat the game before it gets spoiled for me by some jacka$$. A lot of podcast do this too, some warn you first and you can fast forward, while others blab and then go "oh yeah, spoiler" (*cough, cough* 1up *cough*).

Most people will say "You should just not go to those sites or avoid those podcast". Well I don't think I should have to completely cut myself off from the world until I get the game, or be able to afford the game. Plus, it is harder and harder to find a site that isn't blabbing spoilers.
100media_imag0065
February 12, 2010
It took me about 48 hours over one and a half weeks to complete Mass Effect 2. And despite my contempt at Bioware for removing the RPG aspects and making it a shooter, I enjoyed it.

I leave no stone unturned when I play games
Me_and_luke
February 12, 2010
Great piece, Omri, and I wish you'd do more articles like this instead of a daily news relay. Articles that make me think, reflect, and reply are why I love Bitmob so much.

It seems like the comments have split into two different types of gaming speed, however. There's the general speed that you play the game (I played this game for X hours per day for X days), and then there's the speed within the game, where you choose whether to stick to the core campaign, or instead engage in occasional side missions and do other exploration as a supplement.

As for the former, I definitely do not polarize to one side of the speed spectrum. Game design plays an enormous roll in the way I play a game, no matter how much I was previously anticipating it, or even how much I'm currently enjoying it. Things like mission structure and game saving implementation greatly influence how quickly I will play through a game.

As for the latter type of "gaming speed", it's generally a more concrete picture. Either the side missions are fun and worthwhile or they're not, or the world is interesting and worthwhile to explore or not. I'm with Rob on the often false sense of urgency that games attempt to convey. I'm almost always aware that I'm playing a game, and do things at my own sweet pace.

Perhaps one of the few times I felt a true sense of emotional urgency was in Twilight Princess, when Zant badly wounds Midna, and she lays unconscious on your back with the chilling piano-heavy desperation theme playing while you hurry to Zelda to heal her. Easily the most memorable part of that game for me.
Default_picture
February 13, 2010
I got a number somewhere a few years back that the average attention span, probably among a sample of some population of Americans, is about 3 hours before diminishing returns sets in. It's a number I at least can agree with--even if I can play ME2 for 12 hours straight (non-3D games even longer), I can definitely tell by the 4th hour more and more of my experience feels like "going through the paces".

And yet I keep doing it, with tv (4-5 hours if I get into it), books (up to 7-8 hours a sitting), and games (8-9 hours usually). I actually find it refreshing to have things I have to do for an hour or more besides sleep to take a break when I'm into a block of media.

It's probably the addictive personality in me, or a kind of psychological inertia, some habit thrown in, with a good bit of addictive design in whatever I'm consuming--suspense in the narrative, the virtual thrill of an exciting game sequence and reward, whatever.

Despite all that, though, I know I enjoy whatever it is most in those first few hours of a session when I'm freshest on the topic, and I also know there have been many a time when after a night's sleep, I barely remember a good chunk of the latter end of an extended session, let alone feeling disoriented and game-hungover.

As far as play style goes, I tend to move through a game's space like a brute-force maze-solving algorithm, following side paths as soon as they're available and finishing sub-side paths recursively. Probably developed the pattern from actual maze-solving, but certainly reinforced by the general convention that side quests reward your avatar with something to make later fights easier, and by the idea that if you pass a side event you may not be guaranteed to experience it again this playthrough and will have to go through less-desirable parts to replay just to check it out.

I rarely replay a game a 2nd time, although if a New Game+ gives your avatars very good head starts I find that when done well that usually changes the experience of the game enough to make it worth exploring (hence my 2nd ME2 character; the option to play the other personality is simply a bonus to getting to replay with the benefits of ME2 New Game+). Dead Rising was also a replay favorite.

As far as experiencing the most of a game and savoring its fine points, I think the bulk of games simply do not have fine points strewn throughout enough to demand my constant attention, although for decent games the finer points are emphasized well enough to snap me out of any long-session lull. Plus, I have been lucky enough to have witnessed the detail in those games that did partly because of the designers' faith in their design and an understanding of the scope of their gameplay and the expected time to play through what they've got to teach (here I think of Portal, Braid).

This whole discussion about how fast to experience a (big studio) game points to the nature of these games nowadays as being full-on attractions, like virtual amusement parks, or, even bigger, entire virtual tourist locations. Some people are fine with simply being able to say that they've been everywhere and seen everything, others prefer to take in each detail from the most atomic to the entirety of the thing, and other still focus on only that which appeals to them the most.

Well, I suppose there is one more way to play a game poorly: to assume that one pace, one style of playing is the best for all gamers and their potential perspectives on a game. I advise, then, and a bit hypocritically, that any serious gamer try different ways to play, or in this case, different paces of play, and learn what works best for them given the different conditions placed on their gaming time.

As for me, I've been trying to make myself save and stop at the next sensible spot as soon as a 3-hour timer w/ a 1 hour snooze goes up. Sometimes guzzling H20 (great for hydration purposes too) so I have to get up after 3-4 hours seems to work too. Probably the most practically helpful is playing while standing up and being dressed ready to get out. But that's just me.

All are valid approaches just as there's no bad way to tour a place; the only things to really watch out for are not visiting in the first place/not buying the game, or paying for a ticket/room/game and not even going outside/opening the box, although in the latter case, at least the locals/designers get some cash input for tourism/market share.
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