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Hit or Miss Weekend Recap - Jan. 24, 2010
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Sunday, January 24, 2010

This week on Hit or Miss: Sony delays their still-nameless motion controller that still doesn't have any officially announced software (shocking, eh?); Hollywood wants to make a Mass Effect movie; Criterion ends the greatest run of downloadable content of the past, present, and (depressingly) probably future; and Activision admits they suck at making games.

Spider-Man games, that is. Oh, I guess I should have mentioned that in my last sentence. Was that misleading?

 

PS3 Motion Controller Delayed to Fall

Did this surprise anyone? Spring is, like, three frickin' months away, and we don't even have a name for this thing yet (my money's still on Sony Nutsack Defenestrator 5000 -- you gotta play the odds with a bet like this).

Hell, we haven't even gotten an announcement of the lineup of compatible games. That should have been the biggest tip-off, because it clearly wouldn't have left enough time for the inevitable subsequent announcement of some of those games being delayed too.

All of which is to say I'm glad Sony delayed the Nutsack Defenestrator 5000 and gave themselves the time to get it right. The only thing worse than a prematurely launched game is prematurely launched hardware, and Lord knows Sony doesn't need to fuck up another motion controller. I'm pretty sure all the Sixaxis is still good for is tricking old people into thinking they can play Wii Sports bowling with it.


Seriously, try it some time. It's tons of fun.


BioWare Getting "Tremendous Interest" in a Mass Effect Movie

Dear BioWare: Please do not let anyone make a Mass Effect movie. I can't think of a game less suited to being adapted into a film than Mass Effect.

OK, definitely Asteroids. But then that's not even an adaptation, that's making up an entire movie out of thin air and putting the name "Asteroids" on it.

Side note: I think we need a word for this insane process. I submit "Flurbitation." For example: "Atari and Universal have announced a deal to make a film flurbitation of the video game Asteroids. As is standard with film flurbitations, it will be 99% made up bullshit with the name 'Asteroids' stuck on it."


"I was attracted to Asteroids...because I think what
it tells you is that there's going to be this big thing
in space." - Actual quote from the film's producer.

Anyway, Mass Effect movie. Terrible idea. The entire point of Mass Effect is that choices matter, letting players create personalized experiences. Lose that and you've lost a great deal of what makes Mass Effect special.

So unless they make two Mass Effect movies, one starring a Paragon Shepard and one a Renegade, and play both at the same time in different screening rooms and let viewers sneak in and out of each at their choosing, then I don't see this working. And if you think that's a ridiculous idea, well, someone's making a fucking Asteroids movie. You tell me what makes any damn sense in this world.


Criterion: Seriously, No More Burnout Paradise DLC

To give you a sense of how awesome Criterion's downloadable content support for Burnout Paradise has been, chew on this nugget: Their three years of consistently good and fair-priced DLC for the game has eclipsed the previous record for Longest Consistently Good and Fair-Priced DLC Support for a Game, which I believe was a tie between 130 games with a span of two months.

Seriously, their Burnout Paradise DLC support has been so strong and so lengthy (ahem) that fans are actually getting combative about their sense of entitlement: "Please stop asking us for Burnout Paradise DLC. There will be no more! Sorry everyone! But we did WAY more than everyone else…"

That's what Criterion actually had to say to these ingrates. Seriously people, when the only other free DLC that exists outside Burnout Paradise is used as a baseball bat to kneecap used game buyers, you gotta know when to be satisfied.


Activision's Kotick Admits Past Spider-Man Games "Sucked"

Folks, I am a gigantic Spider-Man fan. Like, gigantic. So what concerns me about Activision CEO Bobby Kotick admitting their past Spider-Man games sucked is that I don't think he knows why.

"It's about web-slinging. If you don't do web-slinging, what is the fantasy of Spider-Man?" he asked. Yes, it is about web-slinging...but there's so much more than that. So instead of belittling, disparaging, or kicking anyone while they're down, I instead offer three tips for making the Spider-Man game the world deserves. This is for you, world.

1) Make the Combat Unique to Spider-Man

And by that I mean make the major battles into puzzles.

If you ever read some of the original Amazing Spider-Man comics, you know almost every fight is about four pages of drawn-out fisticuffs followed by Spider-Man finally figuring out his enemy's weakness and quickly defeating him in three panels. Spider-Man has always been the thinking man's superhero, and I want to see that reflected in his games.

For this, I say take inspiration from BioShock: Create environments filled with possibilities, and then leave it up to the player to figure out how to manipulate them to beat Sandman, Electro, Rhino, etc., using all their innate weaknesses against them -- just like in the comic.

2) Give Peter Parker Screen Time

Ultimately we care about Spider-Man not because he web-slings across the New York City skyline, but because he's worrying about his escalating debt and increasingly neglected schoolwork while he does so.

That's why I say give Spider-Man's alter-ego a bit of the spotlight -- let us play as Peter Parker. Imagine this: What if the next Spider-Man game was open-world like that last few, but you could change between Spider-Man and Peter at any time, and were forced to navigate both worlds seamlessly?

One moment you're in the dating-sim portion of the game, trying to woo sweet college gal-pal Gwen Stacey, and the next you notice Dr. Curt Conners' radiation experiment has gone horribly awry, transforming him to the fearsome Lizard!

Now -- what are you gonna do? Make a quiet exit but risk Gwen thinking you're a coward? Try to make up an excuse to sneak away (insert dialogue trees here)? It's the sort of classic scenario Spider-Man built its fan-base on, and it's about time a video game worked these elements in.

And 3) Let BioWare Make It.

No offense, Activision, but I'm pretty sure they're the only ones who could pull this madness off. Pretty please?

 
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Comments (15)
Eyargh
January 24, 2010
Shit, Bioware can pretty much make an interesting anything. Why not.

Actually, I kind of wondered where Neversoft would have taken the wall crawler, had they been allowed to make more games. The PS1 Spider-Man game was great.
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January 24, 2010
The PS1 game, for what they could do with PS1 tech, was indeed awesome. The problem is they never really advanced it after that -- each new game got bigger and prettier (although only marginally so by around Spider-Man 3), but you pretty much kept doing the same boring crap in all of them.

Arkham Asylum was great because they finally paused to consider what makes Batman great, and built their game from there. That's why I really want to see some kind of RPG-like elements added into a Spider-Man game, and not just mindless beat-em-up action.
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January 24, 2010
You think the story of Spiderman is deep enough for Bioware to build a game about? I'm not a huge Spiderman fan so I don't know, but I can't really see Bioware doing an open world game with combat similar to Bioshock, about a guy who shoots webbing everywhere.
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January 24, 2010
Completely agree that a Mass Effect movie would be a huge mistake. As far as I can tell, almost no Mass Effect player, outside of the gaming press, uses the default male template for Shepard. That's hurdle Number One, as most gamers would likely balk at Hollywood trying to shoehorn some random actor into the role.

Two, there would be an obligation to make Shepard a hero, or at the very least, a gritty Space Batman.

Mass Effect is great because it lets us make our own stories, which BioWare was very careful about.
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January 24, 2010
Oh, and Three: There is no way that a studio can condense the 15-30 hour plot of Mass Effect into a single movie, unless they cut a lot of plot out of the movie (and we all know the dissatisfaction that those edits would cause).
Fitocrop
January 24, 2010
Maybe Rocksteady Studios could take over the whole Super-Hero Game genre since they did an awesome job with Batman. Imagine them working on an Iron-Man or Spide-Man game. That'd be rad.

P.S. And yeah, Hollywood should totally stop trying to turn video-games into movies or making movies about video-games. The only good thing that came out of that to this day's still, obviously, The Wizard :D
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January 24, 2010
Seconded on Rocksteady making a Spider man game. That'd be great.
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January 24, 2010
I agree to nothing seeing as how I have yet to play ANY Bioware game let alone Arkham Asylum.In order to get a good Spiderman game since the PS1 Spidey games (and I suppose the first Spiderman Movie game and Ultimate Spiderman),the people developing it just basically need to go at it with a different approach from everyone else and use more martial to make it decent.Hell,they could make a Spidey game based off the current cartoon and it would go over like gangbusters because of how well done that is.Also,Kotick needs to shut up and go back to counting his stacks of money.He sounds more intelligent when he does that.

On a sidenote...what's with the lycra bodysuit ads from American Apparel? Not that I mind them,because I don't,just that it's American Apparel.
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January 24, 2010
I don't think a Mass Effect movie would make sense either. Sure, it has an interesting storyline, but without the ability to make choices, I don't think it would interest the general public.

And I like those ideas for a Spiderman game, despite being unfamiliar with the comic!
Demian_-_bitmobbio
January 24, 2010
What if the Mass Effect movie was directed by Neill Blomkamp?
Dan__shoe__hsu_-_square
January 24, 2010
Why Bioware??
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January 24, 2010
I'd just like to go on the record here.
I use the "pre-packaged" Shepard model. I don't have the patience to repeatedly wrangle with the creator over multiple playthroughs.
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January 24, 2010
@McKinley: I have to confess that I started playing Mass Effect 1 for the first time a few weeks ago, and I stayed with "default Shepard."

Oh, I tried to change him to someone else, I tried for about 90 minutes. But it just didn't do it for me.

And you know, it hasn't bothered me at all. I've been the same ol' "Link" in many games, so why can't I also be "default Shepard"?
Default_picture
January 24, 2010
What if the Mass Effect movie was directed by Neill Blomkamp?


Then I... would probably watch that, actually. I had some problems with District 9 (like the fact that it hilariously turned into a buddy action movie by the end), but dude's still got a great visual eye.

The other problem with a Mass Effect movie, though (and this may be sacrilege to BioWare fans), is that BioWare really doesn't craft great plots. Take away all the episodic, character driven adventures (both in the main quests and side quests) in Mass Effect and boil it down to just the bare plot to fit into a 90-120 minute movie, and you're left with a kind of generic hunt for a rogue alien soldier who (spoilers..........................) wants to help a mostly unseen and underdeveloped race of sentient machines kill everything. And why? The game literally tells us, "Oh, does it matter? They're so beyond what we can comprehend! So just stop them, all right?"

What sets BioWare games apart is the great characters, great dialogue, and again, the fact that choices matter and you have some effect on the outcome -- moment to moment you're hooked, even if when you step back and look at the big picture plot, they often have their weak spots. And all of those are the aspects of the game that would probably take the biggest hit when adapted to a film.

And yeah, I did make a unique Shepard, although I was never really happy with how he ended up looking. Which is why I'm glad Mass Effect 2 bizarrely lets you change your dude's look (I guess they have really good plastic surgery in the future?).
Eyargh
January 24, 2010
I played a little bit of it and...yeah, they actually do just have really good plastic surgery in the future.

@Antonio

Did you mean the Second Spider-Man movie game? Cause that first one was pretty bad. The second was the first to get the web swinging right.
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