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I Guess I Just Don't "Get" Halo
4540_79476034228_610804228_1674526_2221611_n
Sunday, September 19, 2010
EDITOR'S NOTEfrom Omar Yusuf

Driven by a philosophy of big guns, bigger explosions, and one-liners, it's almost too easy to fall in love with Halo. But Michael isn't convinced. Despite a brief, yet fiery love affair with Master Chief, this Bitmobber simply doesn't see the appeal of Halo any more. Will Halo: Reach rekindle his once-enthusiastic passion for the franchise?

Warning: This article contains minor spoilers for the entire Halo franchise.


I recently wrote a long rant about how much I loved Halo: Combat Evolved and about the dissapointment that Halo 2 -- a dissapointment which ultimiately turned me off of the Halo franchise. The article elaborated on how follow-ups like Halo 3 and ODST only fueled my hatred of huge pre-launch overhype in the video-game industry.

I've since, however, removed the post as I felt it was too ranty; it sounded as though I was airing my dirty laundry a bit too much. In short, the article told the story of my recently purchased Xbox 360, which came complete with Halo 3. I finished the game and happened to enjoy it overall -- enough to purchase Halo: Reach on launch day in fact and see what the hype was all about. In retrospect, my endeavor seems pretty damned open-minded for somebody who's spent the bulk of the last decade despising Halo.

I spent the majority of last night playing Halo: Reach, trying to rekindle that passion I once had for the series way back when. I'm playing it on Heroic difficulty -- "the way it's meant to be played" -- and I've thus far reached the fourth level. I've also invested about an hour and a half in Reach's online component -- just enough time to know that I'm a bit out of my league.

Somehow, after hours of playing, I still don't entirely understand the appeal of Halo. However much I try, I can't see what all the excitement is about. Regardless, I can tell you the franchise does right and what it does wrong:

 

What Halo does right

Halo games do a few things right. The music, for example, is noteworthy, and it maintains the feeling of a high quality, summer blockbuster score throughout, which I love. The orchestral sounds intensify the action and really get you pumped up during hectic battles.

While the terrain graphics and character models won't win any awards, Halo does really impressive things with explosions and particle effects. The skyboxes, an often overlooked feature, are vivid and pretty to look at. Vehicle driving segments almost always put a huge grin on my face -- particularly driving the tanks and laying waste to anything that moves.

Finally, the A.I. code is among the best in the first-person-shooter genre. On the higher difficulty settings, enemies work in either teams or a hierarchal fashion. They flush you out with flanking maneuvers, grenades, and sneak attacks hat usually end with a plasma grenade stuck to your sorry ass. Halo's friendly A.I., however, is the opposite. Your squad mates are useless meat bags. They do, however, say funny things occasionally, so I guess I'll let them tag along.

What Halo does wrong

I love science fiction, and I love first-person shooters, so I should be in gamer heaven playing Halo. I'm not. I believe Halo is a very average franchise of very average games. The level design and gameplay mechanics aren't anything spectacular: Go here, kill some guys, press a switch, kill some more guys, oops! I'm out of ammo. It's time to pick up a new weapon, back track, and repeat. Now go here and disable yet another anti-aircraft gun. While the odd vehicle piloting segments are fun, they're always over sooner than you want them to be. Can you say "stale"?

The plot and narrative are -- for a universe so fleshed out and with so much potential -- uninteresting and feature shallow, one-dimensional characters. Even Master Chief -- who somewhat of an enigma and by far the most iconic character of the series -- is boring. Does he live or die after Halo 3? Do I care? Absolutely not. To be fair, though, this is true of most shooters.

Is multiplayer where it's at?

On the multiplayer side of things, I can see why people love Halo and play it for months on end. It offers a lot of depth and customization, which keeps things fresh and adds longevitiy to the experience.

However, as somebody who never played Halo 2, 3, and ODST online for hours on end, I wasn't having fun getting my ass handed to me round after round by people who, by viewing their profiles, I've confirmed to be veterans of the series' multiple entries. I'm way behind the learning curve and I don't see myself investing much more time in competitive multiplayer against people who will likely be playing little else for the next year. While I suppose my inexperience is mostly my fault, I feel like it should be a little more accessible to newbies.

So here I am today, one third of the way through Bungie's last Halo title, and while I fully plan on finishing the game in the hopes of finally getting it, I'll likely shelf it a week from now and never play it again. Sorry Halo. I lonce loved you intensly, but now I just don't get you. I've geniunely put my time, effort, and money toward trying to renew my appreciation for you, but it's just not destined to be. I tried. I really tried, damn it.

Why do you love the series so much? What about Halo does it for you? Do you play Halo for the campaign mode or competitive multiplayer? What is your favorite Halo game to date? I'd love to read your responses in the comments.

 
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Comments (10)
100media_imag0065
September 15, 2010


I agree. I have played every Halo. I bought the first one New, then all of the others used. I figured I was missing out on something great because everyone kept touting the franchise as the king of shooters. The reason why I bought all the other ones used was because I fully expected to return them once I knew I wasn't enjoying them.



So one by one I played all of the Halo games. One by one I disliked them. For me, I know exaclty why I hate them.



 



A) The sound effects are laughable. Machine guns sound like I am throwing pebbles at enemies, and shooting a turret sounds like I am flinging peas at a pillow. This is not good sound design, and whoeevr is in charge needs to be fired. Harsh, but true.



 



B) The architecture and level designs are asinine. They have absolutely no reason behind them. Hallways lead to nowhere, huge massive rooms have nothing in them. Where do these people watch television? Where do they go to the bathroom? Where do they sit down? Who desinged this building and why is it nothing but hallways?? Oh look, an arbitrary series of conveyor tracks that lead to nowhere!



 



C) Bungie refused to upgrade the graphics and A.I. Anyone who plays Halo 3 and says it is a good looking game is a liar who needs to be put down, hard. It is an atrocious looking game. I am amazed that Microsoft would let their biggest franchise ever be released while it still looks like an Xbox game. It boggled my mind back then and it absolutely blew my mind when Bungie and Microsoft did it again with ODST. They released another Halo game without bringing it into the next generation. And do not get me started on the A.I. They are designed to just run around aimlessly and shoot. That is it.



 



D) Story?? What story? You mean that thing with the generic characters and generic voice acting that tries to tie together the generic shooting in a way that makes it seem even more generic than it actually is?? Yeah, I do not know what you are talking about.



 



E) Hey, do you want to meet some of the most vile, disgusting, racist and downright pathetic hacks to ever grace the earth??? Then simply insert Halo 3 or Halo ODST into your Xbox 360 system, log onto a multiplayer match, attatch your headset and listen. Halo is filled with some of the worst people on the planet that have absolutely no problem helping prove that gamers are immature and juvenile hacks.


4540_79476034228_610804228_1674526_2221611_n
September 15, 2010


You know I forgot to mention the sound effects. I feel like the weapon sound effects in general are decent, but I was noticing last night as I was cruising around in a warthog, how there was hardly any motor sound at all. I just chalked it up to it being year 2550 ish and humanity had figured out an alternative to internal combustion engines somehow. But still, it should have SOME sounds, not just some barely audible humm. 



B) I agree for the most part on your point. A lot of shooters have problems with vacant rooms and buildings that are obviously designed to make sense for shooter action. But you know a shooter that filled every room with debris and items that made them look lived in? Half-Life 2. 



C) Agree. I played Halo 3 for the first time last week and there were times where I thought I was looking at  last gen title. I just assumed it was because it was so old but the asstets in Halo: Reach aren't much better. The texture work is a little bet sharper but I'm thoroughly unimpressed with the graphics overall.



D) Yes and to be fair most shooters have really bad stories. Modern Warfare 2 anyone?  Still, I read raving halo reviews where people gush over the story and I just have to scratch my head.



E) It's true, but PS3 online is no different. I think the 360 online crowd takes the cake, but obnoxious people are playing all systems. 



I don't want to turn this into a halo-hate parade. I don't HATE halo, I just think it's very overrated. Thanks for reading and commenting.  I was starting to feel like I was the only person who didn't appreciate halo. 


100media_imag0065
September 15, 2010


Yeah, it is true that every system has their bad crowd. I am by no means a PS3 fanboy, I own and love all my systems. I just simply can't stand Halo. I actually literally hate it. I have tried so many times to find out why so many like this game. I have given it every chance and played through every one from start to finish. I have spent dozens of hours in the multiplayer and played all of the campaigns coop with friends.



Still, I do not get it. I just don't. I can see why so many people would like Call of Duty, although I am not a big fan of that franchise either. Yet I am just absolutely blind to the greatness Halo supposedly has...Maybe I am just not playing it with Xbox Fanboy glasses on?? Lol.



Then again, I am a huge fan of games that other people think suck. The recent Metro 2033 is a great example.


5211_100857553261324_100000112393199_12455_5449490_n
September 19, 2010


I was under the assumption that Reach was based off the book of the same name (or some such thing), but that it deviated from the basic plotline in such pointless ways that you'd have to take it at face value to be able to enjoy it at all.


Twit
September 19, 2010


It was a very thoughtful read.



 



I'm enjoying Reach right now though I've never considered the Halo franchise to be very special in terms of originality. Space marines, alien threat, zombie twist, lasers, and convoluted plots.



 



I put down 3 after the first map pack came out but it only took me a few games to fall back into my groove, at least in the free-for-fall hoppers. I'm just enjoying the nonsensical mayhem and carnage that I forgot the Halo franchise was lesser known for. Like ripping pilots out of their airborne aircraft and watching them fall, as an example. Really random stuff that doesn't occur in CoD.



 



Anyways, I only bought Reach on a whim with an Amazon gift card. So my whim has thus far paid off at least.


Default_picture
September 19, 2010
While I respect your opinion, you've basically admitted to hating the franchise anyway, so saying you also don't like Reach is hardly a surprise. So while you're not invested in the campaign mode, you're also so far behind in playing multi-player that you're horrible at it, which makes it not fun for you. Sorry but you're just coming off like a hater.
Halo3_ce
September 19, 2010


I seem to feel the opposite of most of the people on here. Halo made me the gamer I am today and I'm not ashamed to admit it. I love the fiction, the characters, the art design, and even the books. The Fall of Reach is probably my favorite origin story for a popular character, and I'm in heaven reading through Dr. Halsey's journal that came with my Limited Edition of Reach. 



 



I love the open level design coupled with the unmatched enemy AI and the friendly AI for teh lulz. I even love the strange Forerunner architecture regardless of how impractical it may be for an advanced civilization to have lived there. We have no idea what the Forerunner's day-to-day lives were like so I don't see how one could use that argument. 



 



Sound design is some of the best in the business, and I think they outdid Battlefield with Reach. The music is always top-notch, and I have yet to miss out on buying the soundtrack (and returning to listen to it often).  I don't know why people think the guns sound weak. They're not using ten different versions of the M4 like COD or Battlefield. The weapons have their own distinct sounds, so they are instantly recognizable in multiplayer.



 



Those are what get me into the world of Halo, but the multiplayer keeps me coming back for years after. I'm already addicted/influenced by the daily and weekly challenges, and Forge World will keep things fresh indefinitely. 



 



My advice to you is keep grinding it out in multiplayer until you get better. I guess I understand if you can't get immersed in the fiction, but the multiplayer is something you can't get anywhere else. Pick an armor ability you can learn to use effectively with the skills you have and excel at it. I promise you'll have fun.


Dcswirlonly_bigger
September 19, 2010


I mostly prefer to play my shooters on the PC and I just played through all five Halo shooters for the first time this year. That said, I just think that the games are very well-polished and very well put-together within the scope of their genre (and platform). The Halo games also do a few things differently than other shooters when you think about it.



 



First of all, the controls are very snappy in my experience. Even though the gun sound effects aren't the best in the world (right now that crown goes to Battlefield: Bad Company 2), firing them always feels just right for some reason. The controls in my opinion are also very well-attuned to how the rest of the game works - the enemies and level design.



 



The one particular standout thing about Halo:Combat Evolved is how big and open its levels are - almost to the point where each battle is taking place in a small sandbox. The way full scale battles in CE varied from the foot level to warthogs to banshees seamlessly is something almost no console FPS has accomplished.



 



Even though the subsequent Halo games never fully recaptured this, they still managed to have battles and levels that feel more open than say, Call of Duty, and feel slightly more strategic as a result. In Halo there are actual benefits to maneuvering around your enemy, and it feels like you're actually playing a game with them instead of being scripted along.



 



Lastly, the appealing thing about the story isn't really the story at all, just the aesthetic. I remember someone saying that Halo is the reason kids don't play with G.I. Joe toys anymore. I think that's pretty apt. Today they have a game that lets them virtually experience all the coolest parts of why we used to play with army men.



Halo is just a really well-designed game dedicated towards shooting stuff with a controller.


Default_picture
September 20, 2010


I'm with Riley on this one, but I have to disagree with his final point: if you don't like Halo, stop trying at this point. Not trying to be an ass, but I'm just pointing out that after 5 Halo titles, I'm tired of people writing justifications as to why Halo is the best thing since The Beatles or why it is overrated trash. Halo is Halo is Halo.



Without Halo 1, I wouldn't give a damn about videogames. That's the honest truth. But I hated Halo 2 and 3 for their storylines and frustrating level design. Halo 3's multiplayer was so god awful in my opinion that I switched to Call of Duty as my primary multiplayer suite. Did that mean I wasn't looking for to Reach? Nope, I bought Reach (like all previous Halo titles) on day 1. I found the campaign in Reach to be moving, especially the ending. And the multiplayer is a step above most (for me), especially compared to the now-broken Modern Warfare series. (Special shout out to Infinity Ward for really getting to those glitches in a timely fashion--just quick enough for me to sell my copy! /sarcasm)



Some people are just inexplicably woven to the Halo series (this happens in the videogame industry--just ask Sonic fanboys), and that pisses those that aren't for some reason. There's no secret; you're playing the same game we're all playing. Some of us just find it charming--a fun blend of nostalgia, balance, and mythos. So I ask everyone to stop trying to convince people one way or another. There's nothing to get.


4540_79476034228_610804228_1674526_2221611_n
September 20, 2010


I don't hate Halo, I just hate the hype surrounding it in relation to my own experience of the games and what I got out of them. I've played them all through to completion with the exception of ODST and the RTS. Would somebody who hates Halo take the time to play through Halo 3 and purchase Reach on its launch date? There are plenty of franchises I enjoy but absolutely loathe the hype they generate (Call of Duty for example).  I just chose Halo because it's the most hyped one of them all.  All you hardcore Halo fans need to chill out.  



You might be pleased to read that I completed Reach over the weekend, on Heroic, and I very much enjoyed it. And for what it's worth I feel like it's the best Halo game to date. 


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