Separator
Is Final Fantasy 13 Really a Final Fantasy Game?
Jason_wilson
Wednesday, March 17, 2010


Final Fantasy 13
debuted to a number of mixed reviews. Gamers continue to discuss -- sometimes quite heatedly -- whether the changes in FF13 are too much, especially for longtime fans of the series.

Much of the debate centers around one important question: Is Final Fantasy 13 really a Final Fantasy game?
 
Brian Shirk, the Bitmob community’s resident Japanese RPG expert, joins Bitmob Managing Editor (and RPG nerd) Jason Wilson in a discussion about this heated topic. This is by no means an exhaustive review of the game (you may find Brian’s spoilerless review here); this is two devoted fans of the RPG genre discussing their thoughts on the latest game of one of their beloved franchises.
 
(Editor’s note: While we dance around many plot points, a certain type of reader throws fits if any discussion of a recently released game doesn’t carry a “Spoiler Warning.” Consider yourself warned.)


Jason: Is Final Fantasy 13 really a Final Fantasy game?
 
Brian: Final Fantasy 13 changes the battle system in a radical way, but it still retains the series' traditional feel by including familiar spells, weapons, and summons. Likewise, the story is a bit of a departure, as it’s more character-focused, but its plot is similar to past Final Fantasy fare.
 
Do you feel that it's as radical of a departure from other Final Fantasy games as Final Fantasy 12?

 

Jason: In some ways, yes. For me, what makes a Final Fantasy game isn't mechanics, familiar monsters, or weapons. It's the story. Final Fantasy games are about epic quests and fantastical worlds, places that just don't exist in other fantasy games. A world in Final Fantasy feels so different, so fantastical; they’re breathtakingly imaginative. The developers really take advantage of that; they aren't constrained by any "genre dogma" when it comes to designing their worlds. The world of Final Fantasy 13 feels like something I've never visited before, and that's what the essence of a Final Fantasy game should be about.
 
As far as FF13 being a radical departure from the established formula as FF12, I think FF13 is among the most distinct Final Fantasys, from character development to combat. The combat is especially a departure from previous games. The Crystarium, Paradigm, and Stagger systems fundamentally alter combat in Final Fantasy.
 
Brian: Since each Final Fantasy game has a distinct feel, what do you think of the notion made by certain journalists that the opening of Final Fantasy 13 is an imitation of the terrorist attack on Midgar in Final Fantasy 7?
 
Jason:
One could find similarities -- especially since both FF7 and FF13 each sport futuristic settings -- but I think the motivations of the characters are so different that it isn't an imitation. Lightning, Snow, and Sazh each have their own reasons for being there.
 
Do you feel it's an imitation?
 
Brian: That's similar to how I feel. Final Fantasy 13 certainly has a futuristic setting, but the characters' motives and the situations in each game are completely different. One is a planned terrorist attack while the other is a purge initiated by the governing society.
 
Jason:
One of my favorite aspects of FF13 is how the characters each have their own motivations, more so than most Final Fantasys -- and I’d argue more so than any Final Fantasy. The development of the characters is intriguing and fascinating.
 
Brian:
I got a similar vibe. Final Fantasy 10's and 12's characters had a backstory that let us know a bit about who they are, but they didn't go through as much change as the characters in Final Fantasy 13. In my opinion, the most exciting aspect of the game's story is watching how the characters react to certain events and how their emotions and thoughts change as the game progresses.
 
What characters do you find the most interesting so far?
 
Jason:
This maybe because I'm a new father, but I'm enjoying Sazh the most at this point. And this surprises me, because early on, I felt Sazh was just a borderline racist parody of a black buffoon character. But as the plot deepens, you learn more about more about his motivations, and you see that this man's heart is torn. That's how I'm reading it. I was ready to even address the negative stereotype I felt Sazh embodied, but the game's writers surprised the hell out of me by making him a very interesting character who steps out of the role I perceived at the beginning of the game. I know Japanese development houses have had issues with black characters in the past, but I think Square has avoided those issues with FF13.

Of course, I'm a white honky and could be misreading this. But that's how I see it.
 
Brian: And here I thought I'd be the only one who liked Sazh. Before playing FF13, I thought that Sazh was a goofy stereotype, but Square Enix really surprised me despite their choice for his theme song. Sazh may make sarcastic remarks at times, but he's actually the most rational character of the bunch. He doesn't just charge into things without thinking, unlike Snow, and he makes enough jokes to entertain me.
 
Despite Snow being too idealistic at times, I also feel that his personality and look is a refreshing change after having played as poorly developed effeminate characters like Vaan in Final Fantasy 12. Snow jumps into things without thinking, but I could see him as a hero from the very beginning despite his faults.
 
Jason: You don't think Snow is a parody of Han Solo? At least, at times?
 
Brian: Now that you mention it, he is similar to Han Solo. He's charming, seems to rely on luck, and is definitely a ladies' man. Snow is also somewhat of a hotshot, but he somehow manages to be a bit more likeable than everyone's favorite Star Wars smuggler.
 
Speaking of characters, are you satisfied with Final Fantasy 13's voice acting?
 
Jason: As for the voice acting, I haven't paid too much attention to it. I play these games with the subtitles on, as I've found voice acting -- and voice editing -- to be inconsistent in so many games. The only voice that really annoys me is Vanille, because her accent seems inconsistent to me. Is it British? Is it Aussie? Is it New Zealander? I can't peg it, and it's driving me -- and my wife -- crazy.
 
Brian:
I had trouble identifying her accent as well. Fang's is clear, but Vanille -- she sounds like a porn star, at least according to the GameFAQs forums. Her extremely high-pitched tone seems a bit unrealistic, but that's common with voice acting for females in JRPGs.
 
Jason: It's also common for the "cutesy young girl" role of FF games. I wish Square would dump that.
 
Brian:
Me too. It's fine including that type of girl now and then, but it's unnecessary to include one with each installment. Or at least they should throw us off by bringing them into a rage when we least expect it. I think that'd be much more satisfying than witnessing Yuna's transformation from a highly religious girl into a pistol-packin', booty-short-sporting woman.
 
Jason: I was trying to forget about Final Fantasy 10-2, Brian. Thanks for bringing that up.

 
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Comments (31)
Me
March 17, 2010


Great discussion.


Mikeminotti-biopic
March 17, 2010


I agree with a lot of the points both of you make. I'm about 28 hours into FFXIII, and I love it so far. I find the complaints that it "isn't Final Fantasy enough" ridiculous. Final Fantasy games have always been about change. Even when they had the same basic battle system (from FFIV to FFIX), other mechanics (such as leveling and spell learning) would change drastically.



Final Fantasy 12, another game that I thought was brilliant, had to deal with a lot of the same criticisms FFXIII is dealing with now. "It plays itself." "It's too different."



I'm surprised that FFXIII is taking as much a beating from some critics as it is. I mean, I guess I can see how it can kind of rub you the wrong way, but some of those 60 and 50 review scores (and Destructoid's 40) just seem bizarre to me.


Jason_wilson
March 17, 2010


I want to thank Brian for taking the time to do this with me! It's great when we get to work with members of the community on a story.


Default_picture
March 17, 2010


Way to go you two as you both are two of my many favorite writers here on bitmob.


Jamespic4
March 17, 2010


This is a wonderful article! Hit every beat that scrolled through my mind while I was playing it.


Default_picture
March 17, 2010


I'm glad I'm not the only one that hates Vanille's voice. I got to a part last night where she tried to display some form of dismay, and it made me cringe, hard.


36752_1519184584690_1386800604_1423744_1678461_n
March 17, 2010


I'm eager to play Final Fantasy 13. I liked 12, but when I realized how much grinding I'd have to do to get anywhere, I quit. It's not like I didn't give the game a chance; I played it for 40 hours!





And I thought X-2 was good, except for when I got stuck trying to find one of those spheres to open a door and I decided that this was the 'real' ending.


Robsavillo
March 17, 2010


So Final Fantasy 13, with all its changes, left save points intact? That's disappointing.



Also, Final Fantasy 10-2 gets a lot of shit for the dress spheres, but it's just a fancy name for the job system used in Final Fantasys 3 and 5.


Jason_wilson
March 17, 2010


@Rob I don't give 10-2 crap for the dress spheres. I give it crap for turning 10's heroes into...pop stars. Where the hell did that come from?


Robsavillo
March 17, 2010


Jason, I agree. That was incredibly weird.


Default_picture
March 17, 2010


I got to say playing FF XIII is making look forward to playing Alpha Protocol even more ...


4540_79476034228_610804228_1674526_2221611_n
March 17, 2010


If I waste 40+ hours only to lose interest and never actually complete it, yes, it's a final fantasy game.



Sucks that God of War 3 came out a week later, because after playing God of War 3 for a few hours, thinking about FF13's tame gameplay makes me yawn.  At least I have the awesome plot and totally not annoying at all characters to help me get through FF 13's 50+ hours of tilting the analog stick up and hitting X occasionally. 


Jamespic4
March 17, 2010


FFX-2 has my favorite battle system. Always loved jobs. Switching them on the fly? Awesome. But yeah, I didn't really get the story.


Photo_17
March 17, 2010


@Mike Minotti  Bear in mind that Destructoid's review was written by Jim Sterling, whose entire being is composed of corporeal acrimony. ;)



That was a really nice discussion.  FF13 is also my favorite entry in the series in a while (even though I loved 12, it had its share of glaring flaws).



But am I the only one who feels that they use the Datalog as a crutch?  I enjoy having the lore info, the bestiary and the story recaps, but often it gets used as a platform to deliver exposition on what the characters are feeling.  **minor, vague spoilers** I find this is especially true with Hope and Lightning early in the game.  Hope is supposedly burning with rage that's masked by his insecurities and lack of confidence.  That's fine (actually, I think that's a great and layered character trait that I've not seen in games), but I would never have seen under that mask if the game hadn't explicitly explained it to me outside of its own narrative.  Same with Lighting's mentoring Hope -- there are these moments where he says something and then she just kind of looks off into space, and then the Datalog has to pop up and tell me why.  I just feel like they should have chosen more elegant ways to convey these things.  Have Hope lose his cool once or twice, have Lightning be a little more straightforward with her ever-changing advice...I dunno...I'd love to hear what other people think.


Jason_wilson
March 17, 2010


@Christian How do you feel about the codices of games such as Dragon Age and Mass Effect? 


Photo_17
March 17, 2010


@Jason For me, the big difference is that in those games, most, if not all, of that information is strictly optional.  They enhance my understanding and appreciation for what's going on by informing me of the extensive worldbuilding that has gone into those games.  FF13 does that too and I appreciate it just as much.  However, in the case of DA or ME, those codices never extend directly into the current narrative.  I never have to reference them to see, "What's Tali thinking?" or "What did Alistair mean when he said..."



On the other hand, those games have their characters handle a lot of the exposition in direct conversation.  You ask Alistair why he's acting the way he is and he tells you (in great detail).  But I don't think FF13 requires that kind of detail.  Indeed, the Datalog isn't nearly as exhaustive as the codices in those games, and for the better, I think.  That's why I think it shouldn't have been too difficult for the writers and developers to find a way to address these topics within the narrative, instead of falling back on the Datalog to handle it for them.


Default_picture
March 17, 2010


While I'm not sure there really are any particular aspects that make a Final Fantasy game a FF, I will say that I'm enjoying FFXIII immensely.  Sure, the pacing can be a bit slow and uneven, but that has never really been an area that the series consistently excel at.  But the battle system is fantastic.  I do wish they opened up the customization options regarding various class roles and Paradigm combinations a bit earlier, but the battle sequences are fast paced and strategic, and the game does a good job of limiting the effectiveness (and necessity) of grinding. 



Overall, the story and characters which are about par for the (JRPG) course unfortunately prevents it from being on the same level as my favorite games in the genre which combines strong narrative/cast with fun gameplay, but it's the most enjoyable JRPG of this "generation" that I've played thus far.


Default_picture
March 17, 2010


This project was a lot of fun, and I'm glad people are enjoying it. Thanks so much for inviting me to be a part of this, Jason!



@Kai: What are a few games you consider to have a strong narrative/cast?


Default_picture
March 17, 2010


@Brian: it's a flawed game, even in some narrative aspects, but Xenogears remains the standard for me, helped in no small part due to how memorable the cast, and even many of the side characters, are.   It didn't come out in the best days of Square's localizations, but I can't think of a JRPG that I've found to have a more gripping story.





And I forgot to mention it in the previous comment, but good job on the article, I found it a very fun read.


Default_picture
March 17, 2010


@Kai: Thanks! And I love your answer, as Xenogears still has my favorite game narrative after all these years.


Default_picture
March 18, 2010


@Jason and Brian - As it pertains to Sazh, if he initially comes off as a goofy stereotype, it's because one the surface he pretty much is. Sadly, most Japanese depictions of blacks are based on stereotypes in American media. Trust me, I was prepared to hate the guy from day one, if for nothing else that stupid 'Frocobo.



Just like you, however, I came around on him and very quickly. Yeah, he has he 80s-90s black buddy-cop film sidekick comic moments. Some make me cringe, some are clever (such as the Danny Glover Lethal Weapon "I'm too old for this line"). But he's a very likable person and does exhibit another interest blanket trait the Japanese, at least that I've consumed and/or be aware of, put on to black male characters, a really strong paternal instinct and groundedness.



Think to the chief in Parasite Eve and Barret in FFVII just within Square's universes. The chief had that mentor/father role to Aya. While Barret in no way shape or form has been grounded down (temper/foul-mouth), his devotion to Marlene plays heavily into his motivations through that game. Sazh's falls in that line and I think (as far as I've gotten into it) he's easily the most likeable person in the main cast. Which I never remotely expected.


Stoylogosmall
March 18, 2010


I'm kind of over a lot of people saying "it doesn't feel like a final fantasy game." I always say "Name two that are similar." Final Fantasy IS about change, and revolutionizing the way we play RPGs now. I guarantee you future RPGs are going to be looking at this game as a reference point. 



Great job on the article, it really hit home on a lot of my thoughts and opinions. 


Franksmall
March 18, 2010


I want to have Brian Shirk's metaphorical babies!


Franksmall
March 18, 2010


PS- I request a Yakuza 3 review by Mr. Shirk, and would even be willing to send him my copy once I am done to get one... if he would send it back. I'm not rich, ya know!


Default_picture
March 18, 2010


I think this article reasserts the fact I need to get the game. Change is always bad and I wish people would realize that,whether it be in a videogame or real life.


Default_picture
March 19, 2010


@Frank: Haha, I hope I didn't kill them already.



If you're serious, that would be awesome! Otherwise, I'll probably rent it once I eventually get GameFly. Just so you know, though, I've never played a Yakuza title.


Franksmall
March 19, 2010


@Brian Shirk: Silly human, metaphoric children can't die!



Really though, I am totally serious about sending you Yakuza 3. Email me at ncfrank23@yahoo.com. I think it would make a great fit since you have been talking about Japanese games so much lately. It also has some RPG aspects as well. I would be very interested in hearing what you have to say.





Don't worry too much about not having played any other Yakuza games. This one gives you a pretty long (about 10-20  minutes per game) intro video to catch you up on the story.



Like I said, as long as you would send it back to me when you are done I would be happy to, and if you don't think it is a good fit for your writing you can send it back and skip writing about it. I doubt you would hate it, though. Email me!


Jason_wilson
March 19, 2010


OK. This has marinated for a couple of days. Community: Do you enjoy seeing articles where you and a Bitmob editor interact together? I've done this twice now (the first time with Omar before he joined the staff), and I'm curious if you guys like this sort of thing. 


Photo_17
March 19, 2010


@Jason I don't think I saw the first one but I really enjoyed reading this one!  I like this format for looking at a game -- people talking and bouncing ideas off each other -- and involving the community is, of course, what Bitmob's all about.  Having opportunities for members of Bitmob to directly interact with the editors in the context of a published article makes the community stronger and the content more unique.


Franksmall
March 19, 2010


@Jason: I enjoy them. I think stories like this are a great highlight of why the Bitmob community is the best video game community on the net.


Twit
March 22, 2010


It really put my discomfort of Vanille's voice into an understandable view. It bothers me how it seems to fit with Fang, them being close and all, and yet it's STILL sounds inconsistent.


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