Continuing our series where we focus on smaller features that we find pretty cool in upcoming games, today, we examine Fairytale Fights' Dynamic Bone Crushing and Dynamic Slicing.
In this cartoony-yet-ultra-violent hack-and-slasher, you can build up a meter to unleash one of these two attacks, depending on whether you have a blunt or bladed weapon. A side window pops up (you can turn down the frequency of these) to show up-close and in Matrix slow motion your character busting up an enemy's skeletal structure or slicing apart his body in real time, based on where you're actually hitting him.
In other words, if you disintegrate a rib cage or slice a body in half right down the middle, it's because you aimed to do that -- no canned animations here.
Internally, the development team calls Dynamic Slicing "salami violence" because of the butcher-shop meat chunks you can manually create. And that term in itself almost deserves its own "It's the Little Things" article.
And...that's pretty much it. We're easy, simple people to please, aren't we?
Fairytale Fights is due out October 27 for the PS3, 360, and PC.














