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Ch-Ch-Ch-Changes: How Mass Effect 2 Updates the Franchise
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Sunday, February 07, 2010

Editor's note: Turn and face the strange, Mass Effect fans. Cody has compiled a handy guide on how BioWare has updated the Mass Effect franchise in the latest game. No spoilers here -- unless you really don't want to know how planet scanning works in Mass Effect 2. -Brett


Change is good. It can shock us into better lives for ourselves, or make us contribute a bit more to the world. It can also shake the steady foundation of our beings, dissipating the confusion that clouds our thoughts on where to go or what to do next. Still, even when change brings new and interesting things into our lives, it's often met with extreme resistance. People don't like change, after all; it's a lot easier to just coast through life with everything as familiar and safe as possible. Things change though, for better or worse, so we have to face it and do what we can.

Overly dramatic opening aside, Mass Effect 2 hit store shelves a couple weeks ago, and with it comes changes -- many of which will cause some conflicting feelings among Mass Effect fans. As someone who enjoyed most of them, I thought I'd give my thoughts and let those who haven't gotten the chance to play the sequel yet know exactly what they should expect -- from my point of view, anyway. Here we go...

 

Leveling Up and Stats

Mass Effect: Leveling was a pretty simple process: kill things, get experience, gain levels, and spend your hard-earned stat points.

Mass Effect 2: The leveling process works the same way, though only your powers (biotics like Push or tech stuff like A.I. Hacking) can be upgraded by spending stat points from leveling up. Your specialty with specific weapon types and Paragon/Renegade progress are handled separately, the former being upgradable through mineral collection and the latter advancing as you perform "good" or "evil" actions. There's a little less going on here than in the first game, but that isn't necessarily a bad thing.


Planet Scanning

Mass Effect: Scanning was an incredibly simple -- and somewhat boring -- affair. All you had to do was find yourself a planet, press a button, and you scanned the entire planet automatically.

Mass Effect 2: You must now manually scan each planet, moving a marker across its surface and waiting for a rumble in your controller. Once you feel said rumble and your mineral-detection chart is going off the map, you send off one of the few dozen probes at your disposal and collect whatever mineral is present. Because of the added depth and the need for minerals to upgrade your ship and equipment, this is one of the most addicting aspects of the game.


Hacking

Mass Effect: When you needed to hack something, you played a variation of Simon Says, pressing buttons as quickly as possible in a specific order. That or you were lazy like me and bought your way in with omni-gel.

Mass Effect 2: There are now two types of hacking: regular hacking, where you need to select identical bits of colored code while avoiding locked areas, and bypassing, where you need to connect small blue orbs to form matched pairs. As with scanning, the process feels a lot more involved this time around, and thus more entertaining.


Environments

Mass Effect: While some environments looked amazing, filled with tons of detail and effects, others felt sort of bland -- especially the uncharted worlds.

Mass Effect 2: Nearly every world is interesting to walk around in. The cities are especially eye-catching, from the technologically advanced vistas of Illium to the grimy underground of Omega. Even the uncharted worlds are more focused and interesting this time around -- probably due to BioWare's decision to ditch the Mako and the exploration aspects seen in the first game (though from what I understand, something similar will be added as DLC down the road).


Saving and Post-Game Adventures

Mass Effect: Saving your game was tedious, though I never really realized that until I played the sequel. Going back to it, I realized it takes way too long to save. I know I'm talking about a few seconds here, but still, it's definitely noticeable.

Mass Effect 2: As soon as you save your game, you're taken right back into the action, and the game gives you a small "Saving..." notification in the bottom left corner. No other intrusions. Also, unlike the first game -- and most games, for that matter -- you can continue playing the game after you've finished it and transfer the saves to a new character at any time. Few games let you experience the peace and happiness you've created after defeating the big baddie and watching the credits roll. It's a nice change of pace.


Conversation Animations

Mass Effect: The animations stunk, to put it bluntly. Every character had a weird "I'm going to turn my head slightly and walk away in the most awkward way possible" quality to their movement.

Mass Effect 2: BioWare put a huge effort into making everything seem more fluid and lifelike. Animations fit the conversation as well as the mood, creating unique interactions with each character. The entire game is more cinematic as well. That doesn't mean more cut-scenes, just a better use of them, as well as a cleaner look for the in-game stuff.


Going Grayscale

Mass Effect: You basically had three moral paths to walk your character down. On path one, you licked rainbows and rolled around with kittens. Path two found you on the entirely boring middle-ground with little-to-no emotion. Path three meant you had to kick puppies while they were trying to donate to charity.

Mass Effect 2: There is a subtler and less extreme approach to good and evil. Besides more morally ambiguous dialog choices, the game introduces "interruption" sequences, during which you can click the right or left triggers to perform Renegade or Paragon actions. Surprisingly, I felt content with doing both (I normally only play the "good guy"). No action seems too extreme in the game, save for the occasional flipping of fingers at your crew. But really, who would do that? Save your attitude for annoying civilians.

screenshot-076-p


Armor and Customization

Mass Effect: You bought or found armor at various places throughout the galaxy. Same deal with weapons.

Mass Effect 2: You can no longer buy armor. Instead, you buy pieces of armor, like new helmets or chest plating, then put them together to create your own unique look. Besides mixing and matching parts, you can also choose the colors of your armor and even the shininess of it. Some people might miss the way things worked in the first game, but I like it this way.


Weapons and Ammo

Mass Effect: You had an unlimited amount of ammo. The only thing you had to worry about was your weapon overheating from too many shots fired too often.

Mass Effect 2: You're given a set amount of clips that keep your weapons from overheating. When you run out of clips, you can no longer fire your weapons. It's ammo, basically. This will more than likely bother a lot of Mass Effect fans, but I found it kind of nice. Like in the TV show Firefly, ammo makes the experience feel a bit more realistic -- I'll take bullets over plasma any day. Although I do miss the sci-fi-tastic PEW PEW PEW sounds.


Sex, Sex, and More Sex

Mass Effect: You had two romantic relationship options. After you got to know these prospective love interests, you bunked up and did the nasty (which got certain news networks all hot and bothered).

Mass Effect 2: You can pretty much have sex with anything that moves. Seriously. Even outside of the main love interests (of which there are many), several characters, some of which you might not even run into depending on your choices in the first game, will randomly come on to you, from asking you to "drop by sometime" to straight up kissing. Oh, and you can buy an alien porn mag all about tentacles. But all joking aside, the sexuality in Mass Effect 2 is approached with a lot more maturity than the first game, focusing on character, interaction, history, love, etc. -- not just having sex with blue ladies.


I'm sure I've missed a few of the other changes made in Mass Effect 2, but these are the ones I appreciated most. How about you? What changes have you liked so far? What changes have you hated? What changes did you want that BioWare didn't address in the sequel? Let me know in the comments.

 
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Comments (15)
Normal_f3c8726ca7d523c031f09eb7d4e54430
February 07, 2010
That was a good read. I'm really surprised you found the planet scanning to be addicting. From what I've seen, most people like myself find it to be incredibly tedious. For me it's more like "Launching probezzzzzzzz...." if you get my meaning.

I'm so glad inventory management is gone. In the first game I really hated how I would get tons and tons of useless ammo/armor upgrades after every single fight. I also noticed that conversations seem much more natural now. There isn't any more stuttering, and I really like how Shepard does more than just stand there when talking (i.e., he'll sit down or lean against a wall).
N712711743_851007_3478
February 07, 2010
I'm glad you touched on the differences in a handy little bullet post...um, minus the bullets. There's a lot of Mass Effect 2 media saturation going on, so it's nice to see someone boiling it down to it's essence like this.

I predict that in Mass Effect 3, Shepherd will have to go to sex addiction rehab. Space sex addiction rehab.
Twitter_new_31
February 07, 2010
Nathan -- Glad you liked it! Yeah, I found the planet scanning really addictive. Then again, I enjoy Harvest Moon, so I'm used to repeating tasks for minerals, ha ha. I also hated getting tons of useless items in the first game, so I ended up converting nearly all of it to omni-gel in my later playthroughs.

Matthew -- The internet loves lists, ha ha. I've got a few more ME2 blogs to go too, so hopefully I'll actually be posting around here for once. Also, space sex addiction rehab would be very helpful.
February 07, 2010
Yeah, in addition to blue ladies, they've thrown in chicken-toed ladies to round out your ability to indulge in alien fetishes. Genius!
Brett_new_profile
February 09, 2010
Fantastically helpful guide, Cody. I'm even more excited to dive into the game now!
Default_picture
February 09, 2010
Something I really liked in Mass Effect 2 (even though your article pretty much summed up exactly how I feel about everything) is that each new character you recruit has amazing back story and spoken dialogue that makes me want to know every little detail about them. Even the characters from the first Mass Effect seem even more realistic and full of personality this time as well. Major props to Bioware for making some incredible new personalities, I can't wait to see how much further it grows in Mass Effect 3!
Default_picture
February 10, 2010
I don't think you really gain experience from killing things. I believe there is a set number of XP you get for each type of mission (main, companion, side, etc). Scanning and hacking seemed interesting at first but I'm tired of it :P However, I've already finished a 41-hour play through and am close to finishing a second game in around 30 hours I think. I finished the first time with about 1.2 million extra resources so there is no need to scan everything.

My second play I'm using a new character and this one started with about 50,000 of each resource and 320,000 credits which I'm guessing is because it is my second time. I'm playing this one on insanity difficulty which was frustrating for a while since I had the new character with no weapon or armor upgrades. Obviously you are supposed to use an already leveled character on the harder difficulties. It's not too hard after you get lots of good upgrades though.

Something you didn't mention are the ammo types. My first play I was an infiltrator and didn't put many points into the ammo types. I'm playing a soldier now and have leveled up Cryo ammo which is great, certainly a big help on the harder difficulty. Plus, at the 4th level I chose to give the whole party the ammo when I use it.
100media_imag0065
February 10, 2010
Change # 1- Remove and water down all of the RPG elements that made it a Role Playing Game in the original.

Change # 2- Streamline everything so casual gamers can enjoy it. Not taking into consideration that casual gamers are too busy playing Boom Blox or some Mini-Game collection.

Change # 3- Turn it into a third person shooter.


Mass Effect 1- Best Game Ever Made.

Mass Effect 2- Good Game, far from the masterpiece the first one was.
Default_picture
February 10, 2010
Excellent summary Cody, this has answered all those little questions in my head prior to playing for myself. Still addicted to Dragon Age Origins, you see =)

In theory I've been slightly disappointed by how 2 seems to be much more action orientated than the first one, stripping away a lot the RPG elements, but I'll be picking this up shortly [in about an hour's time =)] for a better perspective. Can't wait.
Marko_cotra
February 10, 2010
I miss the mako. I know it sometimes got a bit boring to drive that thing around but I liked it. It gave a different perspective and some diversity to the gameplay. I just bought the game yesterday but I miss being able to walk around the citadel. Seems like you can fast-travel now.

I also wish that they kept more of the RPG mechanics from the first game. But that's a pretty small complaint.
Default_picture
February 10, 2010
I have noticed that there's a lot more points where only going one morality path is difficult. Heck, if you want a full team at the end, it's impossible to stick with only one path. (at least one loyalty mission requires both types of responses) And a lot of the renegade interrupts I'm not exactly feeling any problems over doing. It's not nearly so cut and dry this time around, like it was in the last one.
Default_picture
February 10, 2010
Mass Effect 1- Best Game Ever Made.

Mass Effect 2- Good Game, far from the masterpiece the first one was.


Really? ME1 was good and was great for it's time. But everything in ME2 is better. Did you really enjoy having to manage your inventory every time you killed someone? Having to cycle through all of your items to find those crappy upgrades you want to sell? I sure don't. The only thing I do miss, and I'm probably the only one, is exploring worlds with the Mako. I enjoyed that more than the scanning. The scanning is just too slow for me even with the upgrade.
Twitter_new_31
February 10, 2010
Chris -- It's like a videogame developer finally understands me, ha ha.

Brett -- Glad I could pump you up for it, and thanks for the highlight and great edits!

Eric -- Completely agreed man. Though I still love the characters from the first game, the interactions with them and new characters is just so much more involved this time around. I especially enjoyed the loyalty missions, which is where I thought the characters really started to shine and come into their own.

Jonathan -- Right you are! I meant to relate that to the first game, but the wording certainly points to the second game doing the same. My bad! I played the game on Insanity as well, and it was very tough until I managed to snag myself Warm Ammo. It tears through just about everything.

Ed -- As someone who doesn't really view "casual" as bad, I don't mind that they simplified things. It's more streamlining than dumbing things down.

Will -- Thanks buddy! The game is more action-oriented, but it handles the change well and it does still feel like an RPG.

Marko -- The Mako never really bothered me all that much, at least compared to other ME players, though the uncharted worlds and samey hideouts/buildings in each got boring after a while. Also, yeah, I miss walking around in the presidium as well.

Bobby -- Definitely. On my second playthrough I tried to go both sides, good and evil, and it actually felt pretty good. When I tried that in the first game or in KotOR, I just felt like an ass, ha ha.

Joshua -- I love the scanning, ha ha. Also, yes, ME2 is the better game in my opinion. It's hard to go back now, actually.
Default_picture
February 10, 2010
I will agree that the sequel is a better game overall than the original, but it didn't get everything right. I have a few issues with how much they took out of 2; if something needed to be cleaned up from the original they simply removed it instead of fixing it.

Take the Mako - it was tedious driving around mostly-barren worlds with annoying terrain, but instead of cleaning that up they removed it. The inventory system in the first game was definitely cantankerous, but instead of streamlining it they removed it. There were too many worthless armors, weapons and items in the first game; so there are VERY few weapon/armor upgrades in the second. They just took out too much. I also disagree with the ammo system, I liked the overheat system from the first game. And planet scanning? Ugh. They leaned too much "Halo" and not enough "KOTOR."

Now for the positive: the story is much tighter and more focused, the graphics are better (if only marginally,) the characters are more diversified and "alive," and the morality choices were many more shades of gray. And the environments, oh the environments... they were so much better in the sequel it wasn't even funny. The classes are also better balanced, with the "hybrid" classes now having their own specializations to bring to the table as well.

Oh, and no embarrassing let's-have-sex-in-our-underwear scenes like a certain other recent Bioware RPG... lol.
Default_picture
February 11, 2010
@Joshua
EVERYONE hated the inventory in ME1. But its hardly fair to compare that one (admittedly glaring) flaw with an entire game. Plus it was only a problem first time through. Afterwards you realized you could just sell everything that wasn't immediately equipped. Irritating but quick.

@Eric Arntson
Considering you just stated the majority of my own opinions as well, I'd like to thank you on behalf of my poor keyboard. Can we agree that the overheat system could have used some heavy tweaking though?

@Cody
Scanning-Quick & boring is much better than in-depth & boring. You ser, are insane.;)
Hacking-How many other people were expecting the old simon sez game to be tossed in somewhere as an inside joke of sorts?
Saving-I can't be the only one who thinks its creepy watching the game Save & Load at the exact same time.
Animations-All very true. Aside from everyone having a twitchy eyelid anyway.
Grayscale-I qoute and paste- "On path one, you licked rainbows and rolled around with kittens. Path three meant you had to kick puppies while they were trying to donate to charity."
I've spent years trying to explain to people why cats are awesome and dogs are evil. This should help clear things up.:D
Sex-Thank god that was an exaggeration. Chakwas. *shudders*
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