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Press B to Hit: Splinter Cell: Conviction's Most Shocking Scene
2010-07-09_12
Wednesday, July 07, 2010

Editor's note: Andrew looks at what happens when Splinter Cell: Conviction's narrative makes him do something he isn't comfortable with. (Minor spoilers.) -- Demian


Shock value is all about the delivery of the money shot -- the instant in a game when you (or your character) do something that leaves you agape in astonishment. Doom's BFG, the twisted psychological beats of Bioshock, breaking the laws of physics with haphazard disregard in Half-Life 2or mercilessly slaying civilians in Modern Warfare 2 all qualify.

Whether or not these moments are rooted in narrative or gameplay, or simply grant the player the illusion of breaking previously established rule sets, these instances define the overall experience. A particular scene in Splinter Cell: Conviction really brought that home for me recently...and actually forced me to do something I had no desire to do.

 

Series star Sam Fisher, having gone rogue following the events of Splinter Cell: Double Agent, is captured and comes face-to-face with the perennial voice in his ear, Grim (Anna Grimsdóttír). She reveals that she's a mole placed in Third Echelon by the President (why not?), and suddenly things appear significantly more convoluted than they once were. Initially unconcerned, Fisher demands he be released to continue his vengeful search for his daughter’s murderer. However, as Grim unbinds Fisher, I find out he has different motives, and an interrogation scene begins.

Fisher's previous interrogations in Conviction haven’t been subtle. The memories of recent graphic events rise to the surface as I begin to wonder if the game will ask me to do the same to Grim. A hint of discomfort forms at the base of my stomach. Sam proceeds to wrap his digital fingers around Grim’s neck, and as he takes a chunk of her hair in a clenched fist, I genuinely start to feel alarmed (and surprised) at what the game is asking me to do.

Looking in the lower left-corner of the screen, I see that the circular prompt containing the “B” button on my gamepad has a simple, singular command: hit.

GrimI should note that, having played the previously mentioned titles, I’ve encountered a fair amount of shocking moments in games. The civilian slaughter in Modern Warfare 2's “No Russian” level may not have been the most pivotal narrative moment within a game in the history of the medium, but it was certainly jarring as an experience.

But Conviction gets a lot more personal. Conviction wants me to get my hands dirty. For a game full of multiple headshot kills, human shields, and countless snapped necks, this part actually gave me pause and made me reflect on what I was being asked to do.

Past experience with the depiction of gender roles in games has conditioned many gamers to believe that female characters are for saving, not physically assaulting. Countless times players risked digitized life and limb simply for nothing more than a kiss, or gracious thanks in the form of scrolling dialogue text. It's a recurrent modus operandi since Mario first discovered that his princess was, in fact, in another castle -- and that made what Conviction insisted I do all the more disquieting.

Game or not, though, Conviction proffered a scenario where I was not only expected, but obliged to hit a female character for the sake of story progression. Sam Fisher is no knight in shining armor; rather, a black knight on a hunt for retribution. Few other moments in the series are so evocative.

Princesses

Rather than give in, I sought an alternative. I tried every button on my Xbox 360 controller, but the characters on-screen did nothing, the moment frozen in pixilated moral purgatory. I considered shutting the game off as I questioned if hitting a woman, albeit a digital one, was appropriate with my conscience. Weighing limited options, the end result seemed inevitable.

I hesitantly pressed the B button and watched as Fisher began to beat the living crap out of Grim. Taking place not once, but several times, Conviction asked me to beat the answers Fisher wanted out of the woman. Lacking any sort of alternative, I despondently did. Having done so, the game allowed me to progress onwards, leaving Grim with her face bleeding and bruised.

I wonder at the narrative purpose behind this sequence -- to show how close to the end of his rope Fisher is, or to impress how little he would hesitate to seize revenge? The game breaks the traditional gender roles we've come to expect from games, but replaces them with a graphically brutal indulgence that seems like it's right out of a hardcore spy novel by Tom Clancy.

While shock value is a useful tool for taking players out of their comfort zones, I’m not certain that Conviction's approach is really appropriate or necessary. I've played games for as long as I can remember, and ultraviolent gore is not a foreign concept to me. But by placing Fisher’s interrogation of Grim in my hands as the player as opposed to in a cinematic, it carried a significantly heavier weight -- one I didn't necessarily want to bear. Nevertheless, as a gamer who has rescued princesses from their castles countless times, Splinter Cell: Conviction pushed me out of my comfort zone with a momentous force that resonated far beyond simple gameplay.

 
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Comments (9)
Enzo
July 07, 2010


The pity about this article is that it hasn't sparked a lively debate. When I read this, I signed up to the site.



I abhor the way women are depicted in games. Either as passive fearful pets, or as men in women's bodies. Large breasted bodies, usually. What I wonder is whether that's a reflection on the writers, or a reflection of the writers' opinion of gamers?

Default_picture
July 07, 2010


Major Spoiler Alert!



This actually didn't bother me that much. I had the same sort of... "Um... really?" moment that the author seemed to have, but the great thing about this SPOILER is that it fit with the narrative. Grimm tells Sam to kick the crap outta her so that it looks "right", his cover is intact. It shows that Grimm is a real soldier who gets stuff done.



What would have been more insulting to women, is if Sam did something else: i,e. if Sam said: I couldn't hit a woman.  That's crap. Of course he could. Grimm a fellow operative who is also a woman. Sam needs to get a very important job done.  If that means kicking Grimm around, Grimm gets kicked around.



I do agree with Ben (the previous commenter) that women are portrayed horribly in games. He mentioned passive fearful pets, or as men in women's (large breasted) bodies. He forgot sex kittens. For shame Ben... do not forget the sex kitten.



Grimm was a change. But I'm waiting for games to pass the "Bechtel (sp?) test." i'ts a test to see if there is female content in a movie. Doesn't measure if it's a positive or feminist movie (game) just is there female presence. 



The test goes like this:



1. Are there more than one named women in the movie (game)?



2. Do they talk to each other?



3. If they DO talk to each other, do they talk about men?



Few movies pass this test. Dragon's Age, and Mass Effect do... Can anyone name any others? The thing about games is, if it passes 1 or 2, it should pass 3, as there isn't *that* much romance (talking about guys) in games.



Great post


Twit
July 07, 2010


I know this topic is sensitive, but I'll say this. I bought into Fisher's anger. In Conviction, he is an angry, angry man. He believes his daughter is dead, her killer is still on the loose, and Grim drops all this conspiracy stuff on Sam when he just wants a simple revenge plan.



There's no reason to the sexualization of the girls on Dead or Alive. And princess archetypes are always depicted as needing help with no interest in helping themselves.



The context of this scene is that anger is a central theme to the game, Fisher wants answers, Grim's allegiance is dodgy at best at this point. This isn't a domestic dispute between a husband and wife. This is between two people who work for the department of defense (well, one former).



So as for me? I did grimace a little seeing as Fisher drew blood and it was a little of a cheap shot. But at this point the game has established that Fisher is an angry man and he was a gun most of the time.


Default_picture
July 07, 2010


"Sam proceeds to wrap his digital fingers around Grim’s neck[.]"



"I hesitantly pressed the B button and watched as Fisher began to beat the living crap out of Grim. Taking place not once, but several times, Conviction asked me to beat the answers Fisher wanted out of the woman."



Um, did we play the same game?  Watch the video again if you're a bit hazy on the details.  Sam Fisher never grabbed Grim by the throat, he never beat he for answers, and he only hit her twice, the second time being the only part that was unnecessary.  She told him to rough her up a bit, make it look good, like he escaped.  Grim also provoked him, urged him to hit her, to make it easier for him to do so, because at first he didn't show any interest in playing along.



When I got to this part in the game I had absolutely no qualms with what the game was prompting me to do.  It seemed like a natural and logical part of the story in order to progress.  Sam has to make it look like he escaped, just like Grim said, so he hit her.  Sure, he hit her again because he was angry, but it wasn't anything too graphic, like he flew off the handle and was abusing her or anything.



I enjoy controversy as much as the next guy, but this article is a bit of an exaggeration if you don't mind my saying.  Of course, this is just my opinion.


Enzo
July 07, 2010


@Marcella Of course, the sex kitten! How could I forget everyone's favourite manifestation of objectified woman?!


Default_picture
July 08, 2010


Wait wait wait... You're okay with Sam performing all sorts of fucked up torture techniques to get information out of the enemy, but the minute he hits a woman, it's suddenly too much?



Also, as other's have pointed out, you hit Grimm not because she's the enemy and your trying to get information out of her (like the other interrogation scenes(which, for the record, I am not cool with)) but because she wants it to look like she didn't help you escape.


2010-07-09_12
July 08, 2010


Yes. It bothered me. But I'm guessing it's because I grew up with a home life that saw it's fair share of domestic disturbances. 



I'm not saying it's a perfect example, but I'm asking that you can see where I'm coming from with this. Deep down, yeah, I got over it and continued playing what is, at it's heart, an excellent game. But this doubtlessly caused something enough to bug me that I felt it warranted the piece or I wouldn't have written it in the first place.



Not trying to blow things out of proportion, not trying to advertise a screwed up childhood, just addressing the concern that in this brief solitary instance, a game bothered me. That's all.



To everyone, thank you very much for the feedback and constructive criticism. It's the only way anyone ever grows and evolves as a writer and I sincerely appreciate everyone at Bitmob who glanced at this.  


Default_picture
August 11, 2010


i just stumbled on this looking for something unrelated, even though this was a well written essay, it is so false, its like saying grass is green because its made of baby boogers. Same hit grim so she wouldnt get killed by reed since she helped sam escape, he had to smack her twice, and he hesitated because everything he thought was the truth had just been blown up. Please get your facts right before you talk about them.


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