Sex_witcher2
by Rus McLaughlin, BITMOB STAFF
Sex in video games isn't the target it used to be, but not for the right reasons.
Aciii_boston_portvista_screenshot
by Rus McLaughlin, BITMOB STAFF
Meet the new assassin -- not the same as the old assassin -- who'll take Ubisoft's popular franchise to war.
Me3_ending_a
by Rus McLaughlin, BITMOB STAFF
The controversial conclusion to BioWare's epic space opera may not have satisfied fans, but "fixing" it isn't the solution.
Contrast_gap_jump
by Rus McLaughlin, BITMOB STAFF
A very early look at promising indie title Contrast calls out some important pillars of game design.
Gdc_nous
by Rus McLaughlin, BITMOB STAFF
Three games shown at GDC 2012 proved that careful thought and smart design can do what multi-million-dollar budgets often can't.
Demo_me3
by Rus McLaughlin, BITMOB STAFF
A good demo can sell a good game, but with Mass Effect 3, Bioware demonstrated how to make a great video game demo.
Alive_a
by Rus McLaughlin, BITMOB STAFF
Someone behind Ubisoft's survival adventure I Am Alive really knew how to build the kind of suspense its genre demands, but one thing undermines all that built-up tension.
Badtv_lo
by Rus McLaughlin, BITMOB STAFF
Some red-hot licenses just shouldn't be pursued. Here's five television properties that got their own game to humanity's eternal shame.
Diy_amalur
by Rus McLaughlin, BITMOB STAFF
A million-dollar offer from Markus Perrson (Minecraft) to fund Psychonauts 2 inaugurated a whole new way to create video games...one that bypasses the traditional gatekeepers: publishers.
Pass_twistedmetal
by Rus McLaughlin, BITMOB STAFF
More and more games are locking entire modes for all but first-use buyers, and that can only have a crippling effect on gamers and developers alike.
Unsung_prey2
by Rus McLaughlin, BITMOB STAFF
While the big AAA-titles draw all the hype, here are five smaller (but no less ambitious) upcoming games that deserve your attention in 2012.
Lechuck
by Rus McLaughlin, BITMOB STAFF
Our panel of iconic game characters offers up a sensitive postmortem on the Stop Online Piracy Act.
Romance_me2
by Rus McLaughlin, BITMOB STAFF
Modern RPGs want you to make a love connection, but they all refuse to really commit.
Fallout_3_pa
by Rus McLaughlin, BITMOB STAFF
Now that Bethesda has the rights to make a Fallout MMO, it's time to figure out exactly what that should look like.
Syndicate_coop5
by Rus McLaughlin, BITMOB STAFF
Remaking a classic, isometric, real-time strategy game into a twitchy first-person shooter seems like a very bad idea...unless they get it right.
Hitmana_axe
by Rus McLaughlin, BITMOB STAFF
With Hitman: Absolution, developer Io Interactive brings advances in the action/stealth genre forward to make a game that looks promising no matter how you play it.
Music_bastion
by Rus McLaughlin, BITMOB STAFF
2011 spoiled us rotten with stellar games, but only one met my personal criteria for Game of the Year.
Borderlands-2_2011_08-26-11_003jpg_600
by Rus McLaughlin, BITMOB STAFF
Too many shooters aim to assemble the ultimate arsenal of ultimate destiny when all they really need is a few really good guns.
Story_bastion
by Rus McLaughlin, BITMOB STAFF
2011 became the year a great narrative became an indispensable ingredient for making a great game, and there's no going back now.
Mbison
by Rus McLaughlin, BITMOB STAFF
After an entire year of ROUNDTABLE'D!, we come full circle to find out what our favorite game characters are planning for 2012.