Editor's Note: Matt here seems a little jaded on Metal Gear -- I can't say I blame him, but we're probably in the minority. And anything Kojima Productions is working on is of interest to a lot of people. Also, just so everyone knows, we'd really prefer it if you use your full, real name here on Bitmob. If you do, we're much more likely to look at your stories for promotion to the front page. But since we haven't had a chance to discuss this Famitsu ad yet, here we go.
Anyone want to share their theories on the stuff below? We're looking at you, fans of bats*** insane videogames. -Shoe
This is already old news by now, but in addition to yesterday's "T -3" thing, an image surfaced in the lastest Famitsu regarding Kojima Productions' next project. The full article is at 1UP; anyone have any clues or further info (or humorous musings) for what it is? In all honesty, I'm really not in the mood to hear about another Metal Gear game, it's way too soon. Even if it isn't technically a Solid game and is the next evolution of the franchise (which I'm hopeful it isn't), my interest is dead. The only possible things they could address right now would be revamps of Outer Heaven and Zanzibar Land (and Metal Gear 2: Solid Snake doesn't need a remake).
Maybe it's something entirely new? God knows Kojima has repeatedly tried to get away from Metal Gear in order to establish something else entirely. Perhaps this is finally it?
~sLs~
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Denise Kaigler showed up to our interview barefoot and...well, otherwise, professionally dressed from head to right above the ankles. And it's not just her lack of footwear that gave Nintendo of America's Vice President, Corporate Affairs her laid-back vibe: She small talked, she smiled and chuckled a lot, and she made us feel at ease.




You have to be pretty smart to be a videogame developer. Or so you'd think. To find out, we're testing the noggins of our favorite developers with a little column we like to call 5 Hit Points. The premise is simple: We pick a developer and ask them 5 random questions about the game, series, and/or past works they're involved with. If they get a question right, they get a point. Get one wrong and they get "hit." Obviously, the goal is to get as many questions right as possible. Because answering all five correctly nets our players one truly fabulous prize: the satisfaction of knowing they're not an idiot. 







