Interview: The World of Greed Corp

Default_picture

Editor's note: When I first heard of Greed Corp I assumed it was a Mafia Wars clone. Nope. Over to Toby Davis, with the interview....


The land you see here is Mistbound, a universe created by under-the-radar developer W!Games, and the setting of Greed Corp, which just hit Xbox Live and PlayStation Network at the end of February. If you're a strategy-game lover and on the fence about this one -- or have never even heard of it -- read on for an interview with Game Designer Nikki Kuppens.

Toby Davis: Tell me a little about the game and the role you played in development.

Nikki Kuppens: Greed Corp is a turn-based strategy game with hexagonal tiles. Four factions fight over land and harvest resources to build their armies, but harvesting eventually destroys the playing field. It’s a constant balance between earning money and having something to stand on, with the goal of being the last player standing. I was one of the game’s designers, responsible for the main mechanics, level design, campaign, writing, and Achievements/Trophies.

Read more >>

My Gaming Decade: 2000-2009

Pshades-s

Editor's note: Daniel's walk down memory lane is a brilliant beginning to a new meme on Bitmob. To join in the fun, write about your own gaming decade and tag it "My Gaming Decade." I'll collect them all in a future post. -Brett 


If you’ll forgive me for saying so, I had a great decade. Each year of the 2000s ended better than the last. I was reminded of this when I read Stephen Totilo’s brief recap of his “gaming decade” on Kotaku. Inspired, I present to you a summary of my gaming decade:

2000: I discovered the magic of console modding. My modded NeoGeo was largely a novelty, allowing me to access the DIP switches and uncensor certain fighting games, but my modded Dreamcast became my gateway to imported games from Japan. I’m certain this prolonged exposure to a language I couldn’t understand piqued my interest in Japanese, convincing me to take a night class that fall.

2001: Those lessons inspired me to visit Japan for the first time, where I fell in love with...a Golgo 13 sniper arcade game. Whereas most gun games cast you as a cop, giving you an implicit mandate that your on-screen targets are dangerous criminals, Golgo 13 -- Japan’s favorite professional hitman -- has no such ethical considerations. When the game asked me to snipe a woman’s high-heeled shoe so she’d fall down a stairway to her death, I didn’t even blink. I had never played such an amoral game before.

Golgo 13

Read more >>

Video Blips: Bit.Trip Runner, Street Fighter 4 iPhone Trailer, Metro 2033 Ghosts, and More

Photo-3

Gaijin Games should sponsor a marathon to promote Bit.Trip Runner...and put all sorts of obstacles on the course for people avoid.

Video Blips:

• Not only does Bit.Trip Runner's Commander Video run, but he also jumps, ducks, and kicks. It's kind of like Canabalt-meets-Pitfall! But with added kicking. [GaijinGames]
 

Continue after the break for the Street Fighter 4 iPhone trailer, the ghosts of Metro 2033, and a peak at a bone-chilling enemy in Dragon Age: Origins -- Awakening
Read more >>

(30) Days of RPGs: March 2010

100_0503

Editor's note: Phew! Just made it.... What's the point in having a monthly breakdown of a laundry list of releases if we don't post it until the second week in? Anyway, Jeremy takes the mounds of press and hype surrounding March's RPG releases and cuts them down to easily digestible -- and informational -- morsels. -James


Role-playing-game fans live in a wealth of riches these days. The genre receives entries from all corners of the world and with different styles. This can make it hard for gamers to makes sense of the multitude of releases. But take heart! This monthly column breaks down each month's RPG releases, including gameplay descriptions and word on the street about a game's quality.

It seems March is the new November, especially for RPGs. A ton of significant releases are hitting store shelves this month, not the least of which are new entries into two long-running franchises. It certainly is an exciting time to be an RPG fan, so let’s have at it!


The Main Event:
Final Fantasy 13 (PS3/360)
Release Date: March 9

Let’s face it: The release of a new mainline Final Fantasy is essentially a national holiday for JRPG fans. North America’s most beloved and progressive franchise in the genre always attempts to be at the forefront of narrative and gameplay trends, and this entry is no different. Fans are already hotly debating the way the title streamlines many RPG tropes. The game is extremely linear both figuratively and literally. Square has scrapped traditional towns for the most part and have completely excised seemly sacred elements that don’t fit in to the game. While many see this shakeup of traditional JRPG values as blasphemous, it also illustrates how stuck in a rut the genre is. Besides, streamlining worked wonders for Mass Effect 2, so why not here? Add that to what is said to be the most exciting Final Fantasy battle system yet, and we have may have yet another fresh take on the genre from the industry leader. That said, fans haven’t historically taken to drastic changes in the franchise. Final Fantasy 12 was another fresh take on the formula, and that installment polarized fans. Will 13 do the same?

Read more >>

Designing a Mega Man Stage

Mikeminotti-biopic

Brawl in the Family is one of the funniest comics on the web, but these "blueprints" -- drawn by Dr. Wily himself --  are on a whole new level of hilarity. Click the image to see the whole, much longer comic:


Read more >>

Comments about Comments in Video Games

37893_1338936035999_1309080061_30825631_6290042_n

Editor's note: Inspired by used books, Chase has an interesting idea on his hands. But I fear that it's implementation wouldn't unfold exactly as he imagines. The hint system of Demon's Souls generally works because all available messages consist of preset text. Left to their own devices, I think too many players would succumb to the Greater Internet Fuckwad Theory. Despite Demon's Souls safeguard, the misuse of "sticky white stuff" is evidence enough for me. -Rob


I like to read books. I don’t do it often enough -- as evidenced by Atlas Shrugged, a collection of Edgar Allan Poe short stories, The Basic Kafka, and plenty more titles all gathering dust on my shelf -- but I try.

My favorite things about books -- that are, sadly, fading away due to devices like the Apple iPhone and Amazon Kindle -- are the abilities to write in the margins and look through the footnotes.

I love to pick up an old, dusty book and see into someone else’s mind by reading his comments. It’s like a mini time capsule. Unfortunately, this is a feature games haven’t really incorporated.

Read more >>

News Blips: Modern Warfare Lawsuit, New Sony Handheld Devices Soon, Ubisoft Quells DRM Rumors, and More

1072475

The media is abuzz with the Infinity Ward & Activision spat -- but let's not forget about more serious issues to address.

News Blips:

Former Infinity Ward (Modern Warfare 2) heads Jason West and Vince Zampella have filed a lawsuit against Activision. The lawsuit states that both individuals were terminated from employment before they were supposed to be paid significant royalties earned while under the Modern Warfare 2 contract. West said that he and Zampella were "shocked" by Activision's actions over the past days. I think Zampella put it best when he said, "After all we have given to Activision, we shouldn't have to sue to get paid." [PR Newswire]

Sony is developing a new smart phone capable of downloading and playing PlayStation games. The new device is one of many in Sony's upcoming line of portable gadgets -- including an iPad-like multifunction device -- that aims to challenge Apple's kung-fu grip on the handheld market. Let's hope that Sony doesn't follow Apple's aesthetic principles by releasing an oversized PSP. [Wall Street Journal]

Ubisoft has quashed rumors that its new DRM system has already been cracked. Reports of the just-released Silent Hunter 5 appearing on torrent websites without the now infamous always-online requirement are "false" according to the publisher, who added that "while a pirated version may seem to be complete at start up, any gamer who downloads and plays a cracked version will find that their version is not complete." But the real humor lies within the instructions for the cracked game: "Install game and copy crack, it's that simple!"  [CVG]

Zipper Interactive is developing SOCOM 4 after re-acquiring the rights to the franchise.  The new entry into the series will boast 32-player online battles. As for their recently released MAG, Senior Community Manager Jeremy Dunham assures gamers that Zipper is still "fully committed" to supporting its PS3 audience. As if we weren't already under a huge glut of military shooters. [PlayStation Blog]


Got any hot news tips? Send 'em over to tips@bitmob.com.

Read more >>

Bizarre Creations Studio Tour and Blur Press Event

Img_1019

Full disclosure: Activision provided me with roundtrip airfare and three days of hotel accommodations in Liverpool to attend a media event for Blur. They also paid for one of my meals along with the other attendees at the hotel restaurant. I wasn't asked to make an agreement on the amount of coverage I would provide, and I didn't receive any restrictions on what I can or can't say about the game.


One of the reasons why Activision had Blur’s recent press event in Liverpool, England, is because it’s where game’s developer, Bizarre Creations, is located. As part of the event, we went on a tour of the BC studios to get a firsthand look at what goes on behind the scenes.

This was my first proper tour of a game studio, and I found it to be quite interesting. I hope you enjoy this inside look from Bizarre Creations' studios and Blur’s media event.
 
*For a detailed preview of the game, click here. For a chance to win a Blur beta key, click here.

This company logo is painted above a doorway in the main hallway. I'm not sure if the pumpkin is smiling because he's happy or because he's up to something. Probably the latter. I don't trust that guy at all.

Read more >>

Video Blips: Just Cause 2 Tech Demo, Blur Multiplayer Beta Trailer, Fist of the North Star, and More

1072475

If Uncharted 2's Nathan Drake joined forces with Just Cause's Rico Rodriguez, the resulting high five could be heard from miles away.

Video Blips:

• The water is very pretty in this tech demo of Just Cause 2 for the PC. Wait a minute...am I judging games purely on the quality of their water effects now? [GameTrailers]

Continue after the break for a colorful trailer of Blur's upcoming multiplayer beta, a look into the lopsided battles in Fist of the North Star, some good old alien beatdowns in the debut trailer for Abducted!, and an abominable coupling of grunge metal and ice skating.

Read more >>

The Rise of the Mundane: Little Things Make Big Characters

Dcswirlonly_bigger

Editor's note: Too many titles are content rest on their laurels when it comes to character development. Daniel argues that instead of constantly shuffling us from action scene to action scene, developers should spend more time giving us intimate depictions of the characters they present. -James


I opened my Heavy Rain review by noting that one of my favorite parts of the game is something that would be completely boring under normal circumstances. Despite that (or maybe because of it), it’s a thing that is sorely missing in games.

The scene in question occurs right after the prologue. In it, the main character, Ethan Mars, spends an evening with his son. You can let him sit there and watch TV while you have a beer, or you can look at a schedule of tasks and set him to dinner, homework, and bed.

This is exactly the kind of situation that I’ve heard a lot of people say they don’t want to see in games, but I think it’s necessary -- when it's done right.

One of Heavy Rain’s biggest assets over the usual game narrative is how it doesn’t hesitate to put players through the mundane parts of everyday life. While an NPC washes up in your apartment, you might fry her some eggs. Maybe mother is resting in bed for a minute, so you put the baby to sleep.

None of this stuff actually adds to the gameplay or the major parts of the storyline. All it does is help better illustrate the characters and their world. By spending a day in his home with his family, you get a better picture of who Ethan is, which hopefully makes it easier for you to connect with him. Try to count how many video games you can name that have protagonists you actually empathized with. Probably not too many.

Read more >>

Raising Our Standards

Profilepic

Editor's Note: I thought that I already held video games to high standards. After reading Cameron's article, I looked at some of my own work and realized I was guilty of using the "for a video game" qualifier too. I agree with this premise; we should start examining video games critically and not just in comparison to other games. - Jay


Video games comprise the only medium which serves as its own caveat. It's rare that critics explicitly qualify their praise with “...for a video game,” but they imply it whenever they let games off the hook for failures that would be inexcusable in other media. We have to stop doing this if we want games to get better. Video games don't exist in a vacuum. When we act as if they do, we perpetuate the myth that they're intrinsically inferior to other art forms. By refusing to raise our standards, we reinforce the worst stereotypes about video games and the people who play them.

As technology makes it possible to do more and more with games, their artistic deficiencies become increasingly evident. It's kind of like the uncanny valley effect, only for aesthetics. Back in the days when it was amazing that a programmer could get two little guys to run around a screen and shoot at each other, nobody was too concerned about the moral dilemmas those characters might be facing. In the rush to make the guys look more and more realistic, very few designers stopped to think about whether it might be more interesting if, for example, they looked like something out of a Paul Klee drawing. These days, programmers prove to us that they can render people shooting each other in amazing, lifelike detail. From a technological standpoint, that's truly impressive. However, if games can achieve that level of visual realism, there's no reason they can't push themselves in other directions.

Read more >>

What to Do with a Dead 360

Default_picture

Reasonability isn't always your forte when your Xbox 360 suffers from the rage-inducing red ring of death. You get mad at Microsoft, you fume about how close your console is to being out of warranty, and you detest how long you'd have to wait to get back your system. When the Xbox is finally returned to you, the chance it could cease to function feels higher than ever before. You don't trust it now.... 

Technabob writer Jasper Stevens didn't want to play the ship-and-wait game with his red-ringed console. He opted to turn it into art [via Technabob]:

Robot man

I might have considered this if my 360 hadn't gone so quietly. I began watching Chef on Netflix before work. When I came home with the intention of finishing that episode, the system flashed its little lights. No warning signs. No terrible sounds.... I felt sorry for my console and sent it away to get proper care.

Read more >>