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Video-Game Romances: Where's the Love?
Nick_hair
Friday, October 08, 2010
EDITOR'S NOTEfrom James DeRosa

It's tough to come up with a video-game love story that really clicks emotionally. The best examples I could think of were Ico and Shadow of the Colossus because of the lengths the characters go to for love. But in one of those games the lady doesn't really speak, and in the other, she's dead. I'm not sure that those things really constitute a romance.

Brokeback MountainI'll admit it: I'm a heterosexual male, and I love the movie Brokeback Mountain.

When I tell people that it's one of my favorite movies, I get flak and curious stares -- especially from my girfriend. But the film portrays longing, heartache, and love so well that I get misty eyed whenever I hear its theme song.

And plenty of other romance movies have made me cry -- even a sap-fest like Titanic makes my throat a little lumpy. So if I'm I sucker for romantic relationships in movies, why hasn't a video-game relationship ever made me teary eyed?

Let me be clear about one thing: I don't think we should hold video-game stories to the same standards as movie stories. The main focus of a movie is to provide a compelling narrative. Video games, on the other hand, try to provide a fun experience. Everything else -- story, graphics, and sound effects -- is secondary.

It's obvious, however, that game developers take a lot of narrative cues from the movie industry. And since a compelling story can push a video game from good to great, it's only right to expect a game's story to move us on some level.

 

While writing this article, I searched the Internet to see if I was wrong about the lack of good love tales in games. I came across multiple "Top Video-Game Romances" lists, and what I saw was discouraging. Mario and Peach topped many of the lists -- a familiar video-game relationship, but not one that's exactly passionate. And many of the other relationships on these lists were laughable or intentionally ironic: Claire Redfield and Steve Burnside from Resident Evil Code: Veronica, Dom and Maria from Gears of War 2, Chell and the Companion Cube from Portal.


Never stand between a woman and her cube.

Though some games -- the Final Fantasy series comes to mind -- have solid romance stories, most still only pack a tenth of the emotional punch that a good romantic movie does. Why is this?

Part of the problem is technical. Stilted character animations, "mannequin eyes," and bad lip-syncing are always ready to destroy your emotional connection to a game's story. For example, "the whistle" scene in Final Fantasy 10 should be a cute bonding moment between Tidus and Yuna. Instead, it's an example of awkward animation and poor audio-syncing.

To be fair, Final Fantasy 10 is a last-generation game. But current-generation games like Dragon Age: Origins show that, while developers have improved on these issues, they still persist. (Notice how Alistair goes all Kim Cattrall in Mannequin when he stops talking.)

final fantasy 10We can't, however, blame the problem solely on the technical limits of current video games. Many times it's the developers' faults for hiring lousy voice actors and approving sloppy scripts. How many cutscenes has corny voice acting ruined? How much "master of unlocking"-quality dialog have you sat through since you began gaming?

It takes only one technical burp, one hammy actor, or a single string of hackneyed dialogue to severe a player's connection to a video-game love story. Unfortunately, I've never played a game with a romantic relationship that didn't have at least one of those things.

I'm hopeful that romances will get better as technology, production values, and writing mature. The technical problems I mentioned are already becoming rarer. And while video-game writing won't win a Pulitzer any time soon, it's getting better. BioShock showed us that in-game stories can be deep and compelling. And while I haven't played Heavy Rain, I've heard good things about its narrative. (It's a shame, though, that developer Quantic Dream couldn't fix all of the technical glitches.)

A great romantic story is delicate: If one element is missing or out of place, then its emotional resonance wilts. Game developers need to realize this before they try to make "the great video-game romance." Everything -- graphics, writing, audio, and so on -- needs an equal amount of attention. That way, the player will have nothing obstructing his or her connection to the lovebirds on the screen.

So to all game developers, I say this: Go ahead, and make me cry. I want you to.


Has a video-game romance ever made you cry? Have you felt any emotion when playing a game with a love story? Let me know if I'm right about the lack of love in games, or if I'm just cold-hearted.

 
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Comments (13)
Chas_profile
October 07, 2010


One of the most effective game romances I can think of is Flint and Hinawa in MOTHER 3. Without spoiling anything, you quickly understand that these two are deeply in love and make a wonderful couple through the dialog of the local townsfolk and the actions of the two. You rarely even see them interact with one another, yet its more convincing than any game relationship I've ever seen.


10831_319453355346_603410346_9613365_6156405_n
October 07, 2010


Despite a couple of horribly executed "bonding" scenes, I got into the love story in Final Fantasy 10. I was probably more touched by the treatment of love (and, to a lesser extent, romance) in Final Fantasy 6, though.



More than either of those, I bought right into the love stories of the first two Lufia games. I found those characters so charming that I couldn't help be moved by their plight (especially poor Tia in Lufia 2).


Nick_hair
October 08, 2010


Chas: Mother 3, huh? I've heard about that game for years. Maybe I'll give it a go if it's on the Wii network -- especially if it has a good romance. :)



Richard: Despite what I said about Final Fantasy 10, it's my favorite video-game love story. I'm just wondering how much more effective it would have been with better voice actors and less technical glitches.


5211_100857553261324_100000112393199_12455_5449490_n
October 08, 2010


To be brutally honest, I found myself pretty moved towards the end of Final Fantasy X.  Maybe that was time invested multiplied by actually caring what happened to the characters... Lessee...



While we're on the subject of Final Fantasy, I was VERY HAPPY when Sephiroth eviscerated Aeris; I actually applauded and cheered.  I've never been more happy to see a character buy the farm; I was actually upset that I was forced to try and stop Cloud from doing it himself.  Some RPG that was.



A few more instances come to mind where I was emotionally affected by the outcome of a relationship in a videogame, but obviously they weren't stellar enough to stick out in my mind, so I guess we can dismiss that.  I often find that the games that give me a charge in that sense are the only ones I end up keeping during the inevitable collection purges I go through.


Nick_hair
October 08, 2010


Yeah, I think I even had a little lump in my throat during Final Fantasy 10's ending -- though it may have been just a Sour Patch Kid. 


Me_another_time2
October 08, 2010


I'm with Richard: The Locke/Rachel relationship, and later interaction with Celes, affects me even now. I think the inherent limits of text and localization, and the deliberate vagueness of the subplot, led me to read more into it than is ever explicitly stated.


October 08, 2010
What?! No love for my Asari babe Liara? If anyone is getting close it's the Mass Effect team at Bioware. Not to spoil anything but I was totally engrossed in the romance bits from the Shadow Broker DLC. The push and pull, the emotional quips between Shepard and her, and the reunion at the end. To me it was totally believable and adult.

But in terms of a love story being a core structure of a game (not just a narrative sub-plot) we're not quite there.
Default_picture
October 08, 2010


Heavy Rain's romance felt genuine to me, but I didn't feel especially moved. The best romance I've had in a game has been in Fable II with my numerous wives and husbands. Even without dialogue, the romance felt meaningful to me.


Nick_hair
October 08, 2010


Rick: I like Mass Effect, but the romantic relationships didn't stick with me. I mean, giving the players options is a cool way to implement a romantic subplot, but  it's just that -- a subplot. I want a game with a fleshed-out romantic relationship.


Photo_17
October 08, 2010


Somewhat in the vein of your Brokeback Mountain example, I'm just going to say it: Sora and Rikku from Kingdom Hearts.



Whether or not it was a sexual romantic relationship is certainly debatable.  But, even as an innocent relationship of admiration between two young friends, I think it's one of the most convincing (and, yes, romantic) relationships I've seen in gaming, complete with all the messiness and turmoil that, in the end, make their bond stronger.  They're life-long companions: when they're separated, they seek each other out; they protect each other; they sacrific for each other; they're "more" when together than they are individually; their passion and motivation is driven by their relationship; they long for each other (though, to be fair, these apply much more so for Rikku than for Sora).



They're soul-mates.


Scott_pilgrim_avatar
October 09, 2010


I really felt the love triangle in FF7 between Cloud, Aeris, and Tifa, but maybe that's just me.



But for me, and maybe I'm just projecting here, the end of Ocarina of Time was very romantic--with Young Link sneaking back into the castle, and he and Young Zelda lock eyes. Again, maybe I was getting carried away, but the thought that they'd lived this entirely different life already but would get a chance to do it over (without all the tragedy) brought a tear to my eye.


Default_picture
October 10, 2010


Thanks for writing a great piece!


Nick_hair
October 10, 2010


I'm not saying video games can't move us -- Final Fantasy 10's story was pretty touching. I just think there's a lot of untapped potential when it comes to video-game romances.



Jimmy: Thank YOU for reading!


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