You ever play a game and notice something that you're sure no one else really cares about, yet it means so much to you? We're talking about the small, seemingly insignificant features that would never make it to a press release, preview/review, or the back of the box.
We need submissions for the best of the best "Oh yeah, that is a good idea!" tiny game-design improvements -- stuff that would barely register a blip on the timeline of great features in gaming.
Some recent examples:
Gears of War: A sound indication plays when an area's cleared out, which lets players know it's safe to come out from behind cover and proceed on with the mission.
Burnout Paradise: After zipping through a gas station or repair shop and seeing a quick, fancy third-person side view of it, you will automatically straighten out before getting back on the road. This allows the game to show players a cool angle on the action without causing needless and frustrating wrecks due to the camera switch.
Infamous: This is really minor, but it's still worth recognizing that some level designer thought of doing this: It doesn't matter which side of a vertical fire-escape ladder you're climbing up, your head won't run into the platform above you. They're open-ended on either side, letting you scale fire escapes smoothly and quickly, without interruption.
We don't want to hear about the double-jump, GPS mapping, alt firing, or any other major advancements in game design.Think small!
Please discuss in the comments below, and if we have enough good contributions, we'll rewrap them up for a future story.

No, not yet!















