
Here at Bitmob, we like to write. We know you do, too. In fact, you guys pump out so much great content that some of it gets lost in the abyssal depths of the Mobfeed. And it's scary down there. (Seriously, I think I saw a basilisk in there once.)
So to save you the trouble and from a possible horrific death, we bring these valuable articles to you in a feature called Hidden Gems. Similar to our weekly Spotlights, these are stories that didn't quite make the front page but are worth highlighting...but perhaps these have fallen between the cracks after some time.
In this edition of Hidden Gems, we're trying a slightly different tactic. Since Uncharted 3 came out recently (and we still want you to write about it, by the way!), we decided to dig through the Mobfeed for articles about previous games in the Uncharted series. We present a few of them for you here. Check 'em out. Or take your chances with the basilisk.
Losing patience with Nathan Drake
By Daniel Feit
"Uncharted 2 is one of the most celebrated games in 2009," Daniel writes. "There's only one catch. I think I hate this game." Daniel goes on to criticize Drake's second adventure for its bullet-sponge enemies, lackluster stealth sections, and cliche story beats. I wonder if Daniel's changed his mind in the two years since he wrote this. Have any of you changed yours?
What Tomb Raider can learn from Uncharted (and vice versa)
By Richard Moss
Richard shares a thorough comparison between Uncharted 2 and Tomb Raider: Underworld, pointing out each game's strengths and weaknesses. Does Uncharted 3 resolve some of Richard's concerns? (My guess: probably not.)
More after the jump.

Uncharted 2: Too cinematic for its own good?
By Moeez Siddiqui
The Uncharted series is well known for its film-like ambitions. Moeez says that's not always a good thing, as he felt disconnected from each set piece in Uncharted 2. "I felt like I was moving from one movie set to another," he writes.
Looking back: The original Uncharted is stupid
By Parker Scott
Parker writes that he really enjoyed Uncharted 2, but when he went back to play the first in the series, he couldn't stand it. He points to brainless enemies and a lack of refined controls as reasons why. And he adds this, too: "Playing the original Uncharted really reminds me of the worst thing that can plague an experience: bad game design."

The state of storytelling and Uncharted 2
By Ryan Finley
"For me, the real strength of Uncharted 2 isn’t about the story itself, but about how seamlessly it works," Ryan writes. He says that when he played Batman: Arkham Asylum, he wanted to skip through the cut-scenes and get back to the action. But he never felt that same itch in Uncharted 2.
A late review of Uncharted 2: Indiana Jones directed by Michael Bay
By Ben Villareal
Ben doesn't have a beef with Uncharted's story, but he doesn't like the lack of interactivity at times. "The simple answer is that more often than not, the developers clearly sacrificed gameplay for a stronger cinematic feel," he writes. What do you think?
Uncharted 2, storytelling, and Luke Skywalker
By Cody Winn
Cody points out that one of the real strengths of the Uncharted series is the character of Nathan Drake. "While most characters in videogames try to be grander than the rest of us," he writes, "good ol' Nate is a regular guy just like you and me, albeit one thrust into some pretty remarkable circumstances." Cody compares Drake to Luke Skywalker as a powerful character who had enough flaws and imperfections to be relatable.

















