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It's the Little Things: Shadow Complex
Dan__shoe__hsu_-_square
Wednesday, August 12, 2009

It’s easy to write about 256-player play, wireless skateboard controllers, 15 million weapons, bubble shields, and so on. But what about the little things that usually get buried in previews or go completely unnoticed?

A few weeks ago, the Bitmob community discussed seemingly insignificant features in games that we all should appreciate. To further recognize great game-design elements like these, we’re starting a new series called “It’s the Little Things.” When we get an early demo or preview and notice something kind of cool -- not necessarily press release or back-of-box material -- we’ll call it out.

To kick things off, let’s look at the upcoming Shadow Complex and its Achievement tracking. This Castlevania/Metroid-like 2D shooter/adventure game offers Achievements for a certain number of melee attacks, headshots, kicking away spider-like robots called Bombas, and enemies...uh...screaming (from killing them in violent ways).

Shadow Complex tells you how far you’ve gotten in each of those particular goals, similar to Gears of War 2 -- nothing new there. But the game takes this concept a step further for those “what’s the point now?” gamers.

 

After you’ve hit your 5/5 melee kills, 50/50 headshots, etc. and have received the corresponding Achievement, the game will tell you who on your buddy list has the next higher score in that category. It’s like individual leaderboards for the different ways you can kill bad guys.

It’s quite a clever feature, motivating players to continue racking up these separate “scores” long after they’ve gotten the Achievement and stopped caring about how they’re taking out enemies. You might’ve unlocked “My Head A-splode” already, but do you really want JayFresh006 to have a higher headshot count than you?

This might sound rather silly -- hey, we’re framing this as a “little thing” after all -- but once you get to playing Shadow Complex (due out August 19 for Xbox Live Arcade) and you see your friends’ names pop up with their progress compared to yours, tell us if you start going out of your way to introduce your foot to more Bombas.

 
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Comments (13)
Default_picture
August 12, 2009
If only my 360 Elite hadn't died on me! Thanks for the news anyway, I hadn't heard of this game before and it looks really cool. No chance for a PS3 release I'm guessing?:(
Brett_new_profile
August 12, 2009
Pro: A great counterbalance to the standard preview article.

Con: The title has gotten this song stuck in my head.
Lance_darnell
August 12, 2009
What a great "little" feature! Hopefully this is implemented in more games!

@Brett - You are showing your age with the Bush song! Here is a strange little tidbit about Canada and Bush: when they first came out, Canada already had a band called Bush, so for a year or two Bush was called Bush X in Canada.
Brett_new_profile
August 12, 2009
@Lance: I'm only 27! People aren't allow to say that sort of thing to me yet!
Lance_darnell
August 12, 2009
@Brett - ;D Sorry Dude. I just have not heard anyone speak of Bush in years.... I will wait three years before I mention it again ;)
Me
August 12, 2009
That's actually a really neat idea for the achievement system. I will be violently killing more people now than ever before.

@Brett I used to love Bush. I'm in the same boat that if Bush is considered "showing your age" I'm in trouble.
Default_picture
August 12, 2009
Excellent point Hsu, I roll my eyes whenever one new feature is touted like it's going to save game. Why hasn't every game had GP stat tracking since the first game to introduce it came out? I'm all for including boring features that I would still like to have. Can I drop some TNT in a dead horse and bring up console games and their aversion to controller mapping? Or howabout bringing back Mono options for when you're at your uncle's house in Colorado for two months and he has a TV with knobs.*

I know every feature takes time and sometimes-if included-they still run the risk of exponentially increasing the occurance of bugs, but come on it can't really be a big deal. They're like stoners not going to a free school-lunchtime play for extra credit when they have a D+ in they're elective.*

*One of those is from experience, winner gets

Photo_159
August 12, 2009
Tiny features are the icing on the cake. Stuff like that makes us remember that there are developers out there and they really do care about us!

p.s
Head shots always sound silly.

Default_picture
August 13, 2009
Is the headshot achievement really called “My Head A-splode?” If so, big props to the developers for the Strong Bag reference.

@Sal: I'm guessing scenario #2 happened to you. Not that I think you're a stoner based on your writing; I just took a wild guess. Besides, who owns a TV with knobs anymore?
Dan__shoe__hsu_-_square
August 13, 2009
Yup!

Is the headshot achievement really called “My Head A-splode?” If so, big props to the developers for the Strong Bag reference.
Default_picture
August 13, 2009
@Spencer: Actually, my uncle had a TV with knobs ahah. I was a good student (that also enjoyed a smoke or two ;))
Default_picture
August 13, 2009
I CANT FIND THIS GAME ON MY TEST KIT !

WTFFFFFFFFFFFFFFFFFFFFFF


Im seriously like...waiting for this bizz
Default_picture
August 13, 2009
The hype machine for this gaming is coming along. I can't wait to get a hold of it when it releases next week!
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