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Jurassic Park: The Game demonstrates the risk of serious adventure titles
Brett_new_profile
Friday, February 18, 2011

If you've played any games from Telltale, you'll likely sum up their appeal with one word: humor. The company has carved out a comfy little niche by delivering reliably funny episodic adventure games, positioning its products squarely in the tradition of LucasArts classics like the Monkey Island series and Grim Fandango (heck, they've even made their own Monkey Island games).

Now Telltale wants to get serious. A few weeks ago, they announced Jurassic Park: The Game, and last night they revealed upcoming titles based on the Fables comics and on the wildly popular comic/TV series The Walking Dead.

Which brings up a "serious" question: Will dramatic content affect the way Telltale's games play? If my brief experience with Jurassic Park: The Game is any indication, that answer is yes...but not in a good way.

 

Walking into the event last night, I wondered how exactly a Jurassic Park adventure game would work. Telltale's typical point-and-click style lends itself well to comedic games; fans get plenty of enjoyment simply clicking around the environments and listening to characters spout witty one-liners. Somehow, I don't think it'd be quite as much fun to hear a scientist in Jurassic Park: The Game matter-of-factly describe the notable features of Isla Sorna.

Telltale didn't think so, either. Their solution? Turn Jurassic Park: The Game into what's essentially a less interactive version of Heavy Rain. When presented with a puzzle, players can pan the camera from side to side to look for context-sensitive objects in the environment. They interact with those objects by mimicking real-life movements -- with a quarter turn of the analog stick to open a door, say, or by holding down a button to apply pressure. But at no point can they move the characters themselves.

During action sequences, the game devolves into a series of quick-time events that generally require players to tap or mash buttons as quickly as possible. Failure results in any number of gruesome deaths, but since the game starts you back up right before you died, the only real consequence is sore thumbs.

The underwhelming Jurassic Park: The Game demo has me worried about Telltale's other upcoming dramatic properties. The company needs to be very careful that by taking out the funny from their games, they don't also remove the fun.

 
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Comments (3)
Default_picture
February 19, 2011


I am unsure on this one. Indigo Prophecy/Heavy Rain meets Jurassic Park? It looks a bit cartoonish. I'd rather play Dino Crisis (the first one). You rememberJurassic Park 3: Island Attack for the Gameboy Advance? That was a very underrated, enjoyable game with a "survival horror" approach. I think that's the best way to design a JP game. But then again, they are probably looking to attract all ages. A little late to work on such a franchise, but I won't doubt everything about it until I play it. They should at the very least wait until Jurassic Park 4 is released to boost sales--if it ever comes out.


Lance_darnell
February 19, 2011


Of all the games to take inspiration from when making a Jurassic Park game Heavy Rain is an odd one. It's always risky when companies try different paths. Maybe they will learn from Jurassic Park and The Walking Dead won't suffer.



IMO, Jurassic Park meets Dead Space FTW!!!!! 


Default_picture
February 21, 2011
Obviously, you need to play Telltale's "CSI," which was their first full length game. It was highly critically acclaimed, but anything but funny. Of course, looking back through the Lucasarts archives, we have classics like Indiana Jones & the Curse of Atlantis, and while it has moments of classic Indy humor, is still a very dramatic adventure.
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