Kinect and Move: Not Really for Families

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Wednesday, July 28, 2010

Editor's note: I've read a few articles about the Kinect/Move hate train now, and Matthew's is my favorite. His brusque, persuasive diction relies on his experiences as a father and his no-nonsense pragmatism: two credentials that are very hard to argue with. -James


I should be on Nintendo's payroll for my exemplary PR work since the Wii's launch. 

I can list almost a dozen friends and families that went and picked up one simply because of word of mouth buzz that I personally instigated. Your opinions of motion controls be damned; at the end of the day, it features a simple and engaging interface that a lot of people felt interested in. Granted, I wasn't able to turn those people on to something like The Legend of Zelda: Twilight Princess, but in the end, that's not the point.  What matters is that it made gaming accessible to all those people who aren't interested in reliving adolescent male fantasies.

So it should be more than obvious that Sony and Microsoft want a piece of that pie, and they've brought their own whip cream in the form of Move and Kinect. While I am interested in and respect both technologies, neither of them will be the gaming showpiece at my parties or family game nights any time soon. Why? Because they're just too damn expensive.

 

Now, we could lie to ourselves and say that price shouldn't be part of the equation involved in quantifying value, but that's just what it is: a lie. Even if we weren't in a recession and jobs flowed like water, the $100-plus price tag of motion controls on top of an already $200 to $300 console isn't just a barrier to entry: It's the Berlin Wall.

What I'm about to write, in all honesty, is a bunch of hearsay and conjecture. But I can validate my opinion by stating the following: I work a solid nine to five -- as does my wife. We have a mortgage on a lovely house, bills to pay, and share three awesome little boys -- whom I don't intend to sustain on a diet solely consisting of ramen for a few weeks just so we can all ride on virtual rafts and drink magical potions.

Coming to it, the biggest problem lies in the fact that developers will view Move and Kinect as mere peripherals and not the pillar of interactive entertainment Sony and Microsoft so badly want them to be. The Wii is what it is right out of the box, and it's cheaper to boot. Granted, this gives gamers the impression that it's an inferior product because it doesn't run at a higher resolution and a lot of the titles fall into the grouping we call  "shovelware" or "minigame collections." But here's another soul crushing moment of truth to counter that: A lof people don't own an HDTV, and if they do, they don't know how to use it properly, or they just plain don't give a shit.

I personally own an Xbox 360, but even having jumped that hurdle, nothing about the Kinect compels me to pick it up. They can say "it's not for me" until they're blue in the face, but nobody I know is going to want to have a me-too experience for what equates to $100 more than a Wii (a console and a Kinect). Also, I can't think of a single piece of software that takes advantage of its unique hands-free gaming in an equally unique way. The hardware holds so much potential, and yet it's squandered on stuff that I played with a PlayStation Eye quite a few years ago.

I don't know why you're smiling at that last paragraph, Sony. Your stuff is totally derivative: a technogically improved knockoff, but a knockoff nonetheless. And your price? Steeper yet (when you include a PS3). Ease of use and accessibility were paramount to the Wii's success. Why is it that this family guy from South Dakota (me) of all places can understand that and a megacorporation like Sony can't? The Move features too many components to set up for the average user.  You need a camera and the standard remote for starters -- which isn't too bad -- but when you add in the navigation controllers (er...Nunchuks) and games that support a second set of Move controllers, even soccer moms will scream.

The pricing really is the key, and the moths in my wallet say no way.

How is it that something that should be simple has become so obtuse? Maybe it's just me, but neither of these items will cry out to me from store shelves at Walmart. And to avereage Joe Consumer? Well, I doubt that they are going to bite at paying upwards of $300 to play "that tennis game" that they heard about around the water cooler, either.

If imitation is the sincerest form of flattery, Nintendo must be cherry red with embarassment right now.


When he isn't trying to shoot three-pointers with a remote in his hand or thinking about petting a cheetah with his imagination in front of a TV, Matthew H. Mason writes on his blog, Chronicles of an Incorrigible Games Enthusiast.  You can also follow him on the Twitter @mhmason.

 
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Comments (8)
Lance_darnell
July 22, 2010

Great read, and I agree on almost all of your points (I do think it would be cool to have face  and voice recognition software)

What I want as a gamer is companies to go the opposite route and make the controller to end all controllers. 16 buttons, a gyroscope, maybe a swiss army knife. That I would pay good money for. 

Jason_wilson
July 28, 2010

@Lance We already have controllers with lots of buttons. They are called keyboards. And they are fantastic.

Jamespic4
July 28, 2010

"...whom I don't intend to sustain on a diet solely consisting of ramen for a few weeks just so we can all ride on virtual rafts and drink magical potions."

This line is classic.

Scott_pilgrim_avatar
July 28, 2010

Fantastic read! To mirror your sentiments, check this week's episode of The Escapist News Network, where they humourously break down Microsoft and Sony's ridiculous attempts to prove their motion controllers are the best value:

http://www.escapistmagazine.com/videos/view/escapist-news-network/1893-Kinect-the-Dots

Inception
July 28, 2010
Thank god somebody finally understands how ridiculous Sony and Microsoft's attempt is.
Default_picture
July 29, 2010

Also Lance, Atari tried that with the Jaguar. It wound up being a spectacular flop, and the controller was one of the reasons it was off-putting.

Default_picture
July 29, 2010

Too litle, too late.

Nothing revolutionary, nothing much different than the Wii. And that price point is going to stop the majority in their tracks. Most people who are motion control fans have already invested in the Wii. The height of the craze has past in reference to the initial tsunami wave of sales and interest the Wii received. Nintendo got it right with bundling from the get go.

 

I see the Onion-esque headline: "Move and Kinect declared this generation's version of the Go-bots."

100media_imag0065
July 29, 2010

I agree. I know that Microsoft and Sony are wasting their time. Notice I didn't say "think". A lot of us have been around for a while. I have watched this industry grow for 23 out of my 26 years on this earth. I have seen a lot of fads come and go, genres rise and fall, companies grow and crumble, and the Big 3 constantly switch places in the never ending race to be #1 (including Sega and Atari).

With all of these years of experience I find it pretty easy to call winners and losers. Most of us knew Sony was going to fail the minute they announced the $600 price tag for the PS3. Most of us also knew they were going to make a big comback when they slashed that price and started releasing some of the greatest Exclusives of any generation. We knew Microsoft was going to hit it big with the 360, and we tell ourselves that we knew Nintendo was going to strike gold with the Wii (we can't be right all the time).

And right now, without hesitation, I can tell you with 100% certainty that neither Kinect or Move will make any sort of meaningful splash in this market. Sometimes you just know these things. I know that I have yet to meet a single casual gamer who has even heard of either. I know that the price of both is just too high. I know that the core gamer has already turned their backs on them, and that is the biggest blow of all. For Microsoft, the worst thing they could have done was turn their backs on the core gamer with Kinect.

We would have been their hype mules running around telling everyone about the awesome games Kinect has. We would have spread the word like we did for Nintendo and the Wii. But by completely alienating us you made enemies of us, and we are not going to be spreading anything positive about Kinect because of it. To a lesser extent, the same thing goes for the Move. While Sony has actually shown us 3 or 4 hardcore games for the Move, core gamers really do not have any interest because it looks just like a Wii, and we already own one of those.

Most of all, however, it's the price. Like I said before, it is too high of a barrier. I would have much more faith in these things if both Sony and Microsoft launched Move and Kinect at $70. Yet, even then it would still be tough to break through. Microsoft and Sony are just getting greedy. They already have the core gamers. Nintendo has the casual. We can all get along, but instead you guys are trying to grab what the guy next to you currently has. Nintendo made all core gamers mouth water with all their E3 announcements, and Microsoft/Sony are jumping head first into casual territory withot really looking.

I do not see a bright outcome for any of them.

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