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Mass Effect: How Knowing the Consequences Made Me Go Back -- and Go Bad
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Thursday, January 28, 2010

Editor's note: Seems like most people (myself included) have a hard time being the bad guy in role-playing games. But why is it so easy in games like Grand Theft Auto? -Demian


With Mass Effect 2 now well on its way to (possibly) breaking sales records and website servers, I find my thoughts centered on the first game. As much as I want to play the sequel right now, a part of me wants to hold back and replay the first Mass Effect just one more time (this will be my third playthrough).

Not because I want my version of Commander Shepard to make all the right decisions, befriend the right characters, and peacefully resolve the toughest missions -- no, I want to go into Mass Effect 2 as a bad dude (well, bad as you can get while still saving the universe).

Most people I know want to play Mass Effect 2 from the male Paragon standpoint. Admittedly, that's how I tackled the last game my first...er...two times through (but with a female character), and I was fine with that. But while titles like Bioshock offer a choice between good actions and selfish deeds in the context of gaining and losing power over the course of a single game, Mass Effect was (and remains) a different beast. For the first time that I know of, here's a game where the choices I make actually influence events in the next chapter of the series. And that's why I have to replay my 40-hour, perfectly completed save file.

 

It wasn't a side-quest I missed or some relationship-hinging dialogue that led me to this decision. Quite simply, I wasn't happy that I had coasted through the game as a good guy, a semi-Paragon. What kind of fun is that?

Until now, I've always played the good guy in any game that has a morality feature -- I've never killed a Little Sister, never chosen the Dark Side of the Force, and I've always made the heroic choices in Infamous. Hell, I don't even leave my farms in Harvest Moon without comprehensively brushing and talking to all of my cows and chickens.

Even though I have the proven capacity for anger when I'm interacting with real people, I'm generally a nice guy by nature, and I always have been. In some ways, that kind of takes the fun out of playing most video games, where my knee-jerk reflex to be "good" usually dictates the choices I make.

But that's where Mass Effect changes everything for me. Sure, I'll have to step on a few more people along the way, but it's refreshing to know now that I can save the galaxy, beat the Big Bad at the end, and my Shepard can still be a bit of a dick, a rogue. That's fun.

Sometimes, I forget that video games enable me to do things I would normally never do, but I'm going to make an effort to rectify that. Maybe I'm not much of a badass in real life, but at the very least, this character I spent three painstaking hours crafting back in 2007 is going to be a little bit more like Han Solo and Aeon Flux, all rolled into one.

In this instance, being a good guy is overrated. After all, what's the harm in being a little evil every now and then? Maybe like games, life's a bit more fun that way.

 
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Comments (13)
Default_picture
January 25, 2010
Resisting temptation, eh? I wish you luck!
I could never create an "evil" character. Its not that I'm a saint or anything. I'd just have a hard time being mean to Tali. I love my little quarian bean-pole way too much.;)
Bitmob_photo
January 25, 2010
I really like that no matter how much of a dick you are it's just ruthless efficiency, but you're still a hero. I always was about to cringe when reading my dialogue choice, but then shepard would always find an elegant way of saying it so it didn't come off the same way. It made the evil choice a little easier on the guy that always takes the good path.
N712711743_851007_3478
January 28, 2010
It's funny you brought this up; the thought of playing "out of character" is something I'm contemplating quite a bit when I start up Dragon Age this weekend. And without getting into spoilers, I'm contemplating doing the bad guy bit in ME1 as well. It's nice to know there's someone else who finally had the epiphany that you can play out of your comfort zone every now and again for the fun of it.
Default_picture
January 28, 2010
I have the same problem. Every time the choice to be good or bad comes up in a videogame (which isn't very often because I seldom play games with such choices), I always end up choosing the good option. No matter how hard I try (and believe me, I've tried), I just can't make myself go down the route of evil. That's probably why I avoid games like Grand Theft Auto.
Nick_hair
January 28, 2010
I have never been a bad guy in any game that lets you choose your level of morality. I just can't bring myself to act like a dick to people, even if those people are lifeless NPCs. I always hear that playing these games as the "bad guy" is more fun than being a good guy, but I have yet to try it. I always go in to these types of games with the intention of being a bad ass rebel, but I always end up being the nice guy. I just can't resist finding a distressed mother's kid, or helping a local villager find a cure for his wife's illness.

I think Demian poses an intriguing question in his editorial note. I think it's easy to be bad in games like GTA because 1) the game doesn't really give you a choice, and 2) the characters in games like GTA have no depth. As Niko Bellic, I won't hesitate to pimp-slap a granny that's walking down the street--in fact, I derive enjoyment out of the act. As a mage in Dragon Age, however, I more likely to help an old lady because, odds are, she has a semblance of personality. She actually seems like a real person.

Demian_-_bitmobbio
January 28, 2010
It may also be that you feel more personally invested in the lead character in a role-play game. After all, consider the genre's title.

Whereas in GTA4, you're Niko Bellic, not 'you.'
Default_picture
January 28, 2010
I'm actually playing a Renegade in Mass Effect 2... and I've gotta say, it's a hell of a lot more elegant than in most games. That may be because Paragon and Renegade aren't on the same spectrum, so the differences between them are often more about attitude than consequence.
Normal_f3c8726ca7d523c031f09eb7d4e54430
January 28, 2010
Whenever I'm playing games like these, I am nice to people that deserve it (and are nice to me), and I'm a dick to people that are dicks to me or deserve it. That seems to strike a healthy balance for me
Default_picture
January 28, 2010
I've recently experienced something similar, I had decided I wanted to play ME1 again prior to the sequel's release and decided to play a Paragon Soldier. I ended up only getting a few hours into the game but I just was not having fun making the nice guy choices. When ME2 came to my door I put it in and decided to continue from my initial ME1 playthrough which was a Renegade Vanguard. I am having an absolute blast playing the game this way. Bioware has done something really great with the morality system in this game. It's a lot more subtle and elegant as others have stated. So far the way I've been playing is by being nice to my friends and a dick to everyone else, but last time I played I ran into something very surprising. It's was during an interaction with a crew member who I'm usually very nice to and I decided to choose the Renegade option. At first I was kind of bummed out because the way Shepherd game off was more dickish than I had wanted, but then it ended up being a joke. It almost felt as if the game knew how I wanted to interact with the characters Shepherd was speaking with.

Now I've been wondering if there are different layers within the Renegade options or if this was just a very good illusion that Bioware has crafted. Did the way I treated these characters in the past subtly affect how they "took" my Renegade comment, or is this purely just a canned system and you will always receive the same results when choosing the Renegade option no matter how you've treated these characters in the past?

Well if anyone actually made it through my poorly organized rambling thoughts congratulations and my sincerest apologies.
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January 28, 2010
One thing I really appreciate in ME2 is that no matter what decisions you pick, they seem to flow seamlessly well together. I can be a douche to someone or threaten them one moment, and then not the next... and it works. It doesn't come off as stilted, and I appreciate that.
Default_picture
January 28, 2010
I've been noticing this trend quite a bit recently, with people not wanting to be the bad guy because they actually feel a bit of guilt, or just can't bring themselves to make such ruthless decisions. With me, I almost always went evil the first time around in games like these. Especially BioWare games. KotOR was my first foray into these types of RPGs, and I was one evil son of a b****. However, Mass Effect stirred something within me, something that made me change my thinking and take a different path. I didn't suddenly switch polarity and become Mother Theresa, I just started to play, well, like me. Instead of filling that red meter as far as it would go and then some, I filled a little of both, with Paragon in the lead by about a quarter. Decisions were made on a case-by-case basis.

I don't know, maybe it's because BioWare has improved upon their system just enough to make me actually care, or perhaps my perspective has changed. Either way, they made a damned good game with ME1, and one hell of a sequel too.
Dan__shoe__hsu_-_square
January 29, 2010
You are one bad dude, McKinley. I'm the opposite. I'm still trying to find time to finish ME1 now, but I'm trying to be as good as possible.
Default_picture
January 31, 2010
I can totally understand this approach.

I always play as a good guy, and before ME2 came out, I was trying to do the same thing you're doing, playing through again.

I was actually finding it very difficult to be a bad guy. I don't mind pissing off or killing peripheral characters, but when it comes to my crew or the Alliance, I hate being a dick!

So far, from what I've played of ME2, choices seem like they are in more of a moral gray area, and I'm finding that even though I imported my Paragon ME1 character, the Renegade choice often feels more natural.
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