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Whoa, Resident Evil is Scary Again
Dan__shoe__hsu_-_square
Saturday, October 31, 2009

A long-lost feeling crept over me as I played Resident Evil: The Darkside Chronicles -- I felt scared again.

Not "long lost" as in I haven't been crept out in a while, period -- other games, movies, and haunted houses take care of that for me just fine. But not Resident Evil. I haven't considered the franchise to be survival-horror for a while now. To me, the games have been more action-adventure lately, with a few minor frights thrown in here and there.

But Darkside Chronicles is different (yet thoroughly familiar as most of it covers almost the entirety of Resident Evil 2 and Code: Veronica). The mood, the music, the scripted moments -- this on-rails, co-op shooter (due Nov. 17 for the Wii) brings the series back to its frightening roots....

 

Setting up

Besides RE2 and Code: Veronica, Darkside Chronicles covers a period of RE lore around 2002, between the events of C:V and RE4. At the start of this section, main characters Leon Kennedy and Jack Krauser (from RE4) arrive in a South American village to a scenario that feels awfully familiar to RE4 or RE5 players -- that is, the locals aren't exactly the tourist-welcoming type.

But here's where I noticed the renewed emphasis on making the game scary again. Instead of just jumping into a firefight with zombified townies, a tense intro sets the mood. The characters look around for a bit and notice the village is completely empty. Krauser remarks, "There's no one left." Both seem a bit confused by the scene, as though they've never been in a Resident Evil game before.

In other words, it feels like you're watching a couple of zombie newbies who really aren't sure what's going on, about to face an unknown fear for the first time. It's a fitting slow-paced build-up for a horror game.

Having appropriate mood-setting music helps, too. "[Prequel Umbrella Chronicles'] music kind of sounded like elevator music," says Product Marketing Manager Matt Dahlgren. "The developers have made a full orchestra soundtrack [for Darkside Chronicles]. They use music a lot to really intensify the key moments."

Killer view

You wouldn't expect a guided on-rails tour to be very scary -- think The House of the Dead -- but the developers took advantage of the format to create a more movie-like experience. And actually wrestling control away from the players has its advantages.

"They're going for a more dynamic experience," says Dahlgren. "So they pulled the camera in a little bit closer to the player, and it pans around mimicking their first person's viewpoint. What that does is takes you on a journey, and there are certain things that the player can see and certain things that they can't. And the producer can time things to catch people off-guard."

This is all illustrated perfectly in one particular stage: Inside a large house, the lights go out, so players must use their Wiimote flashlights to look around. While you have control of where your beams of light are shining on-screen, the game will direct you through a frantic race through the blackness, with hidden creeps coming at you from all directions.

Fear is back

No one's claiming that this will be the scariest game you'll ever play or that this will be the best chapter yet in the Resident Evil series. But you can certainly appreciate enthusiastic effort to bring "horror" back to the should-be survival-horror franchise -- everything from the overall mood to the tiniest of scary moments.

"There's a lot more suspense in this game," says Dahlgren. "So there are times where you see your partner go around the corner very carefully then something jumps out at you."

Just like a haunted house.

 
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Comments (16)
Default_picture
October 30, 2009
I can't wait to play it!
Default_picture
October 31, 2009
@Shoe: I hope this turns out to be good. A friend and I just played through RE5 over the past couple of days and I had mixed feelings about it. I loved the partner aspect of the game, it really did add a lot of tension to the gameplay. I agree that the RE series hasn't felt like survival horror for a while, and as much as I thought I would never say this, I would've liked to see a couple more puzzles in RE5. How did you feel about RE5?
Default_picture
October 31, 2009
I really enjoyed Umbrella Chronicles just because I am a RE junkie. It seems they really made an effort to make this one evn better. My Wii will actually get some use.
John-wayne-rooster-cogburn
October 31, 2009
This actually sounds pretty good.
Dan__shoe__hsu_-_square
October 31, 2009
@Eric: I really liked RE5, but mainly for co-op play. My girl and I played it through 4 times together, but I wouldn't have enjoyed it as much solo, that's for sure.

Some more puzzles would've been good, I agree.
October 31, 2009
i read this site all the time and am a regular listener to the mobcast but haven't actually signed up for an account until a few minutes ago because i normally like to be a passive member of internet communities. for some reason though i felt compelled to sign up after reading this story simply because the comments on this site make me happy. the members of the bitmob community refrain from asinine remarks or console fighting and i want anyone who reads this particular comment to know that i appreciate it very much. it's refreshing to know everyone on the interwebs is not a classless dick.

ANYWAYS, nice quick preview shoe, i enjoyed playing umbrella chronicles co-op with my buddy but was weary of dropping another $50 on something that might just be more of the same. it seems like the developers are taking criticism seriously and trying to make a better game.
Default_picture
October 31, 2009
Hmm...that's interesting. I'd all but written this game off as just another on-rails shooter for Wii. Might have to give it a rent sometime.
October 31, 2009
Great preview, Shoe. You got me interested in this game, which I didn't think was possible. You're right -- even though RE4 & 5 were incredible games, they've drifted away from survival horror.

As for on rails shooting, well, I think the only on rails shooter I ever liked was Panzer Dragoon Orta, and even that game narrowly escaped the too-cheesy-too-arcadey feel for me.
30318_391012501337_550506337_4513524_2276095_n
October 31, 2009
Now I'm actually looking forward to this game.
Dan__shoe__hsu_-_square
October 31, 2009
Thanks guys, and welcome, John!
Default_picture
October 31, 2009
Its great to see that Capcom is bringing horror back to RE. Even RE5:Alternate edition looks to be a throwback to the 1st game. I'm hoping that they keep this up for the upcoming games.
Default_picture
November 01, 2009
@Shoe and all: One of my greatest hopes for the Resident Evil series is to see it get back to the core of its storyline. I'd love to explore some Umbrella bases/installations and be able to experience the story with a little less convoluted/fragmented feel. Am I onto something, or is it just me?8)
Default_picture
November 01, 2009
Yeah, I agree with the whole RE franchise straying from the horror roots to more of an action game being a bad move. Don't get me wrong the best game in the series so far for me has been RE4 but, RE4 kept some of the "oh crap" moments and fixed the crappy angled camera angles and tank like movements of the past. It is awesome to feel horror without being completely and utterly handicapped.
Dan__shoe__hsu_-_square
November 02, 2009
@Eric: Hmm...not sure if you're gonna get that with this game. This will cover RE2 and Code: Veronica plus extra stuff....

I'm happy to see RE2 again. I think that game really had it together.
Default_picture
November 02, 2009
meh....Resident Evil ended for me after RE3. I couldnt get into the bland graphics of CV on the DC and the DC controller was ass for that game (never bothered to check out the ps2 port although i should) I liked RE4 alot but i consider that a stand alone game/reboot rather then a sequel to the ps1 games. No, for me RE1,2 and 3 tell the story.
Default_picture
November 02, 2009
@Shoe

I agree, RE2 is the best in my opinion. I have that whole game memorized lol.
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