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Can Final Fantasy 13 Win Over This JRPG Critic?
Brett_new_profile
Friday, February 12, 2010

Here's a dirty gamer secret of mine: The last Final Fantasy I played was Final Fantasy 7. On the PS1. All the way back in 1997.

I could give all sorts of reasons why that's the case -- I stopped gaming when I went to college in 2000, my interests when I started up again leaned toward the Grand Theft Autos and Icos of the world, etc. -- but the cold truth of it is I find Japanese role-playing games dull. I jump into them wholeheartedly, but the grind grates on me fast. I lose patience, I lose interest, and then the game ends up shoved unceremoniously into the bowels of my game collection. Watching spiky-haired kids save the world just isn't my scene.

But the Final Fantasy games have always been different. A new Final Fantasy release represents a Big Event for the video game industry as a whole in addition to a milestone for the JRPG genre, and if any game is going to bring me into the JRPG fold, it'll be one of those. So when offered a chance to check out the international version of Final Fantasy 13 -- due out March 9 -- I couldn't resist the siren call. Maybe this one would be different. Maybe it would win over my jaded heart.

 

My demo took place during the second half of the game, on the planet Pulse. With no real story objectives to complete, I spent my time running around fighting bad guys. And Pulse contains bad guys aplenty. They litter the lush landscape -- massive tusked dinosaur-like creatures lumbering in the distance, pack of tiger-like beasts prowling at your periphery, wicked winged animals hovering above you. You can choose to engage them or not; battles don't trigger until you've stayed within range for a few seconds, so the risk of accidental battles is slim.

The battles themselves initially seem overwhelming, as if Square-Enix decided to pop a few Adderall before designing them. Multiple progress bars shrink and extend, myriad numbers flash on the screen (hit points are beefed up for the game, by the way -- most hits I landed took off points in the hundreds, if not thousands), and UI elements threaten to block the action entirely. Thankfully, you only directly control one of your three party members -- and even then you can simply select "Auto-Battle" and let the AI determine the best moves.

This sounds hands-off to the point of tedium, but the real strategy comes in setting up your Paradigms. You can configure up to six sets of Paradigms for your three players, which determine the move set open to you and the behavior of your AI partners. For each Paradigm, you select the role each character should assume. For example, you can create one Paradigm with one character as a medic, another as a buffer, and a third providing ranged attacks. Another Paradigm may sport three melee roles for all-out blitzes. You can switch between Paradigms on the fly while in combat, so battles become more about smartly selecting Paradigms than about micromanaging each party member.

But the most revolutionary part of combat occurs when you die. Instead of throwing you back to the beginning of a dungeon or warping you to a save point from 45 minutes ago, you restart directly in front of the enemy you just encountered, your health fully recovered. In fact, your health is restored if you win a battle, too. What happens in battle, stays in battle.

That, coupled with the fact that the first half of the game -- which takes place in the city of Cocoon -- travels along a linear path, means that battles rely on strategy instead of brute force. Grinding isn't necessary if you play it smart.

So is this new battle system enough to bring me into the JRPG fold? I know well enough not to trust a vertical slice of gameplay -- especially one cut from latter part of the game, with my characters leveled up and my Paradigms pre-set -- but I was surprised by how much I enjoyed my brief experience with Final Fantasy 13. I'm ready to give the game -- and the genre -- a chance.

 
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Comments (34)
Default_picture
February 11, 2010
Seems like a weird way to introduce someone to a game like this. I can't imagine being dropped into any RPG halfway through and having any clue what was happening. Hopefully, the fact that you enjoyed it at all is a good omen.
Img_20100902_162803
February 11, 2010
I Have yet to play a final fantasy game and I considered myself a hardcore gamer.
Franksmall
February 11, 2010
The way they handle death sounds great, but what about saving?

I hate how RPGs- games that force you to grind to progress- don't let you save until preset points that can at time be way too widely spaced for someone who doesn't always have a full hour non-stop to play a game.

While the death system will save me some frustration, not being able to play for twenty to thirty minutes, save and then go could be a dealbreaker for me.

Did you get to see how saving works with this game?
Brett_new_profile
February 11, 2010
@Frank: The game uses save points -- of which I assured there will be many. Wandering around my little slice of Pulse, I came across two or three of them -- none of them more than a minute's journey away.
Default_picture
February 11, 2010
I am a huge long-time FF fan and some of these changes seem silly. Healing after every battle? Restarting the battle if you lose? Could you spoon feed us any more Square-Enix? I know a lot of people don't like JRPGs for the reasons you stated in the article, but it seems Squenix is appealing to the masses by making FF13 retard-friendly.

Part of the fun was going through dungeons carefully spending MP points and potions to keep up your health up and managing all your party members to create combos (like reflecting magic off your own party members for extra damage).

I still plan on getting this but Final Fantasy has quickly become just a standard JRPG. The days of old when FFs seemed to be more than just a JRPG are long gone.

Here's hoping I am wrong.
Photo_17
February 11, 2010
I really like how death is handled. I've been wanting JRPGs to just implement a "retry" button for losing a battle for a long, long, long time and that basically seems to be what this is. Paradigms seem really interesting, too.

Being fully healed after every battle does sound like too much hand-holding. I hope individual battles are more strategic and more challenging than usual random FF battles to make up for it... is there any resource management anymore?

Based on this -- of course I'll reserve any actual criticism for when I actually play the game -- it seems like SE is confused. After FF12 (which I adore, though it is certainly not without its flaws) and now this, I get the strong feeling that they don't know how to evolve the series and are going in a lot of different directions at once. Like they're struggling to find that middle-ground between focused, thought-out streamlining (adapting the battle system to modern trends, easing up on the grind) and just general dumbing down (auto-healing because they possibly just don't want to adapt resource management to all these other new changes).

But again, that's obviously just speculation based on very broad info. I'm actually really looking forward to the game more and more as it gets closer to release.
Franksmall
February 11, 2010
Awesome! Thanks Brett!
Brett_new_profile
February 11, 2010
@David, @Christian: I'd argue against Square spoon-feeding us. The individual battles are still challenging -- those massive dinosaur-like beasts I mentioned will kill even the hardiest players in one shot unless you manage your party extremely well. By auto-healing after battles, Square is merely eliminating the grind -- by far one of the most pointed criticisms from non-JRPG gamers. The individual battle is now the focus, and that can be just as challenging as any dungeon you encountered in Final Fantasies past.
Photo_17
February 12, 2010
That sounds good. I prefer that over the typical 'just keep mashing "attack"' FF/JRPG battles. I the individual battles are more complex, then I welcome the opportunity to focus solely on them and not have to worry in-between.

I got sick of JRPGs a long time ago, myself...but I'm getting pretty hyped for this game!
Jason_wilson
February 12, 2010
Allowing players to retry a fight after a battle, not to mention the regeneration of HP and other abilities, is a fantastic direction for Square to take. Heck, even the recent White Knight Chronicles has regenerating HP and MP.
Robsavillo
February 12, 2010
I'm going to be Mr. Crotchety Old Man, here.

First, auto-healing post-battle does nothing to eliminate the grind, which is about leveling. Players had to grind in previous FF games because they levels were poorly designed. Bosses were way more difficult than the enemies leading up to them, hence the necessity to grind battles until you'd leveled enough.

All this auto-healing nonsense does is remove resource management between battles. Looks like you no longer have to plan ahead when going through an arena by bringing the right supplies.

I'm not sure how I feel about immediate retries for losing a battle, but my initial reaction is that this is a little too much hand-holding.

I'd rather have seen Square Enix still throw players back to the beginning of a level; however, I wish they would allow players to keep all gained items and experience. That'd alleviate any frustration while also making the second go-around less difficult, and it doesn't require any hand-holding.
Default_picture
February 12, 2010
Brett, you just explained the new Paradigm System better than any official preview I've read. Thank you.
Photo_17
February 12, 2010
@Rob: I see where you're coming from, but that sounds suspiciously like a Rogue-like. Personally, there's no genre that I find more frustrating.
Dan__shoe__hsu_-_square
February 12, 2010
Wait, doesn't that "respawn where you died" thing make battles too easy?
Robsavillo
February 12, 2010
Christian, a roguelike would delete your character upon your first death.
Photo_17
February 12, 2010
I do feel like there should be some kind of penalty for death. The more I think about it, the more I think a variation on Torchlight's system would work well here. Respawn where you died for a cost, or go back to the entrance with your acquired experience and equipment like Rob said.
Photo_17
February 12, 2010
Rob: My bad, I guess I'm not totally clear on what a roguelike is. I thought it was like Dead Rising or Dragon Quarter (I think that's the game I'm thinking of), and when I think of my time with those games, all I can remember is a black pit of despair.
Default_picture
February 12, 2010
@Christian In this case the penalty for death would be failure and abject humiliation. Tried beating a boss 20 different ways to Sunday and still can't win? Looks like you can't progress in the game!
Photo_17
February 12, 2010
@Tom Hahaha, I guess you have a point!

I'm completely on the fence still. I guess I'll just shut up and wait until I play the damn game. :P
Default_picture
February 12, 2010
This was a good read, many details about the game I did not know that have now become strong selling points for me. I really hope FF13 is good, cant wait to find out for myself.
Default_picture
February 12, 2010
@ brett,

I'm the same as you regarding my FF experience. After 7 I tried FF8 but never got into it. After that, I never revisited the franchise. However, the fact that you found FFXiii a fun experience certainly adds confidence to my thought of revisiting the franchise. For me ff7 hooked me in with the story. keen to hear more of your thoughts in the near future! ;D
Default_picture
February 12, 2010
People I speak to online have been incredibly dismissive of XIII citing one reason: linearity.

I think our Gaming Press has really been to blame for this viewpoint. Gaming sites decided to jump the bandwagon and conclude that FFXIII is a bad game because it is linear. Regular internet folks at present wouldn't even give it a chance.

It is as much akin to writing off a game like Uncharted 2 with the headline: "Uncharted 2 Exposed! Highly Linear game!" Anyone who gave more than a passing thought knows that Uncharted 2 is not judged on the merit of whether it is linear or not (argument: it does not FEEL linear). FFXIII is the same way. The two are entirely different experiences, and both excel in different ways, and here I argue: Unhindered by its 'linear' shackles.

And for GOD's sakes - it is NOT EVEN PENULTIMATELY a Linear game. The game opens up to unimaginable breadths. Gaming Press is so unfair. Go read Destructoid's 10 things I loved about FFXIII
http://www.destructoid.com/ten-things-i-loved-about-final-fantasy-xiii-162457.phtml

(not exact title). Obviously there is only so much I can fit on the comments. All I can say is - KEEP Reading Reading and Reading! Don't let your non-critical brain take the better of you.

Default_picture
February 13, 2010
I just can't get excited for this game no matter how much I read about it.
Default_picture
February 13, 2010
@Toby: Do you like any of the older FFs?
Default_picture
February 13, 2010
I love FF 9 :) and not 7, but I thought 8 was better :) 10 - 12 didn't do anything for me personally.
Default_picture
February 13, 2010
@Toby: I love FF9 too. It's still my favorite game in the series nearly 10 years after its release.
Brett_new_profile
February 13, 2010
@Chris: I'm not sure why you think I'm critical of Final Fantasy 13's linearity. I only mention it once, and it's in a positive light. I'm sick of the grind, and I'm glad that Square-Enix is taking steps to do away with it (despite what Rob says :)).
Default_picture
February 13, 2010
I'm in the same boat as Brett here. The last JRPG I played was about 20 hrs of Lost Odyssey. Not bad, but SLOW. I am excited to try FF13 in spite of all this.
Jason_wilson
February 13, 2010
@Chris Chung I see nothing wrong with a linear story that's interesting, engrossing, and well written. I don't care if a story's open or linear -- all that matters is that it's good.
Default_picture
February 15, 2010
So why should I get this FF XIII to Final Fantasy Versus XIII ?
Default_picture
February 15, 2010
Linear can be good, if used properly. Final Fantasy VI is a perfect example of a good use of linear and open storylines. Anyway I'm very excited for FFXIII. An HD Final Fantasy game.. Yesyesyes
Default_picture
February 15, 2010
I anticipate this Final Fantasy with excitement as well -- but this time, not as someone who's played FFVII, but rather, someone who's ONLY played FFXII, and loved it to death at that...
Brett_new_profile
February 15, 2010
@Toby: Well, FF13 comes out in a few weeks, while Versus comes out God knows when...
Default_picture
February 15, 2010
Maybe down the road I will be able to play this game when or I hope it goes on sale
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