How would you feel if I said that the studio that brought us Prototype also delivered a completely atrocious Super Nintendo game about anthropomorphic pigs with a penchant for donuts and swords? I hope you're just as confused as I was when I first witnessed Power Piggs of the Dark Age.
Radical Entertainment doesn't have the best development record. Most of their games are either movie-based (the NES version of Terminator) or continuations of dying franchises (Crash Bandicoot: Mind Over Mutant). And, curiously, they're also responsible for Mario Is Missing and Mario's Time Machine. With that history, something as ill-conceived as Power Piggs makes a bit more sense -- but it's hardly excusable.
You play as the donut-loving Bruno, who uses exploding pastries to fight off a horde of wolves -- many of which are in drag. The animation is reminiscent of Earthworm Jim, but the overall composition is so untidy that characters seem to move without direction.
On top of this, the world is just a jumble of uninteresting geometry with an invisible path placed over the top of it. Sometimes Bruno appears to be walking on the outside of a building but is actually moving up a set of stairs inside. If the stairs were necessary, why not make them visible?
Usually I can find at least one positive thing to say about an old game, but with Power Piggs, I feel you should simply watch the accompanying video and then leave the game buried in a trash heap. It feels like a hastily thrown together cash-in on the mascot-based action-platformer craze of the mid '90s. It lacks substance and really anything else that would make it even remotely intriguing...beyond the name, which got me to play it in the first place.
No wonder this game isn't listed on Radical's Wikipedia page.
















